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Messages - The_King

Pages: 1 ... 15 16 [17] 18
241
TI-Nspire / Re: A new Math Luminosity for nspire
« on: November 17, 2013, 01:06:28 pm »
i have that in my mind
although at most difficult level it can have up to quartic functions as well

242
General Calculator Help / Re: Problem with nspire cx charging.
« on: November 16, 2013, 05:47:25 pm »
apparently happened to me too
 you can try plugging in and bending the wire slightly till the charging stabilizes

243
TI-Nspire / Re: Brick Breaker for TI-nspire (Lua)
« on: November 16, 2013, 04:19:16 pm »
nice
keep it up

244
TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: November 16, 2013, 04:13:25 pm »
i think water is still an issue
in creative i tried the water and it does come to cover the paths to dungeons

245
TI-Nspire / Re: An idea of lua rpg
« on: November 16, 2013, 02:23:39 pm »
 I have finalized THE theme for the rpg:  medieval advenure/ quest
and the game title will be Avenged: the Story of the lost warrior


by the way ldstudios already started on the basic sprites and stuff so an idea of how the rpg will look should be not far away

246
TI-Nspire / Re: nDealOrNoDeal for Nspire
« on: November 16, 2013, 01:56:23 pm »
very good
i take that as deal

247
TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: November 16, 2013, 01:41:43 pm »
i had the same problem too
but it kind works then randomly does not work and a whole lot of hard work is lost

248
TI-Nspire / Re: An idea of lua rpg
« on: November 16, 2013, 12:46:47 am »
yeah but for now i am only writing the script

anyway ldstudios offered to help me with the rpg when the script is ready
@ldstudios thanks LDS

_________________________________________________________________________________

edit
stick men are long gone a theory for a proper rpg. too simple

249
TI-Nspire / Re: A new Math Luminosity for nspire
« on: November 15, 2013, 11:46:24 pm »
I dont see a reason to incorperate levling up. If someone wants to do more difficult math, they shouldnt have to do a lot of easier math before they are able to  :P
yeah well i showed in there there are four difficulties  if someone wants to start with a harder level they need to finish a hard test before they can activate it.
well i am still working on it i might change or modify it

by the way i forgot to say that this is based on perfecting your math. If you are at a particular level already they will be jumpleveled for their difficulty

250
Other / Re: Pokemon Red doesn't boot - help Needed!
« on: November 15, 2013, 08:21:52 pm »
I think the cartridge is corrupted try a new one

btw this is a gaming issue technically so i would recommend going on to some game forum to get info

251
TI-Nspire / Math Luminosity
« on: November 15, 2013, 07:59:08 pm »
The poll is necessary for me to determine which parts to work first as it is something that needs proper order and likes from the fellows who want this

The Actual topic is here http://ourl.ca/20058

I started this one because i needed the poll and this topic is only related for the poll
for other info go to the given link

252
TI-Nspire / Re: A new Math Luminosity for nspire
« on: November 15, 2013, 07:41:08 pm »
This is your programming friend  hking1
and i am here now to show a concept in my mind about the math luminosity

The program will be released in parts for beta testers Check the bottom for estimated date for stable public release
 Currently I am working on roots and addition/ subtraction

Then I will have two update systems provided:
A whole new program version and one as a patch for those who already have it so they can just not lose their info (talk about this afterwards)

The Program has four difficulties (wont tell more than that for now (spoilers))
It will also feature leveling up so that there is more than just a basic practice to do in math (yes the questions get tougher and tougher as you go and lower difficulties get locked for you)

For now this is the news

Come back again to see some more

Do tell me what you think of it
Pls fill the poll http://ourl.ca/20064so i can work on  math concept by public demand

 
on the side note

I am estimating that the program will ready in its first stable version by march 2014


over and out

253
TI-Nspire / Avenged: A lua rpg
« on: November 15, 2013, 02:26:27 pm »
While i just started working on the math luminosity yesterday today i decide to make a story for an rpg for nspire which is not to be designed in basic. I will work more on this than luminosity project because for this ideas are needed and i am an ideaman.
Tell me how you think about it

254
TI-Nspire / Re: A new Math Luminosity for nspire
« on: November 15, 2013, 10:32:46 am »
before I begin
someone give a detail guide about for, loop and while i dont understand it and ti basic wiki does not help too much
__________________________________________________________________________

Never mind got it

255
TI-Nspire / Re: A new Math Luminosity for nspire
« on: November 15, 2013, 12:17:39 am »
i figured that instead the values of roots for example will be a list and RandSamp will provide one value from the list
Also I am figuring on adding multiple difficulties into the program. and thanks for your program @elementcoder

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