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Messages - Jim Bauwens

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376
TI-Nspire / Re: [Contest] The Squares Do Not Die
« on: July 08, 2012, 02:48:52 pm »
I tried the game and it's very nice :)
A suggestion: what about keeping the player moving, like in asteroids ? That might make it more fun.
Also, I think the AI get's too smart too fast .. but that might be fun :D

377
TI-BASIC / Re: [Contest] Siam
« on: July 08, 2012, 01:31:24 pm »
That looks great for a basic game !

378
News / Re: Contest 2012 Community Vote (Nspire/Prizm)
« on: July 08, 2012, 01:29:16 pm »
Me neither. Maybe it has to do with the fact that we are newsers ? (and maybe staff can't vote by default ..)

379
Nick, sadly enough I started pretty late and had hardly time :(
But that doesn't mean I will not finish it :)

380
I could be a judge for the Nspire category if that's ok.

381
News / Re: A theme editor coming for Ndless 3.1
« on: July 05, 2012, 12:06:27 pm »
Very nice !

382
Lua / Re: Updating WZGUILib
« on: July 03, 2012, 06:48:02 am »
Glad that works. The problem why you can't access the local variables is because the chunk is different from a real function. Another solution would have been to define a function inside the string, and then call that function. But anyway, this is more clean.

383
Lua / Re: Updating WZGUILib
« on: July 02, 2012, 06:21:30 pm »
Try this in the string you load:
local Wself, Wgc=...
And this in your normal code:
painter(self, gc) (painter is loadstrings result)

384
OmnomIRC Development / Re: Displaying login message
« on: July 02, 2012, 05:56:11 pm »
Well, that would be hard is it currently uses the Omnimaga server to identify people. It would require a copy of the user database to function properly.

385
Lua / Re: Updating WZGUILib
« on: July 02, 2012, 03:26:15 pm »
Alright, now try to directly  run loadstring in loadlibs.
painter = loadstring(painter).
And then use painter() instead of loadstring everywhere.
It might be because you create a new Lua chunk Lua doesn't allow you to access the local variables there.

Edit: also local the variables again

386
OmnomIRC Development / Re: Displaying login message
« on: July 02, 2012, 03:03:29 pm »
I quickly added something to indicate that you are not logged-in. Not going to mod it too much or Netham45 might stab me :P

387
Lua / Re: Updating WZGUILib
« on: July 02, 2012, 02:52:35 pm »
Lol :P

Can you try to see if making Wself and Wgc global if it works then. Just to see.
Also, it will not be Nspire specific as the class function is just a lua function.

388
TI-Nspire / Re: Scramble/Boggle Lua
« on: July 01, 2012, 12:48:49 pm »
Adding compression should not slow it down much.
Anyway, how do you store the data ? Just a large table ?

389
Lua / Re: Physics engine 3.2
« on: July 01, 2012, 04:24:57 am »
Because it needs to be cleaned up, and some parts of code I spend a lot of time on and I don't want to release it publicly yet. But don't worry, I'll post some nice code very soon :)

390
Axe / Re: 4 bit sound samples request
« on: June 30, 2012, 03:51:18 pm »
What would that change ?
I assume the first bit indicates the sign, and that bit doesn't get lost.

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