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Messages - Happybobjr
Pages: 1 ... 33 34 [35] 36 37 ... 166
511
« on: September 29, 2011, 03:38:33 pm »
cool idea.
I don't think that name describes the game enough. Found a large optimization. I changed <768 to -256/512 It may not seem to be much, but it saves much over 1000 cycles per frame. And looks the same.
512
« on: September 28, 2011, 11:28:24 pm »
I don't think that would work overly well as I draw pixels one at a time. Having anything more in the drawing routine would be scary slow. I might have an idea though.... but it will have to be tested first . Also. Can someone think up a name for this?
513
« on: September 28, 2011, 11:02:54 pm »
Good idea. I was thinking about it for a while and I think I shall add it. I will, however, have to rewrite my map code anyways, so adding it won't be much of an issue. Although map size will increase. Also not sure on the displaying of it.
514
« on: September 28, 2011, 10:16:40 pm »
Here is a screeny of the outline and the speed improvement. My screeny abilities are still lacking though
515
« on: September 28, 2011, 09:32:29 pm »
helped me save about 2000 cycles per frame. thanks much
516
« on: September 28, 2011, 08:28:07 pm »
bump
517
« on: September 28, 2011, 05:04:03 pm »
HappyBobJR, It would maybe be better, if the grey parts on the "ball" would be white! But it's really looking Great!!
I have no clue on how to efficiently do that, but it will be added eventually. * Now has edges dark not grey. * Added new tiles. Now has a section that shows ramp coming up. Will probably be adding soon... * Slow motion. * Death.
518
« on: September 28, 2011, 06:19:41 am »
In the new screenshot, the ball animation looks a lot better. I like how it move in the direction you are moving.
It actually doesn't. That is just luck in the screeny. sorry. Thank you for your interest everyone. Also, DT's screeny is too prefect compared to reality. Just to let some of you newer mems understand. I used to think my calc was broken because the grey looked different.
519
« on: September 27, 2011, 11:31:56 pm »
Well that was easy. Got the grey in with speed improvements Screeny sucks. Since it doesn't use a grey routine and just alternates pixels, wabbit wouldn't pick it up. Demo is BALLZ Sources is A12 You can't die right now, but that is literally one line of code. (testing purposes) Also please post feature requests.
520
« on: September 27, 2011, 11:13:01 pm »
do you really think so? Maybe i have tested it so many times that i am used to it
521
« on: September 27, 2011, 11:07:36 pm »
that is 95% where the code came from Ya, I can do that. I figured speed over other stuff right now, but i think i found a way for both speed and grey. Can I post source, or should i get permission from quigibo first since he technically owns more of the game than i do,Edit: i am stupid, it was open sourced. I will upload code either tonight or tomorrow, depending on how well my idea works.
522
« on: September 27, 2011, 10:49:59 pm »
not sure what this game is or even if it exists yet, but it probably does as it is simple.
99.9999% if this ode is quigibo's Actually only about 80%
Basically you are a ball. You roll down a track and.... I really can't explain... so i made screeny.
Features. *ball *map *ramp *83+ mode (ish.)
Oh and a note to newer members. Don't expect much from me.
523
« on: September 27, 2011, 08:26:48 pm »
not anymore. good catch.
524
« on: September 27, 2011, 07:58:32 pm »
:If getKey(54) and (J>4) :Pt-Change(10,40,32+Str1)r :Pt-Change(10,40,32+Str1) :J-1→J :End
to
:If getKey(54)*not(Q) and (J>4) :1->Q :end :if Q :Pt-Change(10,40,32+Str1)r :Pt-Change(10,40,32+Str1) :!If J-1→J :->Q :End :End
525
« on: September 27, 2011, 07:52:14 pm »
ohhh. easy (i think)
easyies way to explain is by telling you. Hold down 2nd while jumping and you should see.
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