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Messages - Happybobjr

Pages: 1 ... 41 42 [43] 44 45 ... 166
631
TI Z80 / Re: Pokemon Topaze (Axe)
« on: August 08, 2011, 10:50:24 am »
this looks very nice

might i point you to my old sprites?
http://ourl.ca/11789/222410

632
Introduce Yourself! / Re: Hello World !
« on: August 08, 2011, 10:48:09 am »
welcome, please enjoy your stay.

633
Gaming Discussion / Re: A Challenge
« on: August 04, 2011, 09:49:57 pm »
just wait for a min or 2

634
Gaming Discussion / Re: A Challenge
« on: August 04, 2011, 02:09:58 pm »
my team is bad :P

635
Other / Re: Unlimited Detail!
« on: August 03, 2011, 04:26:25 pm »
you can't get real life quality, as the computers are in real life.
To me it is like building a computer in Minecraft, and having it as fast as the one it is running on.

636
Other / Re: Unlimited Detail!
« on: August 03, 2011, 10:38:23 am »
it looks like they have high graphic things just repeated everywhere.

637
Miscellaneous / Re: Sports
« on: August 02, 2011, 10:34:46 pm »
really? that's pretty cool. did you get to march in any parades/shows?
our school football games.  I don't march during marching season :P

@z80man.
     Nice!

638
Miscellaneous / Re: Sports
« on: August 02, 2011, 10:30:07 pm »
That deserves a +1 for playing bassoon and calling it a beast :D

Love them.  I made a hand rest (wood) , instead of paying $15, so I made it loop a little so i could hold it up easier.  Had a neck strap, but it made it too hard to breath.

639
Miscellaneous / Re: Sports
« on: August 02, 2011, 09:42:27 pm »
oh ya, I marched the bassoon before my teacher started hating me.

640
Other Calculators / Re: Music from a Flash Drive
« on: August 02, 2011, 01:20:02 pm »
he hasn't released a demo.

641
Miscellaneous / Re: Sports
« on: August 02, 2011, 01:18:55 pm »
I do karate しょーだんーほ, track (5:28 mile) , pole-vault, tennis, chess (it's a sport), Cross country, academic team (sport?).

Is Tae Kwon Do fun?  It is an offensive martial arts correct?

642
Math and Science / Re: Loop all possible words algorithm
« on: August 02, 2011, 11:02:49 am »
sorry i don't know much abut C nor it's syntax but in a psudo code you could do something like this.

set String0 = ""
set string1 = "a"
set string2 = "b"
....

for (%var, 0, 26)
for (%var2, 1, 26)
set strings = "string"+"%var%"+"%var2%"
if strings = yourword
do bla bla bla.
end
end.

sorry for having all the different languages in there :P it is a mix of ti-basic and windows batch thingy.

643
Miscellaneous / Re: Do you play chess?
« on: July 31, 2011, 11:07:07 pm »
I win trophies :D
I am quite good at it.

speaking of chess, I was thinking we should add 2 player games to the arcade for us to play each other.

644
Axe / Re: Axe Q&A
« on: July 24, 2011, 11:53:47 am »
Don't trust me 100% I have been known to make mistakes.

can you explain "{length(A)+A}" to me plz?  I am quite confused.
can't you just replace all instances of "{length(A)+A}"  to just be "A"
If you use {} you are pointing to a memory location. so basically you are just storing K to memory location 0.

645
Axe / Re: Problem
« on: July 21, 2011, 10:42:56 pm »
are you sure that didn't fix it?  anyways, that will still stop future problems, as you were doing collision checking after the sprite is drawn.
I reread it and now understand your problem.  It isn't hard to fix, if i think i am right.

change...

:A+pxl-Test(A+1,B+5)→A
:A-pxl-Test(A+6,B+5)→A

to

:A+pxl-Test(A+1,B+5)-pxl-Test(A+6,B+5)→A
:A+pxl-Test(A+2,B+5)-pxl-Test(A+5,B+5)→A

it is a rather rude way to code it, but it should work. (if i understand the problem)

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