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Messages - Jim Bauwens
Pages: 1 ... 100 101 [102] 103 104 ... 125
1516
« on: July 08, 2011, 02:39:59 pm »
I must say, this is very impressive! I didn't know sound from a calculator could be that good!
1517
« on: July 08, 2011, 02:33:19 pm »
Good luck pianoman!
I know its kinda hard to make this game in Lua, because you will need to do lots of calculations and screen refreshes, so I hope that it will work out!
1518
« on: July 08, 2011, 11:01:31 am »
He can't provide the link because its his contest entry. You will have to wait a bit
1519
« on: July 08, 2011, 06:44:54 am »
DJ, I will miss you, and I hope you will visit still sometimes.
Good luck with everything else!
1520
« on: July 06, 2011, 04:36:08 pm »
To be honest, I didn't release my LuaTerm yet, I just posted some pre-release code :p And it doesn't only load lua from strings, you can directly type and test stuff, just like on a normal Lua console
1521
« on: July 05, 2011, 04:30:37 am »
Congratulations Levak (with your exams)!
And nice work on Make3D!
1522
« on: July 03, 2011, 05:01:42 pm »
First off all, exe programs don't work ine Linux, as they are make for windows. In recommend this converter: http://www.ticalc.org/archives/files/fileinfo/437/43704.html , which works in Linux. As for tilp, the version in the Ubuntu repo is currently outdated, so you will need to compile it from source. Here is how to do it: First download this script: http://lpg.ticalc.org/prj_tilp/download/install_tilp.shCopy it to your home directory ("/home/chockosta") Open a terminal (Applications --> Accessories -->Terminal) Run this: sudo apt-get install subversion autoconf automake libtool libglib2.0-dev zlib1g-dev libusb-dev libgtk2.0-dev libglade2-dev libsdl1.2-dev gettext bison flex groff texinfo xdg-utils This will install all the dependencies to compile tilp. Then run this: chmod +x ./install_tilp.sh sudo ./install_tilp.sh
You will be asked for your password, type it (its normal that you don't see it while typing). Then wait for the installation to finish. When its done (without any errors) you have successfully installed and compiled tilp. To use tilp just run "sudo tilp" in a terminal.
1523
« on: July 03, 2011, 04:14:49 pm »
jboavida, you need to put gc:drawimage (image,0,0) inside on.paint, like this: function on.paint(gc) gc:drawimage (image,0,0) end
on.paint get called every time the screen gets/needs to be redrawn (for example when you open the program or run platform.window:invalidate() Everything that uses gc should be called from on.paint. I recommend you to read the tutorials at http://www.inspired-lua.org/category/tutorials/starting-in-lua/ , they will help you understand how nspire Lua works.
1524
« on: July 03, 2011, 04:14:05 am »
Thats looks pretty good! I didn't think of using copy/paste for that. Good work!
1525
« on: July 02, 2011, 03:54:43 pm »
The D2Editor also sucks events for some reason, and my programs start acting really weird after a while. I really would like to use it, but its so bugged that I can't. It just get to anoying after a time.
1526
« on: July 01, 2011, 04:03:20 pm »
There is a D2Editor, but it really is buggy, so you can't use it.
You can make something like this:
msg = ""
function on.paint(gc) gc:drawString(msg,10,10,"top") end
function on.charIn(ch) msg = msg .. ch platform.window:invalidate() end
Of course you will have to do some changes to make it usable, but it should show the basics.
1527
« on: June 30, 2011, 04:03:07 pm »
No problem
1528
« on: June 30, 2011, 11:05:41 am »
Its a way to loop through all the items of an Array. Example: (works only on computer, as it uses print) mytable={1,2,3,"a","b","c"}
for i, p in pairs(mytable) do print("Spot: " . i) print("Content: " . p) end
will output Spot: 1 Content: 1 Spot: 2 Content: 2 Spot: 3 Content: 3 Spot: 4 Content: a Spot: 5 Content: b Spot: 6 Content: c
i is the spot in the table, p is the content of that spot. Here is some handy information about tables: http://lua-users.org/wiki/TablesTutorial
1529
« on: June 30, 2011, 10:30:54 am »
Sadly enough you can't just compare a table like that (unless you add a metatable for it with the appropriate funcion). You can do it like this:
function compare(t1, t2) for i, p in pairs(t1) do if p~=t2[i] then return false end end return true end
a={1,2,3} b={1,2,3}
if compare(a, b) then --they are equal else --they are not equal end
1530
« on: June 29, 2011, 06:24:49 pm »
I don't think it will detect your keypresses (in the online player)
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