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Messages - Jim Bauwens
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376
« on: July 08, 2012, 02:48:52 pm »
I tried the game and it's very nice A suggestion: what about keeping the player moving, like in asteroids ? That might make it more fun. Also, I think the AI get's too smart too fast .. but that might be fun
377
« on: July 08, 2012, 01:31:24 pm »
That looks great for a basic game !
378
« on: July 08, 2012, 01:29:16 pm »
Me neither. Maybe it has to do with the fact that we are newsers ? (and maybe staff can't vote by default ..)
379
« on: July 08, 2012, 01:27:26 pm »
Nick, sadly enough I started pretty late and had hardly time But that doesn't mean I will not finish it
380
« on: July 08, 2012, 06:17:04 am »
I could be a judge for the Nspire category if that's ok.
381
« on: July 05, 2012, 12:06:27 pm »
Very nice !
382
« on: July 03, 2012, 06:48:02 am »
Glad that works. The problem why you can't access the local variables is because the chunk is different from a real function. Another solution would have been to define a function inside the string, and then call that function. But anyway, this is more clean.
383
« on: July 02, 2012, 06:21:30 pm »
Try this in the string you load: local Wself, Wgc=... And this in your normal code: painter(self, gc) (painter is loadstrings result)
384
« on: July 02, 2012, 05:56:11 pm »
Well, that would be hard is it currently uses the Omnimaga server to identify people. It would require a copy of the user database to function properly.
385
« on: July 02, 2012, 03:26:15 pm »
Alright, now try to directly run loadstring in loadlibs. painter = loadstring(painter). And then use painter() instead of loadstring everywhere. It might be because you create a new Lua chunk Lua doesn't allow you to access the local variables there.
Edit: also local the variables again
386
« on: July 02, 2012, 03:03:29 pm »
I quickly added something to indicate that you are not logged-in. Not going to mod it too much or Netham45 might stab me
387
« on: July 02, 2012, 02:52:35 pm »
Lol Can you try to see if making Wself and Wgc global if it works then. Just to see. Also, it will not be Nspire specific as the class function is just a lua function.
388
« on: July 01, 2012, 12:48:49 pm »
Adding compression should not slow it down much. Anyway, how do you store the data ? Just a large table ?
389
« on: July 01, 2012, 04:24:57 am »
Because it needs to be cleaned up, and some parts of code I spend a lot of time on and I don't want to release it publicly yet. But don't worry, I'll post some nice code very soon
390
« on: June 30, 2012, 03:51:18 pm »
What would that change ? I assume the first bit indicates the sign, and that bit doesn't get lost.
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