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Axe / Re: Sound loudness?
« on: March 23, 2011, 12:53:17 pm »
thank you for your help.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 872
Axe / Re: Sound loudness?« on: March 23, 2011, 12:45:33 pm »
My friends won't believe that my calc speaks to me, so I need to give her a voice <3
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Axe / Re: Sound loudness?« on: March 23, 2011, 12:40:54 pm »
So making a voice would be extremely hard in axe?
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Axe / Sound loudness?« on: March 23, 2011, 08:49:49 am »
Is there a way I can make a sound quieter?
I need it for... http://wiki.answers.com/Q/Why_do_different_musical_instruments_sound_differently_even_when_playing_the_same_pitch_at_the_same_intensity I have decided to spend a few days messing with sound so Sarah, my calc, can speak to me <3 Is it louder in full speed mode, It is a higher pitch. If so, maybe I can make adjustments to have things match up. Edit: How many people have spring break this week? 875
ASM / Re: Disable "Done" message« on: March 23, 2011, 08:33:27 am »
Sry, I did my best to help
I think I will learn asm after I finish C 876
ASM / Re: Disable "Done" message« on: March 23, 2011, 07:59:56 am »
http://tibasicdev.wikidot.com/hexcodes
here you go. 877
The Axe Parser Project / Re: Bug Reports« on: March 23, 2011, 07:53:08 am »
garbage collect may help.
also, what calc are you using? Free ram? Free archive? 878
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: March 23, 2011, 07:51:07 am »
1464: you tried, from 10 to 12, to make a female voice for your calc. She really is a beautiful calculator.
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Axe / Re: Simple Axe Questions« on: March 22, 2011, 08:47:16 pm »
It is the exact same thing though. (methinks)
If you and it, the outcome will be 1 iff both inputs are 1. If you or it, the outcome will be 1 iff any of the inputs are 1. If you xor it, the outcome will be 1 iff only one input is 1. Although I might be completely wrong. Note: for those who may not know, in the us, "iff" stands for, "If and only if" 880
Axe / Re: Simple Axe Questions« on: March 22, 2011, 08:19:27 pm »
In a monochrome map. You can store the "physical" objects in both buffers. Then you can check if there is a pxl on the back buffer at the spot you are moving to.
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Axe / Re: Simple Axe Questions« on: March 22, 2011, 06:31:43 pm »
for(...)
horizontal+ dispgraph Horizontal- dispgraph end like that? Edit: double ninja'd 882
The Axe Parser Project / Re: Features Wishlist« on: March 22, 2011, 03:36:39 pm »
when would you need it?
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Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: March 22, 2011, 03:27:17 pm »
But it would be a fun project.
I can't work on it because I need to work on my entry for the competition 884
Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: March 22, 2011, 03:00:07 pm »
Opps, I meant text to speech
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