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Messages - Jim Bauwens
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661
« on: March 22, 2012, 12:38:24 pm »
Welcome Also, if you really don't know how to say something in English, you may post it in Dutch, as there are a couple of dutch speaking people here that could translate it or help you. I'm also Belgian, but I'm not a z80 programmer so I can't help you
662
« on: March 22, 2012, 07:05:20 am »
Nick, I know I can do it that way, but I was looking for a more native approach. But thanks anyway @apcalc, also thanks
663
« on: March 21, 2012, 08:11:25 am »
Alright, fixed the text offset and the invalidating bug. DiagramNZ works properly with one little change: It replaces the Lua function named "type" with a number value, causing some Lua parts of love not to function properly. So, I just replaced "type" with "Type" (in the DiagramNZ source) and it worked fine Screenshot: http://bwns.be/jim/DiagramNZ.png
664
« on: March 21, 2012, 04:55:54 am »
Indeed, very nice
665
« on: March 20, 2012, 02:39:20 pm »
Well the thing, again, is that the Nspire Lua implementation made by TI is event-driven, and this whole structure would have to be ported over the prizm. It's definitely doable, but would take quite a while to make it act like on the Nspire...
Nomnom, want me to port PCspire? If anyone sends me a free casio I will do it I'll look into the casio api when I have some time
666
« on: March 20, 2012, 12:22:08 pm »
Hmm, I don't find it. Mind linking to the page with info?
667
« on: March 20, 2012, 12:10:47 pm »
People can already check out the code on https://github.com/jimbauwens/PCspire. However, it's not yet noob proof But it will Currently these things need to be fixed: - Drawing arcs (draws a full circle now) - When invalidating specific screen parts, it can skip a couple of pixels. Shouldn't be a problem for most programs, but it needs to be fixed anyway.- Text offsets need to be improved- Images need better alpha support These things need to be added: - Tool palette (menu system that hardly anybody uses ) - Cursor changing. This is more hard because love2d doesn't support this directly Stuff that I might never implement because they are very hard: - math.eval (requires CAS engine and TI-Basic interpreter) - D2Editor (requires rtf interpreter) - Physics (love2d has physics, but it would be too hard to make it compatible with the chipmunk one on the nspire) Programs I tested that work fine: - Updated version of Cubefield - LogoMagic - Klondike Lua - Some programs that use the EEPro widgets (I forgot the names, or maybe I didn't name them yet ) - Color Tetris - BlockBreaker Lua - Bloxorz - some other tiny stuff I made
668
« on: March 18, 2012, 11:05:41 am »
I use my online sprite editor (bwns.be/jim/sprite.html) for that, and/or do some stuff manually
669
« on: March 18, 2012, 10:59:10 am »
"al" represent a color, and in this case the color red, with a alpha bit so that it's invisible. I replaced the white in his image with it to make it transparent .
670
« on: March 18, 2012, 06:45:12 am »
Yup, that is correct. Since Nspire lua is event based, scripts use the timer to trigger updates in a specified interval. And the timer in PCspire works the same, so the script should seem to run at the same speed.
671
« on: March 16, 2012, 04:05:02 pm »
Thanks Well, that's what I want. I'm trying lot's of programs, and when I notice that it error's or acts weird I look for the cause and fix it.
672
« on: March 16, 2012, 03:50:19 pm »
Looks like it works fine now And even more smooth! Good job. Also, maybe you change your image with \20\0\0\0\20\0\0\0\0\0\0\0\40\0\0\0\16\0\1\000alalalalalalalalal\0\128\0\128alalalalalalalalalalalalalalalalal\0\128\0\128\0\128\0\128alalalalalalalalalalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128alalalalalalalalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128alalalalalalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128alalalalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128alalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128alal\0\128\0\128\0\128\0\128\0\128\0\128alalalalal\0\128\0\128\0\128\0\128\0\128alalalalalal\0\128\0\128\0\128\0\128\0\128alalal\0\128\0\128\0\128\0\128\0\128alalalalalalalal\0\128\0\128\0\128\0\128\0\128al\0\128\0\128\0\128\0\128\0\128alalalal\0\128\0\128alalalal\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128alalalalal\0\128\0\128\0\128\0\128alalalalal\0\128\0\128\0\128alalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128alalalalalalalalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128alalalalalalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128alalalalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128alalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128alal\0\128\0\128\0\128\0\128\0\128\0\128alalalalal\0\128\0\128\0\128\0\128\0\128alalalalalal\0\128\0\128\0\128\0\128\0\128alalal\0\128\0\128\0\128\0\128\0\128alalalalalalalal\0\128\0\128\0\128\0\128\0\128al\0\128\0\128\0\128\0\128\0\128alalalalalalalalalal\0\128\0\128\0\128\0\128\0\128\0\128\0\128\0\128alalalalalalalalalalalalalal\0\128\0\128\0\128 It's the same but more compact Edit:Also, variables and state saving works now. (So high scores too!)
673
« on: March 16, 2012, 02:59:35 pm »
ticalc.org IIRC.
On the top of your code you check if it's a CX, and change a speed variable if it is. I noticed that you use getMilliSecCounter, and my implementation of it should do the same. Maybe the timer runs a bit slower on calc.
Got to test this ^^
674
« on: March 16, 2012, 11:38:49 am »
Very nice! Need to see to test this when I installed Ndless (again) on my CX
675
« on: March 16, 2012, 11:37:11 am »
alberthrocks, that's a lua program. The widgets are lua based (part of EEPro core). I haven't implemented blinking cursors there yet, and it has nothing to do with PCspire I will see how I'll distribute it in the end, as this isn't hard at all. Code isn't available yet, but will be soon
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