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TI-BASIC / Re: xLIB-BASIC ERR:DIM
« on: September 15, 2013, 09:24:24 pm »
Problem solved!
eheh
Thanks a bunch you two
eheh
Thanks a bunch you two
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TI-BASIC / Re: xLIB-BASIC ERR:DIM« on: September 15, 2013, 09:24:24 pm »
Problem solved!
eheh Thanks a bunch you two 2
TI-BASIC / Re: xLIB-BASIC ERR:DIM« on: September 15, 2013, 08:53:04 pm »Code: [Select] :ClrDraw Repasted~ 3
TI-BASIC / Re: xLIB-BASIC ERR:DIM« on: September 15, 2013, 08:19:15 pm »
So because the values of X and Y reach 0, that's what I end up checking for in the Matrix, which doesn't have a 0,0.
But if I add one to X or Y than my sprite has the ability to go off the field. This is getting frustrating 4
TI-BASIC / Re: xLIB-BASIC ERR:DIM« on: September 15, 2013, 05:26:45 pm »
Sorry, I should've been more clear.
When I start the program, if I move my character left, or up, it gives me the error: "ERR:DIM" Which, if I press "Goto Error" it brings me to that said line of code. Code: [Select] :8→X
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TI-BASIC / xLIB-BASIC ERR:DIM« on: September 15, 2013, 05:20:17 pm »
So I have this current problem while playing with tilemaps.
Code: [Select] :ClrDraw And it seems to redirect me to the beginning line of code: Code: [Select] :8→X I'm not sure what it is that's wrong with my code, and i've tried changing: Code: [Select] :¦ If [A](X,Y)=0:Then To: Code: [Select] :¦ If [A](X/8,Y/8)=0:Then But that seems to prevent me from going to most of the places on the tile-map. So how would I get this to work..? EDIT: Sorry, this is using xLIB. (Forgot to mention.) 6
Computer Programming / SFML and Dev-C++« on: May 28, 2013, 09:27:29 pm »
Trying to use the Linker, and i'm sure I could get the rest done.
But I got four errors with this code. Code: [Select] #include <SFML/Graphics.hpp> And the errors are(Linker errors of course.) [Linker error] undefined reference to `_imp___ZN2sf6StringC1EPKcRKSt6locale' [Linker error] undefined reference to `_imp___ZN2sf9VideoModeC1Ejjj' [Linker error] undefined reference to `_imp___ZN2sf6WindowC1ENS_9VideoModeERKNS_6StringEjRKNS_15ContextSettingsE' [Linker error] undefined reference to `sf::Window::~Window()' [Linker error] undefined reference to `sf::Window::~Window()' ld returned 1 exit status 7
Humour and Jokes / Re: Making up code for you habits« on: May 24, 2013, 05:05:41 pm »
:"Bed"->Str1
:"Insomnia"->Str2 :"Me"->Str3 :DelVar Str2 :Str1+Str3 Just something I wish I could do 8
Other / Re: New Desktop. Or as I like to call it, Batman.« on: May 24, 2013, 12:06:48 am »
I've been asking for a new computer for years now. (Literally nothing else, i've been working hard for it but have yet to receive anything but clothes.)
But awesome Eeems! 9
Computer Projects and Ideas / Re: Hellninjas Stuff n' Junk« on: April 06, 2013, 01:25:09 pm »Isn't DarkBASIC the language of FPSCreator and other programs of that line?Yep, seems easier to use for me, so i'm trying it out. Also, "C:\Users\Sparkling Princ"I don't own my laptop, it belongs to my step mother's sister who passed away. It's a pathetic 1.6GHz Vista >_> Even though I changed my username, it's still read as "Sparkling Princess" xD nu c: 10
Computer Projects and Ideas / Hellninjas Stuff n' Junk« on: April 06, 2013, 02:06:15 am »
I'm going to drop a bunch of my "Projects" and hopefully soon enough, games, into this thread.
Mostly just a bunch of tests though, only for windows, sorry. Testing3: String testing. Testing4: Movement testing. 11
Introduce Yourself! / Re: Hello!« on: April 04, 2013, 10:58:33 pm »
Heya and welcome to Omnimaga
Have some peanuts with your stay~ I see you like Ti-BASIC, too Do you know any other languages? 12
Other / Re: Ravensoft releases source code for Jedi Academy and Jedi Outcast« on: April 04, 2013, 10:31:47 pm »
I don't even know why George Lucas sold Lucas Arts, and damn Disney, what happened to the new Star Wars?
So much hope over nothing 13
Miscellaneous / Re: What is your avatar?« on: April 02, 2013, 10:52:19 pm »
For Homer, expect anything having to do with catgirls or Taokaka/Torakaka ^u^
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Miscellaneous / Re: What is your avatar?« on: April 02, 2013, 10:48:08 pm »
Ohai HOMER, you can't hide your name change >:U
Mines a Charmander, can't go wrong with that 15
Computer Programming / Keypresses in C++« on: March 25, 2013, 08:26:52 pm »
I've read up a bit through google.
getch(); from the <conio.h> seems to have a lot of hits, yet i'm not sure how to use it :c Or are there other ways? I'd mostly like to pause the program and wait for a keystroke, then check if the user pressed "y" or "n". |
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