31
Humour and Jokes / Re: If there was tech support in botswana...
« on: January 28, 2013, 10:02:10 am »
buy the same game again
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 31
Humour and Jokes / Re: If there was tech support in botswana...« on: January 28, 2013, 10:02:10 am »
buy the same game again
32
TI-BASIC / Re: Another Question TI-Nspire basic« on: January 28, 2013, 09:49:49 am »
a comand that does the rounding down without the dot is ipart() just found it today!
33
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: January 28, 2013, 09:39:17 am »
4319: You know you're addicted when you're having lunch,hearing music, programing on-calc and writing this post at the same time.
34
TI-Nspire / Re: TI-Nspire TI-BASIC menu only rpg Planet at War« on: January 26, 2013, 12:26:40 pm »
About the full line not appearing i use the trick you said, i'm using it to, but only implemented after making that part, i'll fix it in a sec.
And i played the game alot of times, and every time i play i find a new thing to repair so there is still a lot of work to do, but thanks 35
TI-Nspire / Re: TI-Nspire TI-BASIC menu only rpg Planet at War« on: January 26, 2013, 12:06:30 pm »
You're right about directions, its gamestart().
If you think that is big for a request then for the shop items you'll think the request is huge. Yes its quite buggy, but thats something i'm fixing. 36
TI-BASIC / Re: Clear screen -TI-Nspire« on: January 26, 2013, 09:27:15 am »
thanks but i'll figure something to bypass printing
37
TI-BASIC / Re: Clear screen -TI-Nspire« on: January 26, 2013, 09:06:07 am »
so there is no way of cleaning displayed things while in a program?
38
TI-Nspire / Re: TI-Nspire TI-BASIC menu only rpg Planet at War« on: January 26, 2013, 09:00:34 am »
Already got something, its very simple and as got only one monster but you can see how it will be like.
39
TI-BASIC / Clear screen -TI-Nspire« on: January 26, 2013, 07:57:09 am »
How do i make clearscreen in TI-Nspire basic while in a program?
40
TI-Nspire / Re: TI-Nspire TI-BASIC menu only rpg Planet at War« on: January 26, 2013, 05:28:30 am »
New feature added to battle system:
Hitchance system 100% Battle system NOW 90% 41
TI-BASIC / Re: Another Question TI-Nspire basic« on: January 26, 2013, 03:52:19 am »
that exact() would be good but i'm currently using a non CAS version, thanks anyway
42
TI-Nspire / Re: TI-Nspire TI-BASIC menu only rpg Planet at War« on: January 25, 2013, 04:49:51 pm »
i guess ndless c should be what i'll learn when i finish this rpg.
My shop is pretty basic to, no potions(maybe another version), only the ability to buy armor speed attack and life. Also after every fight life just regens, so yeah i'll release a version when i have a battle system with monsters. Also sidenote is it possible to hide my variable so theplayers can't cheat? 43
TI-BASIC / Re: Another Question TI-Nspire basic« on: January 25, 2013, 04:24:17 pm »
so thats is all what int() command does?(really a question since i never heard of it)
44
TI-BASIC / Another Question TI-Nspire basic« on: January 25, 2013, 04:18:48 pm »
How can i from a number like 9.57 turn into 9?
if you didn't understand please say it. 45
TI-Nspire / TI-Nspire TI-BASIC menu only rpg Planet at War« on: January 25, 2013, 12:51:48 pm »
I'm currently developing a menu only rpg for TI-Nspire in TI-BASIC named Planet at War
My goal is to make a menu only rpg that as got: -Save/load system -Money/shop system -Level system -A bit of story(still blind here) -Increasing dificulty(like swamps=very easy then you can move on the the forest=still quite easy, and so on) -Some bosses along the way -Three diferent hero classes(Mage, Archer and Warrior) -6 armour types (Unharmored(yes that counts), Light Armor, Medium Armor, Heavy Armor, Colossal Armor and Divine armor) -3 attack types (Magic attacks, Ranged attacks and Melee attacks) At the moment its like this: Attack versus armour: Unharmored Light Armor Medium Armor Heavy Armor Colossal Armor Divine Armour Magic 150% 100% 75% 125% 50% 10% Ranged 150% 125% 100% 75% 50% 10% Melee 150% 75% 125% 100% 50% 10% Game status: -Save/load system -Money/shop system -Level system -Battle system -Character chosing system -Game start system -HPmax limit added 90% -Potions 50% I'm open to new ideas that might improve the game! |
|