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Messages - jmaster797
91
« on: December 02, 2009, 04:58:13 pm »
I like your idea jsj795. I definitely think I will include AI difficulty levels in the next version. That will be the only real update if all goes well with this version. I really want trading to work this time. Last time I tried it, I failed miserably. Hopefully a year and a half has changed that. Taking jsj795's idea, here is what I came up with for AI difficulty levels when the time comes:
Easy (How do I Play?): Buying some properties here and there. Passes most of the time during auctioning. Attempts trading when close to a monopoly. Puts a couple houses every once and a while (gotta be a little challenging).
Medium (I'll be a Challenge): Buying a lot of properties. Attempts a few decent bids. More aggressive trading when close to a monopoly. Puts on more houses, and even some hotels.
Hard (Prepare to Lose): Buys all properties, without going broke. Aggresive bidder. Will trade with a better deal for themselves, or if its convenient for them. Places as many hotels as possible.
92
« on: December 01, 2009, 08:57:01 am »
Well yes it's true, the easy part is making an AI that will decide to buy a property or not. What about when they are about to go bankrupt and they have to mortgage properties? Or perhaps they have lots of money and they want to buy houses or hotels. They may even need one property that you have and will want to trade with you. These are all things I would want an AI to do so that it actually seems like a person is playing (kinda) which will make the game more challenging.
93
« on: November 30, 2009, 04:46:53 pm »
At the moment, no it doesn't. This update of the game will feature things like a trading system, a better managing system, and an overall better experience (even including tokens). I do plan to include an AI in a future update, and create the first Monopoly featuring an AI. When I do create a Monopoly with an AI, I'll be sure to let you know. My Texas Hold'em game will feature AI though.
DJ Omnimaga: I'll be sure to include the rules of Monopoly with the final version.
94
« on: November 28, 2009, 01:11:06 am »
Thanks dude. I'm doing my best so that the game runs as fast as possible, all while keeping some good visuals. So just in case no one has seen the link, I uploaded the BETA version of Monopoly, download the game with a readme here: <a href=" http://jmaster797.webs.com/monopoly-beta.zip">monopoly-beta.zip</a>. For those of you who do decide to BETA test the game, I do ask you to email me at [email protected] and let me know if the game is fine so far, or if there is something I need to fix. Thanks in advance.
95
« on: November 26, 2009, 01:06:26 pm »
Hahaha this is so true. Sometimes they don't even have a readme... you just gotta take that risk. I've never seen anything that had a crazy fast screenshot before. If I did, it's definitely a sign that somethings up.
I have been wondering... what happened to your ticalc account?
96
« on: November 26, 2009, 04:26:06 am »
Thanks dude. I agree with you. I can't tell you how many times I've downloaded a program that sounds cool, only to be disappointed when I see its mostly menus and texts with a fancy title screen.
97
« on: November 26, 2009, 04:16:05 am »
Well I finally have Monopoly ready to go. I've included all programs necessary, as well as a text file with some information needed to play the game. Here's a screenshot for those who want to see first what the game looks like: EDIT: I will keep an updated screenshot here. <img src=" http://codemastergaming.webs.com/images/monopoly-animated.gif" />
98
« on: November 25, 2009, 06:34:41 pm »
Monopoly is taking a little bit longer to prepare... but since I saw that TsukasaZX and possibly other people are interested in my Texas Hold'em project (lets be honest, has anyone actually seen a working copy of Texas Hold'em with good visuals?). So I compiled a small animated screenshot (big thanks to DJ Omnimaga for helping me with that), and let me know what you think. <img src=" http://codemastergaming.webs.com/images/texasholdem-animated.gif" />
99
« on: November 25, 2009, 02:32:05 pm »
so I got wabbitemu to work... but it seems I can't create the animated screenshot. The programs run great, but I don't really know how to save what you see as an animated screenshot
100
« on: November 25, 2009, 01:27:00 pm »
I have a question about Rom8x. For some reason it won't run on my computer. When I run the program, the command prompt flashes open then closes immediately. Is it because I'm running a Windows 7 64-bit OS?
EDIT: wait... never mind I figured it out
101
« on: November 24, 2009, 08:16:48 pm »
I thought that since I now have access to a website full of programmers and active TI users, I would ask people to BETA test my latest update to Monopoly, a game I created over a year ago. I gotta finish uploading it first, but if anyone is interested please let me know. I should have a link along with an animated screenshot (thanks DJ Omnimaga for showing me how to do that) very soon.
102
« on: November 08, 2009, 01:50:27 am »
It's about FREAKING TIME!!!!! I bought a 64-bit OS last year and I've been going to the library to upload my programs (if you think I'm kidding, think again). No more need to walk 5 miles for my programs! WOO!!!
103
« on: November 06, 2009, 02:23:06 am »
Lol at least you guys get what I'm trying to say here.
104
« on: November 05, 2009, 10:51:50 pm »
when i was watching your screenshot, the text didn't just appear all at once. it appeared as if someone was typing it at that moment: video text (or at least i think its called video text).
105
« on: November 04, 2009, 10:34:07 pm »
I am totally downloading that. I got a question for ya... what did u do to make the video text?
Oh, and can anyone teach me how to make an animated screenshot?
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