Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jmaster797

Pages: 1 2 3 [4] 5 6 ... 8
46
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 01, 2010, 08:40:15 pm »
Yeah definitely... so with Monopoly I decided to get rid of the Side Menu and make it so you can switch between different functions at the board itself. I also removed the "View Available Properties" function since the Managing Properties has grown to do the same thing. This shrinks the size of the game by about 2-2.5k

47
TI Z80 / Re: Texas Hold'em
« on: March 01, 2010, 08:24:09 pm »
Thanks guys. I can't wait for Monopoly to be finished so I can resume this project.

48
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 01, 2010, 02:11:55 pm »
Yeah unless the person really wants to learn, everything you tell them goes through one ear and right out the other.

49
TI Z80 / Re: Texas Hold'em
« on: March 01, 2010, 02:02:59 pm »
Thanks. And yes there will be AI... the game requires a total of 4 players, so you can have any combination of players and AI as long as you have at least 1 player. Also, there will be difficulty levels. An easier AI will check and make minimum bets while a difficult AI might bluff and be an aggressive better.

50
TI Z80 / Texas Hold'em
« on: February 28, 2010, 08:05:46 pm »
I decided to start a fresh forum for Texas Hold'em, my second project, since it was slightly mentioned and displayed in the Monopoly forum. I recently made a betting game called Ultra Bet and while making this game, I discovered a full proof way to make a real working Poker game. I decided to use this to make a better Texas Hold'em game then I have seen in the past. None have presented anything beyond text graphics, and they usually have issues with detecting who has the winning hand, so I am going to change that. If you haven't seen this before, here is an animated screenshot of the project. Work on this game will continue when Monopoly is finished.

<img src="http://codemastergaming.webs.com/images/texasholdem-animated.gif" />

51
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 28, 2010, 07:57:41 pm »
Lol my friends are the same way. They would come up to me and say "Phoenix doesn't work anymore" or "I can't find Tetris." The games didn't work because they didn't Garbage Collect when prompted, therefore taking up more space in the RAM and there would be little to nothing for their games to play on. Otherwise their RAM clears and the games are gone.

52
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 28, 2010, 01:31:16 pm »
Thanks dude. I wanted the game to use the least amount of RAM as possible. That way you can enjoy Monopoly at great speeds and enjoy other games as well.

53
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 26, 2010, 06:47:15 pm »
Ouch... I thought Monopoly needed too much or something.

54
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 26, 2010, 02:25:40 am »
Ah gotcha... I did not know that. I took a look at all the variables, lists, programs, strings, and pics required in the RAM to run Monopoly. Adding up the sizes of each one, I got a total of 5.7k bytes required in the RAM to run Monopoly. When you are not playing the game, and assuming you quit out properly, the only memory required is for the programs and 1 list. The remaining lists, pics, variables, and strings are all deleted when you quit the game, bringing the required bytes from 5.7k to 2.6k... and you can just archive those programs and that list for later use.

55
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 25, 2010, 11:56:08 pm »
The current RAM requirement is around 2k because everything is archived. If you don't run Monopoly from MirageOS then you need about 4k. I have planned the game out to where all you need is what I mentioned and you won't be getting any ERR:MEMORY or anything like that. That was the main problem with the first version.

56
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 25, 2010, 11:26:11 pm »
Now when I implement house rules... u can choose to have unlimited houses and hotels available for sale... and u can put multiple hotels on 1 property. I think a max of 5 hotels sounds nice.

57
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 25, 2010, 11:24:41 pm »
Monopoly limits are as follows:

There are a total of 32 houses and 12 hotels that are placeable among monopolys. Once all of them are used, anyone who wants an additional house or hotel must wait for someone to sell one back to the bank. Each property is allowed a maximum of eaither 4 houses or 1 hotel. To get a hotel, you must first have 4 houses on that property in order to upgrade to a hotel. Having said that, you can only have 1 hotel that property. These are the set rules of Monopoly.

58
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 25, 2010, 07:48:25 pm »
Well I decided that the easiest and least complicated thing to do was for you to put houses and hotels individually... so Boardwalk can have a hotel while Park Place has nothing.

59
TI Z80 / Re: the Tale of Lost Map
« on: February 25, 2010, 12:52:45 am »
I decided to check this out and it looks great. Awesome job dude.

60
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 24, 2010, 09:21:12 pm »
Lol. Well I'm working on Property Management right now, and I need to know what to implement... I played with the first rule and others played with the second rule... so I dunno.

Pages: 1 2 3 [4] 5 6 ... 8