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Messages - ingalls

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31
Computer Usage and Setup Help / Re: Ubuntu
« on: April 23, 2011, 10:40:30 pm »
A really good tutorial on linux basics is provided by the ubuntu manual team http://ubuntu-manual.org/

Cheers
Ingalls

32
Other Calculators / Re: Psychedelic Tunnel
« on: April 23, 2011, 06:17:44 pm »
Great Job! I can't wait to get a CX so I can play it on a color calc. I tried it on ny nspire so I got 16 shades of beautiful grayscale :)

Maybe a small arrow instead of a single dot, maybe something like the up character in the tinspire characters dialogue...

Cheers
Ingalls

33
Lua / Re: Relative speed of Lua?
« on: April 23, 2011, 06:12:56 pm »
If you go on over to hackspire there is a lua2tns program, I don't know if it is the exact same one as you are thinking but in short yes there is an easy way to get lua to tns on linux. I haven't tried tilink on wine but from past experience wine programs can't usually connect to external devices (At least with all of the programs I've ever tried) It's always worth a shot though! Give me a shout if you get it working!


34
Axe / Re: My Helicopter Game
« on: April 23, 2011, 05:31:39 pm »
The idea Fast Crash suggested above would be even better. It would allow you to keep the map stationary and only move the helecopter... That's basically my suggestion except in reverse, move the object instead of the background

. I haven't programmed in Axe before so I'm not sure of the power of the language...


35
Axe / Re: My Helicopter Game
« on: April 23, 2011, 05:29:21 pm »
If you don't min the background of the game moving up and down the position of the helicopter never has to change, you want the helecopter to be in the center of the Y plane and in the first quarter of the X plane based on the versions of the game that I have see. So on a 10x10 grid you would want to draw the helicopter at (x,y) (2.5,5) The helicopter would then be redrawn at that set of coordinates every time.

For the background you would draw out the level and then have an Yoffset value that can be added on, is drawRect(1,1+offsetY)
That way if the user goes up then a negative y value will be added on, making the background go down, and giving the illusion that the helicopter went up. The opposite would be true for the user pressing the down key.

If you want to see the method I have just described in action and you are comfortable looking at the code of a porgramming language that you don't necessarily know, have a look at my nFighter code. All of the background objects have both X and Y offset values so the crosshairs appear to move when in face only the background does.

Cheers
Ingalls

36
Axe / Re: My Helicopter Game
« on: April 23, 2011, 04:05:37 pm »
I used two variables for my game nFighter (in Lua) offsetX and offsetY if the user used the up arrow, the code would be
Code: [Select]
offsetY = offsetY - whateverthepixeloffsethere then that value is added onto the background image making it look like the helicopter goes up.

The game your talking about is pretty fun, if diffucult. I look forward to seeing what you come up with!

Cheers
Ingalls

37
Lua / Re: Relative speed of Lua?
« on: April 23, 2011, 01:44:56 pm »
Yes a good hackintosh is really nice. For awhile I  wanted one just for the multitouch trackpad, it's one of the best on the market but since apple released the standalone desktop trackpad, the linux community has created drivers for it so I should really just buy one for my linux box...

38
TI Z80 / Re: Axe game : Living Balls
« on: April 23, 2011, 09:19:58 am »
Wow that got the heart going! Really nice!

39
Lua / Re: Relative speed of Lua?
« on: April 23, 2011, 09:18:53 am »
Also, I hate TI hating linux. :( Not supported :P

I know what you mean! I run linux on all of my computers except for one that runs windows. The only thing I use windows for is nspireLink, notepad for lua and LUAtoTNS.... I sometimes wish I had a mac that I could dual boot linux OSX

40
TI-Nspire / Re: nFighter - The Fourth Lua Game for Nspire
« on: April 23, 2011, 09:15:45 am »
@DJ_O Just wanted to let you know that I redesigned the enemies to be larger. Hopefully that will make them slightly easier to find :)

Cheers
Ingalls

41
TI-Nspire / Re: nFighter - The Fourth Lua Game for Nspire
« on: April 23, 2011, 07:11:51 am »
@DJ_O 10-12 FPS sounds right. I have the refresh set to 0.10s. I don't see why I couldn't increase that speed though. I'll have to give it a try today :)

42
TI-Nspire / Re: nFighter - The Fourth Lua Game for Nspire
« on: April 23, 2011, 06:12:49 am »
@apcalc - Yes I do plan on adding color. I didn't want to work on the color version until I got an emulator or purchased a CX though as currently I have no way to see how it looks except in B&W

43
TI-Nspire / Re: nFighter - The Fourth Lua Game for Nspire
« on: April 23, 2011, 06:11:01 am »
Thanks for all the feedback, I will increase the enemy size today. I was thinking about doing it, they are rather hard to see! I will also be making levels, so the game will get harder and harder... Shooting faster is an idea I hadn't thought of!

@Goplat - Thanks, I 'll see if I can find a copy, I was messing around with the emu for about an hour last night trying to get it to work. This will make life much easier!

Cheers
Ingalls

44
TI-Nspire / Re: nFighter - The Fourth Lua Game for Nspire
« on: April 22, 2011, 10:19:58 pm »
Well, I guess I'll have screenshots tomorrow. I couldn't get nspire_emu up and running with 3.0.1. I just got a blank emulator window... I'll talk to TI and see if I can get my student software up and running again.

45
TI-Nspire / Re: nFighter - The Fourth Lua Game for Nspire
« on: April 22, 2011, 09:46:12 pm »
Yes, I posted an intro some time ago but have been dormant since then. I've been working on a rather lengthy text adventure in Ti-Basic but once Lua came out I set that aside and got to work!

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