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News / Re: Release of FormulaPro for the Nspire
« on: July 22, 2012, 03:00:24 pm »
They 'loved' it
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 361
News / Re: Release of FormulaPro for the Nspire« on: July 22, 2012, 03:00:24 pm »
They 'loved' it
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TI-Nspire / Re: kArmTI - TI-Nspire emulator with skin« on: July 19, 2012, 05:01:06 pm »
I think you guys are misunderstanding Lionel. He is not disliking/bashing kArmTI, but is trying to secure its future. If kArmTI stays closed source, OR the author doesn't communicate with upstream there is A VERY BIG chance it will get outdated and die eventually. Lionel is just warning you for this, and trying to help you by giving some good advice.
I think kArmTI is great, but Lionel made some points that realy need to be considered. 363
TI-Nspire / Re: On-calc Nspire emulators« on: July 18, 2012, 12:02:15 pm »
Why Bumb ?
Anyway I'd love to see a c64 emulator 364
Lua / Re: Updating WZGUILib« on: July 18, 2012, 10:05:25 am »
Sorry for the late reply.
] So I had a thought about something that I may do. Well, I think you want is a 'screen manager' (well, that's what certain Lua coders call it). Here is the code for a very simple one: (warning, not tested might contain a bug) Code: [Select]
Take a look at this tutorial too: http://www.inspired-lua.org/2012/02/how-to-create-a-screen-manager/ And if you want at https://github.com/adriweb/EEPro-for-Nspire/tree/master/Global%20Libraries (screen.lua and widgets.lua) for example of a real life implementation. Does anyone know the best way to implement scroll bars? I was thinking about how to do it, but im not quite sure how to calculate when the scroll bars gets larger and smaller depending on what is in the scrollable area. Regarding the scrollbar, check out my implementation of it in widgets.lua (in the above link). Basically, I have three parameters for my scroll bar. total: the amount of lines/whatever I need to scroll visible: the amount of lines/whatever that you can see top: the current line/whatever that you are on. With this information I easily can calculate how to draw my scrollbar. I haven'y noticed the toggle switch. 365
TI-Nspire / Re: kArmTI - TI-Nspire emulator with skin« on: July 18, 2012, 06:24:42 am »
By communicating with upstream
SpyroH's emulator is a nice improvement, but as time will go on the emulator codebase will get outdated. It will be a big job to constantly update his version for every new Nspire_emu version. As Lionel mentioned, xSpire is a good example of this. Therefore, he should talk with upstream (Goplat mainly) to see if some changes could be merged. That way everybody will have much less work. 366
News / Re: Release of FormulaPro for the Nspire« on: July 18, 2012, 03:24:05 am »
http://education.bwns.be/FormulaPro is the database creator.
http://education.bwns.be/FormulaPro/eepro.html is the database editor with the EEPro database loaded. The structure of the editor might be a bit complex in the beginning, but once you get the hang of it it isn't so bad 367
News / Re: Contest 2012 Community Vote (Nspire/Prizm)« on: July 15, 2012, 03:55:00 pm »
While only 11 people only dowloaded the Nspire specific zip, 58 people dowloaded the zip with both z80 and Nspire
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Lua / Re: Updating WZGUILib« on: July 11, 2012, 04:24:57 am »
Tried it, looks nice
However, maybe the graphics are a bit too small ? 369
Lua / Re: [Contest] Osmos« on: July 10, 2012, 04:21:15 am »
With Osmos on the calculator the initial moving speed is too slow, 1px/sec or something like that. This makes it less fun as you need to click a couple of times to move in a respectable speed (and losing lots of size). It works perfect in PCspire though ..
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TI-Nspire / Re: Centipede: my not-finished-in-time entry for the contest« on: July 09, 2012, 04:41:19 pm »
Thanks all for your kind words
How do you control your cannon by the way? Using directional buttons or swiping the touchpad like a trackball?Currently only the arrow keys, but I plan to change that. Yes, I just didn't move much in the animation. My area is 4 mushrooms high. 371
TI-Nspire / Re: [contest] Pacman« on: July 09, 2012, 03:32:53 pm »
That would be strange, as IIRC nspire_emu always tries to emulate the real speed.
Possibly some hardware (such as the NAND) might be faster in the emulator. Anyway, looks like a nice game. Will try it soon 372
TI-Nspire / Centipede: my not-finished-in-time entry for the contest« on: July 09, 2012, 04:46:36 am »
About two weeks ago I decided I wanted to make a Centipede clone for the contest. Centipede is a classic Atari game.
Sadly enough I only could spend a couple of hours on it, so it did not get done in time. Here is what I have until now: As you can see there are still many things lacking: - You don't die when hit (or win) - No spiders, no fleas and no scorpions - graphics aren't so good yet - Controls need improvement. But I intend to finish it, so it's not too bad 373
OmnomIRC Development / Re: The Logs are broken« on: July 09, 2012, 04:29:58 am »
The logs are now down for quite some time. It looks like Netham put a "Deny all" in the vhost file for netham45.org (which problably has omnom.omnimaga.org as server alias). Well, at least that is what I think.
Anyone with server access to Omnimaga should be able to change this, as IIRC it's the same server. I assume the vhost file will be in /etc/apache2/sites-enabled. 374
OmnomIRC Development / Re: σ« on: July 09, 2012, 04:04:42 am »
Thanks, fix'd
(You might have to clear cache or shift-refresh) 375
OmnomIRC Development / Re: σ« on: July 09, 2012, 03:43:44 am »
Can anyone post a link to the image ? I can restore it.
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