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News / Re: OmnomIRC moved to new server
« on: August 18, 2011, 12:13:55 pm »
You could always access it through an irc client, but on EFnet
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1336
News / Re: OmnomIRC moved to new server« on: August 18, 2011, 12:13:55 pm »
You could always access it through an irc client, but on EFnet
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Lua / Re: Lua Q&A« on: August 18, 2011, 11:37:08 am »
Yes, I forgot to mention that. Thanks Lionel
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Lua / Re: Lua Q&A« on: August 18, 2011, 11:29:38 am »
Hm, should work. I didn't have any problems. I hope it isn't because its trial x)
Maybe your cable is a bit damaged? 1339
Lua / Re: Lua Q&A« on: August 18, 2011, 11:08:53 am »
That above string just error's when I enter it into my calculator. Maybe because its running in a coroutine.
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General Calculator Help / Re: The speed of Nspire CX CAS« on: August 18, 2011, 10:30:29 am »
Well, I guess it means that something is unoptimized, as the cpu frequency is higher. Or maybe it has more work with the colors.
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Lua / Re: Lua problems and bugs« on: August 18, 2011, 06:00:34 am »
Oh, so it will become even become better \o/
Thanks for enlightening us 1342
Lua / Re: Lua Classes« on: August 18, 2011, 05:53:08 am »
Adriweb was planning to do it when he had some time.
I could do it, but I don't have much time either :p 1343
Lua / Re: Lua problems and bugs« on: August 18, 2011, 05:49:42 am »
Why 3?
It was a cool way of fetching external data 1345
Lua / Re: Lua problems and bugs« on: August 18, 2011, 05:32:34 am »
Ah, didn't know it could be disabled. Thanks
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Lua / Re: Getting info from the local calc with Lua« on: August 18, 2011, 05:31:36 am »
You can get the current locale using [lua]locale.name[/lua]. It will return the locale in a two letter language code
As for the battery info and the serial number, I don't think you can. 1347
Lua / Re: Lua Classes« on: August 17, 2011, 03:18:57 pm »
Well, it really depends how you want to do it
First create the class and its init script. The init script for a button would set for example it label and size. Then you need to add an paint function to it, were you draw it. Also, you should keep a table with references to all the buttons, so that you can link event to it. Something like this: Code: [Select] --The table we keep all references to created buttons in Well, but now you will wonder how to make it clickable and all. Look at this full code: Code: [Select] --The table we keep all references to created buttons in This should explain most of it Note that I didn't try this, so there might be some errors. I strongly recommend you too look at the source of Adriweb's contest entry here: https://github.com/adriweb/Nspire-BreakOut . Its a very good example of what you want to do, and should be easy to understand EDIT: Ok, tested it and fixed some bugs (Thanks Adriweb!) 1348
TI-Nspire / Re: My Nspire Contest Lua Entry : ImprovedSoloPong« on: August 17, 2011, 09:36:24 am »
@Levak : Well, now he knows it, he will become more powerful than you
You can't take knowledge away \o/ 1349
News / Re: Omnimaga Programming Contest 2011 Part 2: TI-Nspire poll and judging starts« on: August 17, 2011, 09:34:31 am »
Looks nice, good job
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TI-Nspire / Re: My Nspire Contest Lua Entry : ImprovedSoloPong« on: August 17, 2011, 06:44:19 am »
I tried the fixed game, but in my opinion its to fast in the beginning.
Today I tried again, and it became acceptable. I really like the physics in the game, and you use OOP very well Good job! |
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