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TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..
« on: October 02, 2011, 01:34:38 pm »
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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 496
TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..« on: October 02, 2011, 01:34:38 pm »
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TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..« on: October 02, 2011, 01:31:11 pm »
Golly the map editor is harder than i thought.
I have the writing to ti-basic program part down, but i can't figure out how to actually make the editor 498
TI Z80 / Re: The Quest RPG: Programming progress« on: October 02, 2011, 01:27:59 pm »
That looks wonderful.
Do you have any ideas on a story line yet? 499
Other Calculators / light for 84« on: October 02, 2011, 01:09:27 pm »
How can i make an attachable light for either my I/O port or my usb port?
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OmnomIRC Development / Re: Firefox + IRC = mass crashing today« on: October 02, 2011, 10:37:04 am »
restarted my computer O.o
at least it fixed it. I was on a 10 day streak too 501
OmnomIRC Development / Re: Firefox + IRC = mass crashing today« on: October 01, 2011, 11:25:53 pm »
Are your guy's computers slower than poop now? Or is it a coincidence?
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OmnomIRC Development / Re: Firefox + IRC = mass crashing today« on: October 01, 2011, 08:51:53 am »
would someone pm me when fixed?
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OmnomIRC Development / Firefox + IRC = mass crashing today« on: September 30, 2011, 11:18:03 pm »
Well title describes it.
I have tried 3.6 and aurora on two different computers and both crash massively quickly. 504
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: September 30, 2011, 10:49:09 pm »
2246: you bring a jar of pickles and your calculator(s) to every class so you can program your best.
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TI Z80 / Re: zStart - an app that runs on ram clears« on: September 30, 2011, 03:20:18 pm »
Bug: you have zstart and a MP os. If you get into prgm editor by syntax error in an axe program, if you do alpha up/down, everything looks screwy.
that is the best description i can give. 506
TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..« on: September 29, 2011, 09:43:25 pm »boot2490, that's just basically how Quigibo's mode 7 axe demo works. (HappyBobJr, am I correct in assuming you used a lot of his axe code for this? ) "99.9999% if this code is Quigibo's" Yes you are correct. I modified it a bit for speed and optimizations though, so i don't feel too bad I have gotten it quite fast now. This project is going on hold (ish) for a few days. I am now working on tiles and a map maker for the game to make it easier to test, and more fun to play. I guess that really ising putting it on hold, but i won' be working on gameplay. 507
Site Feedback and Questions / Re: How we can improve Omnimaga?« on: September 29, 2011, 08:31:59 pm »
Idea: make the quote and the thumb up/down buttons one more pxl apart.
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TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..« on: September 29, 2011, 04:20:28 pm »
Already doing that. The changes would have to be in the way i draw things, not an addition.
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TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..« on: September 29, 2011, 04:14:00 pm »think... if the platform is four points, draw lines to those points minus how close you are to those points. that way it will look thicker when you are closer. The problem is that will make the game at about 1 frame per 3 sec or so. Lines are not an option 510
TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..« on: September 29, 2011, 03:54:40 pm »
I really want to figure out a good way to do depth like this...
http://t2.gstatic.com/images?q=tbn:ANd9GcQOmuEtGaBUZJtI3HHQSax1Dm_KXc54MnuJKiflYb64yKplZXcbIA |
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