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Messages - Jim Bauwens

Pages: 1 ... 89 90 [91] 92 93 ... 125
1351
TI-Nspire / Re: Jim's contest entry, Klondike Lua
« on: August 17, 2011, 06:40:51 am »
Thanks :)
To be completely honest, I didn't draw everything on the J, K and Q. But I did have very much work on all the sprites x)
I even made a converter in Javascript that handled the card png's I made with gimp. It cut, resized, converted all the images to Ti.image format. That saved me lots of work.
Another thing that I did was make the white transparent and put a white square behind it. This makes that I can draw it much more quick, because the drawing routine will skip the pixels, and not do any effort on it.
I'm kinda proud on myself, as I think it runs all together very smooth =)

1352
TI-Nspire / Re: Reversi/Othello: DT's other 2011 contest entry
« on: August 17, 2011, 05:37:42 am »
64 bit will probably be the problem :/

1353
No, the online player doesn't support key presses :(

1354
Mine doesn't, as I didn't have time to add mouse support :/

1355
You need a TTL level converter. You can buy them, or make one yourself: http://sodoityourself.com/max232-serial-level-converter/ .
I made mine using the above guide :)

1356
TI-Nspire / Re: Reversi/Othello: DT's other 2011 contest entry
« on: August 16, 2011, 02:11:10 pm »
Quote
There's a Java .deb plugin, isn't there?
The problem is that is depends on binary blob's, and they are OS specific ;)

1357
TI-Nspire / Re: LunaGUI - A Linux GUI Tool to use Luna
« on: August 16, 2011, 02:09:19 pm »
Now you only need drag and drop support :)
http://wiki.wxpython.org/DragAndDrop

1358
TI-Nspire / Re: Reversi/Othello: DT's other 2011 contest entry
« on: August 16, 2011, 12:33:56 pm »
My problem with the online player/software is that it looks different then on real hardware (more ugly actually). Some functions just act different.

1359
TI-Nspire / Re: Jim's contest entry, Klondike Lua
« on: August 16, 2011, 09:31:41 am »
Thanks all :)

@David, Thanks for reporting, I know exactly what caused it :)

1360
TI-Nspire / Re: My Nspire Contest Lua Entry : ImprovedSoloPong
« on: August 16, 2011, 06:10:07 am »
Sadly enough, I get an error when trying to run :/
Looks like you forgot an "end" somewhere.

Code: (Lua error) [Select]
356: 'end' expected (to close 'function' at line 353) near 'elseif'

1361
TI-Nspire / Re: Jim's contest entry, Klondike Lua
« on: August 15, 2011, 06:32:38 pm »
I was going to add that, but I was to lazy (actually, It would become to late if I would add it, and my family won't like that :p)
And I was too tired of the whole day working x)

1362
TI-Nspire / Jim's contest entry, Klondike Lua
« on: August 15, 2011, 06:23:21 pm »
I managed to get it finished in time :)

Here are some screenshots (don't worry, its color on the CX):


I hope I didn't forget any nasty bug :/

1363
TI-Nspire / Re: NYAN NYAN NYAN NYAN ... this is the game :D
« on: August 14, 2011, 04:39:03 pm »
Very nice Levak :)
Good job on the sound!

1364
Official Contest / Re: Nspire Game Contest: Who's participating
« on: August 14, 2011, 04:35:27 pm »
Meh, I really need to hurry >.>
My problem is that the computer software shows stuff different then on-calc :/
So its hard to make it good for the CX, if you don't know how it will look.

1365
Lua / Re: Lua Q&A
« on: August 14, 2011, 12:41:49 pm »
Well, my guess is that the variable doesn't do error checking, and triggers a reset/crash when invalid parameters are passed.

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