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Messages - Jim Bauwens

Pages: 1 ... 12 13 [14] 15 16 ... 125
196
TI-Nspire / Re: [Lua] CHIP-8 emulator
« on: December 08, 2012, 03:27:17 pm »
I plan to add support for opening external ROM files ;)
That is most certainly possible.

197
TI-Nspire / Re: [Lua] CHIP-8 emulator
« on: December 08, 2012, 03:01:20 pm »
CHIP-8 is a kind of virtual machine, with it's own instruction set and hardware. It was created in the 80's for some consoles in that time, allowing games to run on multiple different architectures.

198
TI-Nspire / [Lua] CHIP-8 emulator
« on: December 08, 2012, 02:54:57 pm »
A couple of days ago I started to port a Lua based CHIP-8 emulator I found online to the TI-Nspire.
Yesterday I got it working, and after fixing some emulator bugs and improving/optimizing the overall code I can say that it's already quite decent.





As you can see in the video, there are still some issues with screen flickering (well, actually invaders is the only game that really has a problem with that).
Space Invaders runs a little slow, but it's one of the more complex CHIP-8 games.
Blitz, Tetris, Brix, Vbrix and some other games I tested run basically at full speed.

I'm still going to try to optimize the screen drawing part, but I'm already very happy with the result :)

199
Lua / Re: Doodle Jump in Lua
« on: December 02, 2012, 05:09:07 pm »
Just the weird part is that I have never encountered this bug :P

200
TI-Nspire / Re: nspire Linux Questions
« on: November 26, 2012, 06:16:12 pm »

201
TI-Nspire / Re: nspire Linux Questions
« on: November 26, 2012, 09:10:08 am »
It's not frozen, just listening for data from stdin. You can press ctrl-c to get out of that.
You need to enter "dmesg | grep wlan".

202
Jumpman 68K / Re: Jumpman
« on: November 23, 2012, 06:39:35 pm »
Ranman! I was just thinking about you yesterday when I spotted the package you send to me (TIFW T-Shirt). I've kept it all along :3
How's life?

Back on topic: glad you're picking this project back up! It's great to see stuff like this get finished :)

203
TI-Nspire / Re: Calling all Linux Kernel developers!
« on: November 19, 2012, 02:05:33 pm »
Quote
He can forget about that right now
Not if someone compiles webkit, qt and midori, midori supports Youtube HTML5.
But I think it'll be even slower than a slide show..
My point exactly ;)

204
TI-Nspire / Re: Calling all Linux Kernel developers!
« on: November 19, 2012, 01:48:12 pm »
I wonder what will be the speed of Snes9x... I think I read somewhere that you need about 10-30 times the console's processor speed in order to emulate it properly, add to that the extra chips that certain SNES games use (I think Starfox Super FX chip was 20-30 MHz)
But links has support for graphics! X11 or directfb, both works (see my video)


Maybe he just wants to watch Youtube videos on his calculator. :P


He can forget about that right now :P

205
Site Feedback and Questions / Re: Extreme spambot rush last night
« on: November 19, 2012, 08:34:53 am »
Maybe it was because Slashdot linked to us?

206
Lua / Re: The animal crossing team.
« on: November 17, 2012, 01:35:09 pm »
Sorry for the slow development this is just because I find LUA incredibly boring. I prefer C#. Sorry but I don't think this will ever be finished.

What's boring on it? If you know the language well enough, you can do awesome stuff with it.

207
News / Re: Release of FormulaPro for the Nspire
« on: November 15, 2012, 03:21:23 pm »
Thanks for those suggestions.
Right now I really don't have time to implement it though, lots of stuff to do for school.
But I have an idea on how to solve the problem. So that is a good start I guess :)

208
TI-Nspire / Re: Calling all Linux Kernel developers!
« on: November 13, 2012, 04:41:44 pm »
Very nice work Vogtinator :)

209
Lua / Re: Updating WZGUILib
« on: November 11, 2012, 12:07:57 pm »
So I have a question, Is there a way to totally delete an object from memory, not just from the table that contains the object?
I wonder this because table.remove only removes the object from the table, yet it still exists in memory.

Normally, if all references to an object are removed, the object will be destroyed. Lua will do this automatically, but you can force it. (see links Adriweb gave).
I'd suggest you to check if you really removed all the objects first, because forcing a garbage collection isn't the normal thing to do.

210
News / Re: Release of FormulaPro for the Nspire
« on: November 11, 2012, 11:02:59 am »
I think this is an implementation issue. I'll look into it and see what I can do .. if I get the time for that.
Sorry for the trouble :/

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