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Messages - jmaster797
16
« on: March 24, 2010, 06:30:37 pm »
Ouch. We got horrendously off-topic but this topic revealed more fun than I could imagine. 
This seems to happen a lot don't you think? Sometimes I view topics I have never seen and something is being discussed off topic. IT IS AWESOME
17
« on: March 24, 2010, 06:26:50 pm »
NO!!! YOU DIDN'T PUT IN AUTOPLAY!!!
18
« on: March 24, 2010, 12:00:22 pm »
Cool. Nice signature, but I gotta say that my laptop did disconnect from the internet while loading this page and now I know why.
19
« on: March 24, 2010, 11:17:58 am »
Looks good dude. Keep up the great work
20
« on: March 24, 2010, 11:16:48 am »
Yeah... gotta work on that. I'll work on that, but yeah no more double posting here. I did have fun on my trip. My only worries is that my physics teacher won't give me an extension for my test I have to miss today (supposed to take the test at this moment but I'm in Salt Lake City transferring to my flight home since I missed my flight Sunday). I really don't want to go through involving the dean and possibly dropping the class.
21
« on: March 24, 2010, 11:09:52 am »
I googled lobsters and Netham45, along with this site, came up. Finding out how cool it was made me join over United TI (I never really liked their forums when I browsed around anyways).
Actually I wanted to re-download Zelda DLQ and since it wasn't available on ticalc I googled for it.
22
« on: March 24, 2010, 11:02:56 am »
I want this game. It looks AMAZING. Good work dude.
23
« on: March 22, 2010, 09:37:18 pm »
Grats on Post #500... I have yet to hit 100 posts  But yeah if zcopy proves to be better imo it. Good thing all the FG routines are located in 1 program. This would be easy to switch. You guys should get a screenshot Wednesday night or sometime Thursday.
24
« on: March 22, 2010, 07:35:53 pm »
I just read some of these quotes and I can think of one word... hilarious. Where do I go to sign into this IRC thing?
25
« on: March 22, 2010, 07:28:25 pm »
Its always cool to have a home button but even without this ACP button you are speaking of...the navbar is still quite large.
26
« on: March 22, 2010, 07:25:13 pm »
Oh, as for xcopy, I just downloaded it to read up on it. Looks good to me... especially since its nearly 1/3 the size of FG (not like FG was a large program anyways) but I am also sure that xcopy can run just as good as FG... unless I am mistaken.
27
« on: March 22, 2010, 07:23:21 pm »
Hello all. So I missed my flight back home and have to pay $300 to get back on Wednesday, or $1000 for today. I got a hold of a computer today after 10 days of no electronics and I'm going to tell you Monopoly progress. Since I last posted, I deleted the Property Management code I had previously built. It did not work too well for what I needed to do... so I started fresh. Its moving along slowly but I have achieved mostly what I did before I deleted the code. In my opinion, this was totally worth it. Before you would toggle between property named but now you move around the board for the properties. Once you select the Monopoly, or single property (railroads and utilities), you will see the Owner and current rent. If you are the owner, rent is shown if the property is not mortgaged. Little figures of houses and hotels appear in the Property information box if you own them. For now, you can mortgage and unmortgage but by the time I return home, buying and selling houses/hotels will be possible. If you mortgage a property, you get half of the amount of the original price, but if you unmortgage you pay back that amount + 10%. For buying houses and hotels, the price varies depending on property location on the board. While some can be 50 per house and hotel, others are 200 per house and hotel. For selling houses and hotels, you get back half of what you paid for. I will try and upload a screenshot when I get back. After this, trading is the last thing I have to include.
28
« on: March 12, 2010, 11:00:57 am »
Hmmm for now I am going to complete the major coding of Monopoly before I switch FG out for something else. Good thing is that it wouldn't be too difficult since all the FB executions are in one program. I did look for xcopy in the downloads section for the fun of it... but only zcopy is there (unless I am going blind).
So today is the day that I leave for my vacation so I won't be as active for the next 10 days on the forums. I do have a 6 hour plane ride ahead of me so I will be doing some major programming. I will have internet access every now and then so I will update you guys with some progress here and there.
29
« on: March 12, 2010, 12:39:56 am »
Ah that's what Flash Gordon does... it copies the archived program into the RAM and deletes it when your done executing it. ##########################################I was wondering one thing... since I am mostly self taught in programming I don't know all the proper ways in optimizing and all that jazz. Maybe my programming is basic (no pun intended... well maybe it was  ) but I'm not entirely sure. Perhaps someone would like to take a look at my code and tell me what I can do optimizing wise?
30
« on: March 11, 2010, 11:56:23 pm »
I like your guesses. I haven't heard of XCOPY before... The game was originally meant to be pure BASIC but as the size grew I needed to find an archiving/unarchiving utility. I use an old utility called Flash Gordon, the only ASM aspect of the game. The entire game is coded in BASIC, whereas the "executing program" as I like to call it unarchives and archives programs as they are needed. One program has the specific order for when things are needed so the game doesn't fall apart.
Sure I can write out the size, but so you know 30K = 30,000 not 3,000. Reason I say 30K is because K = KILO = 1000, so its kinda like saying 30 1000's.
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