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Messages - hellninjas

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151
I have been amazed, yet again..

152
Computer Projects and Ideas / Re: Back to cretaceous
« on: May 09, 2012, 02:53:43 pm »
I couldn't help but +1 this, it looks like it's going along nice Ben!

153
Miscellaneous / Re: What is your avatar?
« on: May 09, 2012, 02:43:04 pm »
I changed mine to teh best pony.

154
Other Calculators / Re: Calculator Total Wipeout
« on: May 09, 2012, 02:30:33 pm »
* hellninjas lost as well
This used to happen alot to me on my 83+SE..
That was before I knew how to archive stuff, however.

155
Axe / Re: Correction Code
« on: May 09, 2012, 11:56:18 am »
I have those in my code, I guess I forgot to type them x.x

156
Humour and Jokes / Re: The awkward moment when...
« on: May 09, 2012, 11:45:27 am »
you create a topic and no one replies.

157
Humour and Jokes / Re: The awkward moment when...
« on: May 09, 2012, 11:30:35 am »
you drop your calc on the bus and when you go to pick it up someone else claims it's theirs so you punch them in the leg to get them to move so you can grab it then he cries in agony and all of the kids on the bus look RIGHT at you...


True story..
The kid deserved it though.
* hellninjas runs

158
Axe / Correction Code
« on: May 09, 2012, 11:23:51 am »
It's me again, still trying to figure out bullets. I received some help form Derf, and it was very helpful, I feel that I am very close to figuring this out!
But I have a problem, I can't figure out what's wrong with this code, as it does not work for me...
Below is the code I received from Derf, if you could help me, it would be much appreciated :D
Code: [Select]
0->G
repeat getkey(15)
DispgraphClrdraw
For(G,1,I)               //Repeat code for every bullet
Pxl-Off{L1+(G*4)},{L1+(G*4)+1})      //Turn display for bullet off

If {L1+(G*4)+2}=1:{L1+(G*4)+1}-1->{L1+(G*4)+1}               //Depending on what direction bullet has, move it that way
End
If {L1+(G*4)+2}=2:{L1+(G*4)}+1->{L1+(G*4)}
End
If {L1+(G*4)+2}=3:{L1+(G*4)+1}+1->{L‚+(G*4)+1}
End
If {L1+(G*4)+2}=4:{L1+(G*4)}-1->{L1+(G*4)}
End:End

For(G,1,I)                                                   //Repeat code for every bullet
If pxl-Test({L1+(G*4)},{L1+(G*4)+1})            //If hits a lit up pixel (wall), move coordinates to 0,0 (storage)
0->{L1+(G*4)}->{L1+(G*4)+1}
Else
Pxl-On({L1+(G*4)},{L1+(G*4)+1})              //Otherwise, turn the bullet back on
End

I'm not entirely sure why this isn't working...

159
TI-Nspire / Re: [Lua] Gravity guy
« on: May 07, 2012, 12:20:58 pm »
I must try when I get home :D +1

160
General Discussion / Re: Watcha Been Listening Too?
« on: May 07, 2012, 11:03:07 am »
First of the Year (Equinox)
By Skrillex :p

And pinkie's cupcake song.

161
Minecraft Discussion / Re: Minecraft
« on: May 04, 2012, 06:03:02 pm »
YOU'VE GONE MAD!

162
TI Z80 / Re: [axe] 2D minecraft game
« on: May 04, 2012, 03:03:30 pm »
Darn D:
I hope you'll find some time soon! ^.^

163
nSDL / Re: nSDL (0.1.4 beta)
« on: May 04, 2012, 02:43:36 pm »
This looks REALLY cool..
+1!

164
Other Calculators / Re: Cool New TI-Planet feature
« on: May 04, 2012, 12:31:09 pm »
This is pretty cool, another website that I can speed surf!

165
TI Z80 / Re: [axe] 2D minecraft game
« on: May 04, 2012, 12:19:23 pm »
Bump!
Status update ben_g?

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