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Messages - Happybobjr

Pages: 1 ... 36 37 [38] 39 40 ... 166
556
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 14, 2011, 09:10:37 pm »
2165: You carry a hot glue gun in your bookbag (you keep with you at all times) just in case someone needs a replacement for a calculator grip.

2166: You just used your hot glue gun today to replace a friend's missing rubber grips.

It's all true! TI's prices are ridiculous (with $5 shipping) And the the glue works so much better, and last so much longer.

557
I don't understand.

83+ family calculators don't work on nspire and vise versa.

558
TI Z80 / Re: Pokemon Topaze (Axe)
« on: September 14, 2011, 08:59:09 pm »
what error message?

559
Other / Re: Windows 8 pre-beta released
« on: September 14, 2011, 08:49:35 pm »
Any ability of a duel boot between windows 7 then adding windows 8?

560
Introduce Yourself! / Re: Why hello there!
« on: September 13, 2011, 11:17:01 pm »
Welcome!
I always love seeing new members :)
If you need anything, we are always glad to help.

42

561
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 13, 2011, 11:13:54 pm »
2151: You perform the calculator tucking-in-for-the-night ceremony before you go to bed.
You can't use that one.
These are things tha show an adiction to Calculators or Omni.  Most people do that >:D  :P :P :P

562
Axe / Re: collisions in axe
« on: September 13, 2011, 11:10:34 pm »
For collision checking, I personally use multiple buffers.

Lets say there were 3 aspects of my game
* Main char actor
* Enemies
* Walls and ground and stuff

I then make 3 app variables in the ram to hold each.
I then only draw each to their own buffer (I actually normally have the main character in L6 for speed reasons)
After that I do the Pixel testing in a rectangular fashion.  (if things only move one pixel per frame, many times you can checker board it.)
When all that is said and done, I add the buffers to L6 and dispgraph.


I hoped my poorly said explanation helped.
Please realize that there is no right and wrong way to do collision testing.  There is no amazingly easy and efficient way to do it.

563
Other Calculators / Re: Name your calc?
« on: September 13, 2011, 09:57:40 pm »
My 84+SE's name is Sabrina
My friend's is named Cathy (icky name)

565
TI Z80 / Re: [Project] 2 Player shooter game.
« on: September 11, 2011, 09:58:37 am »
Not exactly sure what you said :/
When connected to an 83+, It constantly sends a one or a 4 instead of the one it was supposed to.
On the Nspire emulation, it can't send anything without crashing.

I kinda killed this project for now on accident by absolutely screwing up my source code :/

566
Minecraft Discussion / Re: Minecraft 1.8 pre release!!
« on: September 10, 2011, 08:49:48 pm »
wear a pumpkin on your head for protection from endermen.

567
Official Contest / Re: [BULLETIN] Cage Matches
« on: September 10, 2011, 08:47:16 pm »
Unfortunately, since I am hosting (unofficially) this contest, I cannot participate.  But if I were, I would make you lose, like a boss.

prgmA
:Menu("","YES",1,"NO",1
:lbl 1
:"YOU LOST THE GAME

568
Minecraft Discussion / Re: Minecraft 1.8 pre release!!
« on: September 10, 2011, 01:34:50 pm »
my computer can't handle any graphics :p

569
Minecraft Discussion / Re: Minecraft 1.8 pre release!!
« on: September 10, 2011, 12:23:12 pm »
I dislike it.  My laptop has too much trouble handling it.
and i am now hosting a 1.8 server at echsjclub.dyndns.org at port 42

so it's

"echsjclub.dyndns.org:42"

570
Axe / Re: Making my code faster
« on: September 10, 2011, 12:16:51 pm »
tell me if it is :)
i hoped that helped.  There is some definite improvisation possibilities, but I can't think too hard right now :P

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