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Messages - Jim Bauwens
Pages: 1 ... 84 85 [86] 87 88 ... 125
1276
« on: September 07, 2011, 06:17:39 pm »
Dump of the Lua environment: http://paste.bwns.be/p/m22cc805b . print is removed (the one in the dump is a function we defined to work more easy) in the software, and according to calc84maniac it doesn't work in the emulator (that means also on calc). So no more sound and other fun stuff with the serial port in 3.1.0 :'( Also, there is another function added named gcinfo, we are busy finding its use.
1277
« on: September 07, 2011, 04:47:28 pm »
Or to stop easy dumping/debugging. I really really hope its only for the software, otherwise I'm going to cry
1279
« on: September 07, 2011, 11:12:39 am »
Oh, sorry, thought it was the nyan cat game. Well, you should still leave it a bit, and hope the spots disappear. I have had lcd damage on two Ti-92 Plus calculators, and they didn't go away. I hope its different for your 84.
1280
« on: September 07, 2011, 11:06:50 am »
3 days.... I would recommend to leave it off a bit, and see if the spots disappear. If they don't, I'm afraid you will need to let it be repaired On a side note, I hope that the CX screen isn't bad quality.
1281
« on: September 07, 2011, 09:37:12 am »
Well, just load the list into a table, and use a for loop to generate the images. --basic {"image1", "image2", "image3" .... "image1337"}-->listpic
--lua img_d = var.recall("listpic") img = {} for i, #img_d do img[i] = image.new(img_d[i]) end
Something like that
1282
« on: September 06, 2011, 05:06:05 pm »
Well, normally the image should still work (and load fast enough) if that is the case
1283
« on: September 06, 2011, 12:32:28 pm »
Yay, updates ftw \o/
1284
« on: September 06, 2011, 12:31:47 pm »
Nice, good work! Btw, if you improve your wx version (make it more pretty and stuff), you could try to push in the Ubuntu/Debian repo
1285
« on: September 05, 2011, 03:48:09 pm »
Interesting. Good job whoever found the exploit
1286
« on: September 04, 2011, 12:38:19 pm »
Well, maybe you can store your data in a list (or matrix). That way I guess you can have much more data
1287
« on: September 03, 2011, 11:04:11 am »
Very nice work Do you know how fast it is with bigger sprites?
1288
« on: September 02, 2011, 06:31:49 pm »
Welcome to the forums Lua is a very nice langauge, and I know you will enjoy it. Have fun ! @pianoman, I have seen bot doing that, so let's hope Imagine isn't one :p
1289
« on: September 02, 2011, 02:00:35 pm »
Well, the gc object stores stuff in places we can't reach (its C based I guess).
After drawing an image, the current color is the color of the last pixel in the image. This mean that it uses setColorRGB somehow (or setColorRGB uses the same color memory location or whatever)
1290
« on: September 02, 2011, 01:44:22 pm »
I don't think that that is possible. What I would do is create a new gc:setColorRGB (with another name) and store the current color information to a table. However, the color can be changed when you draw an image, so you need to watch out with that.
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