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Messages - Jim Bauwens

Pages: 1 ... 86 87 [88] 89 90 ... 125
1306
News / Re: The Launch of a new website : TI-Planet
« on: August 28, 2011, 06:23:41 pm »
Very nice, can't wait to see it open :)

1307
TI-Nspire / Re: Pacman Nspire
« on: August 26, 2011, 04:09:27 am »
This trick only works with TI.Images.
Drawing simple stuff with rect and circle is much faster, so in your case I guess you are fine.

1308
Lua / Re: toolpalette => ??
« on: August 25, 2011, 08:48:06 am »
I'll try to edit the toolpalette page later today (and I will try to edit other stuff).

1309
News / Re: Winning the game since 3 years
« on: August 25, 2011, 04:01:22 am »
Yay, long live Omnimaga :)

Also, hi ephan!

1310
TI-Nspire / Re: Pacman Nspire
« on: August 25, 2011, 03:59:44 am »
Quote from: pianoman
Pianoman, a tip to speed it up: change the white in the sprites with alpha (if you don't do this aready)
Wait, what? :P

Well, with alpha I mean transparency. The image draw routine will just skip the pixels instead of decoding the color value and drawing it. I used this in my card game, and I got almost 500% speedup (there is allot of white in the cards).
You can change the white to alpha with my online sprite editor ;D

1311
TI Z80 / Re: Grey - zContest Entry
« on: August 24, 2011, 05:37:00 pm »
Nuuuu, stick to 68k!! :p
Seriously though, I hope it works out :)
Good luck !

1312
Lua / Re: toolpalette => ??
« on: August 24, 2011, 01:05:40 pm »
Try putting the functions (setDec, setOct) before the table. Now when you define the table they are nil, so the value is nil instead of a function ;)

1313
Lua / Re: Game: BreakOut (kinda like DX-Ball) ("Casse-Brique")
« on: August 24, 2011, 11:21:11 am »
Looks nice :)

(and thanks for the credit ;D)

1314
TI-Nspire / Re: Pacman Nspire
« on: August 23, 2011, 03:27:50 pm »
Pianoman, a tip to speed it up: change the white in the sprites with alpha (if you don't do this aready)

1315
News / Re: Pacman Lua released
« on: August 23, 2011, 03:25:41 pm »
Yes, this deserves news :)
Congratulations pianoman!

1316
TI-Nspire / Re: Pacman Lua
« on: August 23, 2011, 01:02:33 pm »
I'll try it as soon as I get time!

Thanks :)

1317
Lua / Re: Lua Q&A
« on: August 23, 2011, 11:28:44 am »
See my edited post above, shows a little demo :)

1318
TI-Nspire / Re: Pacman Lua
« on: August 23, 2011, 11:25:18 am »
Great news \o/

1319
Lua / Re: Lua Q&A
« on: August 23, 2011, 11:23:34 am »
You need to use platform.window:invalidate() .
Just put it in the end of the function :)

Edit:
Like this:
Code: (Lua) [Select]
msg = ""

function on.paint(gc)
  gc:drawString(msg, 10, 10, "top")
end

function on.char(ch)
  msg = ch
  platform.window:invalidate()
end

This will show the pressed button

1320
OmnomIRC Development / Re: OmnomIRC Mobile
« on: August 23, 2011, 11:09:26 am »
:'(
Does that mean you lost everything (and that there isn't a chance of recovering it)?

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