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Messages - Jim Bauwens

Pages: 1 ... 105 106 [107] 108 109 ... 125
1591
The only reason why I think TI would do this is to force PTT on each new calculator. If this is true, then I'm sure you can expect the new 84's that will come out to have the 1.03 (or later) bootcode.

1592
News / Re: Omnimaga opens tutorials section on website
« on: June 15, 2011, 04:54:11 am »
Wow, its already filled with tutorials!
Also, I have a question: is there any chance that you can link to tutorials on other sites? This way, if you have a tutorial on lets say inspired-lua.org, new users will be able to find it here in the tutorial section.

Just a thought :)

1593
Graviter / Re: Graviter - Axe
« on: June 15, 2011, 04:45:03 am »
My brother just loaded this up on his 83 Plus, and I must say that it looks real nice! The shaking is also real good done :)

1594
I just tried it, and I must say its pretty epic!

1595
No, thats fake :P
Only if you have the hardware it counts. If everyone would start doing this we would see quite some wrong numbers, and get wrong ideas about what calculators users here have ;)

1596
News / Re: nPlayer Released!
« on: June 15, 2011, 04:31:30 am »
Oh yeah color vids will be nice when Ndless arrives on the CX. I wonder, though: Would they be possible in Lua? I assume they would take much more space and have slightly lower FPS, right?
I think it would be pretty slow, as a 240*320 15 bit color takes a little while (under a second, but still slow) to load. It would probably be a frame rate of 2fps :/

1597
News / Re: Devrays, a new space shooter for the TI-84 Plus
« on: June 15, 2011, 04:28:12 am »
This looks really great! You can see that Aichi put lots of work in it :)

1598
Art / Re: [Request]16*16 or 32*32 Helicopter Sprite
« on: June 15, 2011, 04:26:42 am »
Oooh, nice work Ashbad! I should hire you to make same sprites for my game :p

1599
News / Re: Contest Part 2 starts: TI-Nspire Game
« on: June 15, 2011, 04:20:59 am »
I might make an entry, but I don't know since I have many other projects that need to get finished. Anyway, it sounds epic fun :)

1600
TI-Nspire / Re: [TI-Nspire] Make3D - TI-Basic to Lua
« on: June 15, 2011, 03:04:20 am »
Looks pretty nice!
Maybe the last line of 3 could be part of the D (with a little space between it)?

1601
News / Re: Space Invaders Lua update and Pixel Escape v0.8
« on: June 14, 2011, 07:54:59 am »
Well, there are only two words and one sentence in French, so I thought that it was not annoying for English speaking people.
But I can change that... ("Vies"=Lives, "Niveau"=Level, "Appuyez sur R pour rejouer"=Press R to try again)

You can use [lua]locale.name[/lua] to get the language of the calculator and automatically set the language. Pretty easy :)

1602
Lua / Re: Starting Nspire Lua
« on: June 14, 2011, 03:07:00 am »
It doesn't, unless you use wine ... but that has no use since you need the nspire software installed.
I recommend the Lue2TNS of Debrouxl, Adriweb and ExtendeD. I use it constantly, and it works perfect :)

To grasp the basic of Nspire Lua, I recommend you to read this : http://www.inspired-lua.org/2011/05/concepts-and-basics/ and other tutorials on inspired-lua.org

Edit: didn't see that hoffa posted a hello world :p

1603
Ndless / Re: Would Ndless 3.0 be possible through Lua?
« on: June 13, 2011, 11:09:54 am »
Yup, thats what happens.
Also, when you check the length of string with a utf character it will probably be bigger than the amount of chars in the string. For example, the string "E" is supposedly 3 chars long. And that is why TI added custom routines such as uchar and usub.

1604
Ndless / Re: Would Ndless 3.0 be possible through Lua?
« on: June 13, 2011, 10:52:56 am »
Quote
unless you can be sure of the format you're writing things to memory as, I wouldn't suggest it

I can write perfect bits and bytes. I know this because I can fill the display buffer and display perfect graphics.

Edit:
@JosJuice, here is what I think what happens:
He modifies the string containing the utf-8 characters using string.sub( (or something else). Since this is intented for ascii, it modifies the wrong bytes which results in the weird characters. He needs to use string.usub to edit it as utf-8.

1605
Ndless / Re: Would Ndless 3.0 be possible through Lua?
« on: June 13, 2011, 10:30:41 am »
@hoffa, I know what the issue is (or at least I think I do). You are mixing utf-8 and ascii, which results in weird characters.

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