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Messages - hellninjas

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496
Axe / Re: Animations offset
« on: December 08, 2011, 11:41:43 am »
OH, all the animations are stored in Pic1!!!
I was storing them all independently!

497
Axe / Animations offset
« on: December 08, 2011, 11:35:13 am »
Ok I need to figure out how to do animations...
I know how I would do the offsets and numbers...
But I want to learn how it works...
I have 4 sprites of a stick that moves when you press the movement keys...
How would I tell my program that If I push a movement key, then the next animation for my sprite would show...

498
News / Re: Bloxorz
« on: December 08, 2011, 01:17:51 am »
I got addicted to that game a while back...
Im downloading this once my nspire color comes in :D

499
Just had one today...
I created a trap using redstone, and redstone repeaters...
The only way in my box was to destroy a dirt block above...
I have pistons layed next to my mine...
I pulled the switch and the chest flew upwards into the cieling of my house and the guy was pissed... I couldn't stop laughing!
When I build my houses I always make the self destruct switch first...
He pulled it thinking the chest would go back down...
I pulled the switch off that goes to my iron door, thus, closing it...
My house was made of stone, and he had not enough time to escape while I hid in my mine (Next to my house)
I saw, "SHIT" on the text bar below...
The tnt exploded...
Some of my stuff survived including my diamond pickaxe collection...
I was awarded the chance to invade HIS house which was underground next to a dungeon...
It looked REALLY crappy...
I broke the door and stole it...
I saw a sign that said, 'My Stuff, Keep Out!"
I broke it and wrote... "Bite Me"
I then placed 8 blocks of my tnt and pulled a redstone switch outside his house as I waited for his arrival...
He saw me on his way down and hit me with his wooden sword...
I ran after pulling the switch...
It blew up killing his house and him...
I had a victory laugh...
A creeper exploded...
I died and became sad...
The guy who was in this fued with me mocked me and insulted me for being killed by a creeper while he is naked and walking around without the knowledge of crafting...
I had another victory laugh as he insulted me one more time and left...
I collected his materials and got revenge on the creeper...
THAT was my 5 hours of MC for today :D


500
Axe / Re: Velocity
« on: December 08, 2011, 01:05:36 am »
I dont get where you pull these extremly large numbers out of :O
256? 768? 15265? What does it all mean bazzle?

501
CaDan SHMUP / Re: Yet another shooter
« on: December 08, 2011, 01:03:07 am »
* hellninjas lost
looks nice!

502
Axe / Re: Velocity
« on: December 07, 2011, 09:40:13 pm »
Now I feel stupid.
How would I get this to go backwards (i guess)
Im trying to get my sprite to jump fast up and slow down, then fall.

503
Creepers in general -.-

504
TI Z80 / Re: Seeker
« on: December 07, 2011, 03:43:39 pm »
I agree with optimization being dumb yet... It is really needed!

505
Introduce Yourself! / Re: Heya! :D
« on: December 07, 2011, 03:41:53 pm »
I hope you'll be another active member :D
Heres your peanuts! !peanuts

506
Introduce Yourself! / Re: Hi guys
« on: December 07, 2011, 03:39:24 pm »
Welcome and enjoy your !peanuts

507
Axe / Re: Velocity
« on: December 07, 2011, 02:29:00 pm »
Thanks, I will write notes when I get home! :D

508
Axe / Re: Velocity
« on: December 07, 2011, 09:48:33 am »
Example? (I run off examples xD)

509
Axe / Velocity
« on: December 07, 2011, 07:36:25 am »
Ok, in the Tag game ive seen that when you move the character, he moves normally then slows down and stops when you stop pressing the move button. How would I achieve velocity similar to this to make some of my programs a little more realistic?
Be it may, a ball bouncing up and down, TAG movement, jumping slows as I get higher and then I fall, things like that!
Thanks!

510
TI Z80 / Re: [Contest] My First Quantum Translocator
« on: December 07, 2011, 07:28:57 am »
HOLY MOTHER OF...
This is amazing!
I love your sprite for the character :D

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