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Messages - Jim Bauwens
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181
« on: January 27, 2013, 07:19:45 pm »
For those of you who are on OS X and are having trouble building Luna, I found out why it won't build. In the Luna's readme, it states you need gcc >=4.5, but apple's gcc is gcc 4.2. Using MacPorts (or Homebrew, Fink), install gcc 4.7 (run "sudo port install gcc47"). Then open up Luna's Makefile with a text editor and change any instances of "gcc" to "/opt/local/bin/gcc-mp-4.7". Cd to the Luna directory in Terminal, and do make "dist luna", and it builds!
CC:=/opt/local/bin/gcc-mp-4.7 CFLAGS:=-W -Wall -m32 LDFLAGS:= -lssl -lz -m32 VPATH := minizip-1.1
OS ?= `uname -s` ifeq ($(OS),Windows_NT) EXEEXT = .exe else CFLAGS := $(CFLAGS) -DUSE_FILE32API LDFLAGS:= $(LDFLAGS) -lcrypto endif
all: luna$(EXEEXT)
luna$(EXEEXT): luna.o zip.o ioapi.o /opt/local/bin/gcc-mp-4.7 -o $@ $^ $(LDFLAGS)
dist: clean all mkdir -p dist/src rm -f *.o find . -maxdepth 1 ! -name 'luna$(EXEEXT)' -a ! -name dist -a ! -name . -exec cp -r {} dist/src \; cp luna$(EXEEXT) *.dll *.txt dist
clean: rm -rf *.o luna$(EXEEXT) dist
Also, link for those who don't want to build themselves: https://dl.dropbox.com/u/4657389/luna-v3.0a-osx-intel.zip
Thanks for sharing, I'm sure this will help several members
182
« on: January 20, 2013, 05:18:34 am »
Where did you see that it has less memory? On the page it says 128MB flash and 32MB RAM (is that less than a CX?).
The CX has 64MiB of RAM.
183
« on: January 18, 2013, 03:56:08 am »
The best way is to hot patch the OS, add hooks and stuff such as Adriweb mentioned. This is probably more easy too.
184
« on: January 11, 2013, 12:17:22 pm »
My dad just bought me a 128GiB usb stick for my birthday It was 99 euro, so kinda cheap in comparison ^.^
185
« on: January 05, 2013, 06:03:31 pm »
Hi bearscup, there isn't such a calculator at the moment. However it shouldn't be too hard to make one^^ Maybe when I got a spare moment I'll make one. I just finished my C.C.N.A. a couple of weeks ago, hope yours goes well too
186
« on: December 31, 2012, 07:10:27 am »
Yes, indeed.
When just loading the script, the height and width of it are still 0, because the window is still loading. On your computer the window is already loaded. The best is to use on.resize to set your width and height, as it will get called as soon as the window has a proper size.
Also, don't use image.copy in on.paint. The window doesn't resize every time you redraw it ^^ Rather do something like this:
str = "4\002\000\000t\001\000\000\000\000\000\000h\004\000\000\016\000\001\000\254\251\\159\239\159\239\159\ ... "
function on.construction() monImage = image.new(str) end
function on.resize(width, height) h = heighy w = width px = w/2 py = h/2 wim = w/2 him = h/2 monImage = image.copy(monImage, wim, him) end
function on.arrowKey(key) if key == "up" then wim = 1.1*wim him = 1.1*him elseif key == "down" then wim = 0.9*wim him = 0.9*him end
platform.window:invalidate() end
function on.paint(gc) gc:drawImage(monImage, px - wim/2, py - him/2) end
187
« on: December 31, 2012, 06:58:49 am »
Well, it's not a beginners mistake, don't worry I'm not yet going to explain what is happening, but could you add function on.resize(ww, hh) w, h = ww, hh end
See if that helps I'll explain later ^^
188
« on: December 29, 2012, 07:22:04 am »
Could you test if the parameters you give to atan2 are the same? Maybe some other issue causes certain variables to be different. (such as putting calculation code in your paint function). Also, can you test just a single atan2 statement, no other code? That way we can see if that function really is the issue.
189
« on: December 28, 2012, 06:15:01 pm »
Don't forget that Homer made a BF interpreter in Lua ^^ Anyways, looks fun
190
« on: December 20, 2012, 03:15:58 pm »
It's the content of the filesystem, used by the OS (Nucleus). It included many things such as language files.
191
« on: December 19, 2012, 03:57:14 pm »
Looks fun Tried it in PCspire and it seems to work
192
« on: December 14, 2012, 02:38:51 pm »
Hello,
I'm currently developing a cheap breakout board for the TI nSpire series. I am developping this because I don't like to solder directly to my nSpire. This breakout board will be converting the dock connector to a connector with 0.1 inch pitch (normal header size). All 26 pins will be connected to a main connector, with two seperate pin headers for easy connecting of the UART, 3.3V and ground.
I'm letting you know this because if I get the breakout board prototypes, I get 10 pieces. Is anyone intersted in buying such a breakout connector? The price will be around €7 or €8 + shipping. I'm not at home ATM, so I will be posting some pics of the digital PCB render tomorrow.
DebboR
Hi DebboR, I'm interested in getting one Something like this is very handy when debugging. Looking forward to the renders!
193
« on: December 12, 2012, 03:11:14 pm »
If it was on the computer, then how did an emulator of a '80s device manage to be slower on a GHz processor speed machine?
Well, it was made in Javascript. But still, it could have been faster. Or I'm just emulating too fast...
194
« on: December 12, 2012, 02:16:11 pm »
Well, there isn't a 'real' thing, but the only other CHIP-8 emulator I tested was slower But maybe I just didn't test a good one ^.^
195
« on: December 10, 2012, 01:11:33 am »
Yes, the emulator is fully in Lua ^^
Will see to make a decent release soon.
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