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Messages - jmaster797

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61
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 24, 2010, 05:28:39 pm »
What do guys think is better for adding houses/hotels...

1) Each property can have its own set of houses and hotels

OR

2) For every house you want to buy for one property, any additional houses for that property requires houses on the other properties in that monopoly...

62
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 23, 2010, 10:54:46 pm »
Lol sure. I'm gonna update one of the posts on the first page so it will have the latest screenshot.

63
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 23, 2010, 08:34:06 pm »
Yeah I haven't thought about the AI much to be honest. It's one of my least priorities. Monopoly should have all available features besides an AI before I will think about it's capabilities. What I did come up with is this. On an easy difficulty level, the AI will only roll and buy properties, with an occasional pass, and have a certain percentage it will accept a trade from another player, all while bidding a small but fair amount at the auctions. This is good for beginners. A smarter AI will actually look for good deals in trades, a better bidder at auctions, and on occasion made its own trades for Monopolys, and adding houses. A really smart AI will make good trades for itself, an aggressive bidder for more sought out properties, making lots of trades for its monopolys and adding hotels all over. Overall, a smarter AI = greater loading time, and vice versa. Maybe I can make a nice routine where an AI makes its routine as the previous player's turn progresses, making the game a little slower overall, but a small waiting time before an AI's turn.

64
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 23, 2010, 08:25:38 pm »
Nice ^^, this shows some of the potential of TI-BASIC. Great graphical games can still run fast even in such limited languages

I totally agree. That was actually my goal with Monopoly: to have a game that loses little or no speed, all while refraining from any ERR:MEMORY errors as well. So far, I have accomplished this. I actually played and tested the game for about 10-15 minutes and I didn't notice any speed loss if any. That screenshot is about 2-3 minutes long itself and it just doesn't slow down.

Anyways... I have been working on Property Managing and it's going great. Once I finish this, you should see a release onto TICalc.org and a link here for you guys :D

65
HA I knew Omnimaga was better. I always liked this forum much more than any other TI forum. You have more freedom and people are really nice and helpful here.

66
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 23, 2010, 04:36:38 pm »
wow calc84 that looks amazing. you make me want to try axe parser

67
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 23, 2010, 04:32:47 pm »
Thanks guys. I thought about AI for a long time and I decided this... if a decent AI is possible through BASIC, then I will implement it. Before I attempt putting in an AI, I would like to put in a few more features... leaving AI as the last thing I do for this game. Managing and Trading Properties comes first. Also, thanks to you guys, I would like to put in House Rules as the next big thing. This will include a couple things, such as unlimited houses and hotels (rather than 32 houses and 12 hotels available). Stacking hotels (multiple hotels on one property), a free parking lottery, and turning property auction on and off. If you guys come up with any ideas, let me know. I'll give credit to anyone who gives me a good idea, like ztrumpet who told me about the stacking hotels idea.

68
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 22, 2010, 11:52:12 pm »
Wow those programs look awesome. So this is the new thing huh? Axe parser...

69
Miscellaneous / Re: Omnimaga Texting room created with textPlus
« on: February 22, 2010, 11:50:23 pm »
That sounds cool. Makes you wanna kick yourself for losing your iPod Touch...

70
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 22, 2010, 11:45:08 pm »
Well I finally finished the animated screenshot. I wanted you guys to get a look at Monopoly as much as possible. I didn't get to feature some stuff but I can assure you it's there. The main features are showing so I hope you enjoy this :D

<img src="http://codemastergaming.webs.com/images/monopoly-animated.gif" />

71
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 22, 2010, 08:09:01 pm »
Ok good news. I actually found out there was one major error causing all the minor ones that I have been fixing. So good news is I will have the animated screenshot up sometimes tonight. Everything except for Property Managing and Trading will be displayed... so that includes the long awaited Property Auction. I can upload a demo too but only if you guys really want one :P

72
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 22, 2010, 12:00:36 am »
I should have a screenie up soon. Just wanna place my final touches and fix and errors I come across. Shouldn't be long now :D

And yes, I will be sticking around this time. Although I am kinda new to the TI forums, I have been an active and inactive programmer since 2006... the only thing is that school was demanding, there was a momentary loss of interest, or I didn't come up with a new game idea, or an update of an older game. You may see me disappear every once in a while but unless I announce that I quit programming for calculators, except to see me back again.

73
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 18, 2010, 01:06:15 am »
Yeah I know... well that is in the past and now Monopoly is back on track. I should probably update my signature... but anyways I should get a screenshot up thursday or friday.

74
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 17, 2010, 09:18:27 pm »
*wipes dust off of Monopoly forum*

So it's been a while since I have participated in the TI community. The reasons are my own but I am happy to announce that the Monopoly project is not dead. I have been working on it here and there. Here is what I completed thus far:

- Instead of running pics before playing the game, the game will draw the pics out then save them for further use throughout gameplay. When you quit the game, the pics will be deleted and redrawn when you decide to play again.

- A new saving and loading feature that creates a random order in which each variable is saved. This process to my surprise isn't very time consuming... the key is only created during initial setup and simply recalled when saving. I did like that the speed was barely affected.

- I did notice a couple errors here and there that I did fix. This would include improper text displays and the "Available Properties" function was a bit off. All of these errors have been fixed.

- Property Auction and the Initial Setup were each given a new look and functionality. I do regret showing you the animated screenshot for the Property Auction... and I did delete it because I simply thought it was useless to show a screenshot of something that doesn't exist.

Having said that, there are still some functions yet to be implemented... such as the Managing and Trading Properties. That will take a while but the game should be completed soon. I am preparing an animated screenshot for you guys to see the game. And again I do apologize for not posting on the forum... I'm sure many of you thought I was gone and the game was dead. I will make it up to you guys by making an absolutely amazing Monopoly game :D

75
Pokémon Purple / Re: Pokemon Purple
« on: December 17, 2009, 12:47:07 am »
I believe I actually saw a Pure BASIC program successfully link and transfer data. It was a text based game, and not may variables were transferred but it worked... I think it was called Pokemonz (the only cool part was the linking...)

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