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Messages - Jim Bauwens

Pages: 1 ... 104 105 [106] 107 108 ... 125
1576
OmnomIRC Development / Re: OmnomIRC Protocol Information
« on: June 20, 2011, 06:10:55 am »
I just put omnom up internally, and I must say it works pretty good!
I needed to change some stuff to let it work, but it was pretty straight forward, so good job Netham!

1577
OmnomIRC Development / Re: OmnomIRC Protocol Information
« on: June 20, 2011, 04:16:18 am »
ok, thanks :)

1578
OmnomIRC Development / Re: OmnomIRC Protocol Information
« on: June 20, 2011, 04:11:55 am »
When I got some time I'll try to setup a local version, without IRC (that should work, shouldn't it?)

1579
OmnomIRC Development / Re: OmnomIRC Protocol Information
« on: June 20, 2011, 03:54:56 am »
Pretty nice that you are documenting and releasing everything!

Thanks :)

1580
Introduce Yourself! / Re: meep
« on: June 16, 2011, 07:30:00 am »
Kinda big necro-post ;)

1581
News / Re: OS 3.0.2 downgrade now possible with DowngradeFix
« on: June 16, 2011, 03:37:52 am »
Wow, this is great news! Congratulations to all the people who made this possible :)

1582
Lua / Re: window.invalidate
« on: June 16, 2011, 03:15:36 am »
The command above is actually incorrect, it should be:

Code: (Lua) [Select]
platform.window:invalidate(top x pos, top y pos, width, height)

What is will do it set a flag (a flag is like a little note that your write) that the screen needs to be redrawn. A little later the flag get read, and it checks how much needs to be redrawn. Then it clears the area and calls the function on.paint which contains your code to draw stuff on the screen.

1583
Lua / Re: Enhanced API
« on: June 16, 2011, 03:04:28 am »
Hey TZScribblez!
I just looked a bit at your code, and it looks pretty good. This will be useful for many Lua Programmers :)

1584
Lua / Re: on.up() Event
« on: June 15, 2011, 10:17:53 am »
on.up doesn't exist (unless you define it and make a function to call it).

1585
Lua / Re: Lua Routines
« on: June 15, 2011, 10:12:13 am »
My version:
Code: [Select]
function isPrime(n)
    return math.eval("isprime("..n..")")
end

I don't know if its faster though.

1586
Lua / Re: on.up() Event
« on: June 15, 2011, 09:54:04 am »
I just checked the official documentation, and it seems like there is no on.up. Maybe a type in the wiki. Try on.mouseUp .

1587
Lua / Re: on.up() Event
« on: June 15, 2011, 09:49:55 am »
Code: [Select]
draw_text = false

function on.paint()
    if draw_text then
        gc:drawString("Hello", 5, 5, "top")
    end
end

function on.up()
    draw_text = true
end

Try adding platform.window:invalidate() in on.up()

1588
News / Re: Contest Part 2 starts: TI-Nspire Game
« on: June 15, 2011, 08:43:57 am »
Check the wiki page I wrote: http://wiki.inspired-lua.org/TI.Image .
Might be a little more clear. If you need any help, ask me :)

Edit: or just use http://bwns.be/jim/sprite.html :)

1589
News / Re: Contest Part 2 starts: TI-Nspire Game
« on: June 15, 2011, 08:34:03 am »
Spyro, don't worry! The process of making a game learns you really much, and by the time you release your game you will be surprised how much you learned ;)

1590
I know, but I mean that it will not be possible to downgrade to another os that doesn't have PTT.

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