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Messages - jsj795

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1021
TI Z80 / Re: New Shift Levels
« on: November 03, 2009, 03:42:27 pm »
I think DJ said if it's hours between posts, it's not double post, right??? Anyway, @Buildeboy...
The Editor seems to be wrong, the picture variables are all set as 1, when it's supposed to be 23 for the Str3 pic var... Anyway, I fixed that in my prgm and made 2 hard levels (at least in my thought they are hard)... Do you possibly want them???

1022
TI Z80 / Re: Basic FPS Wolfenstein
« on: November 03, 2009, 03:36:02 pm »
Oh... hmmm may be the calculation to get the number from list, like L1(16A+B), and such???

1023
Site Feedback and Questions / Re: 100 members!!!
« on: November 03, 2009, 10:01:01 am »
We should definitely have the birthday section in omnimaga!!! X.X
Give Omnimaga peanuts to birthday of the active members

1024
TI Z80 / Re: Basic FPS Wolfenstein
« on: November 03, 2009, 09:56:04 am »
It does make sense that matrix is faster... Grabbing a number from the last number of the list will take time searching for it, while matrix will skip the whole rows/columns until it reaches the number...

1025
TI Z80 / Re: Basic FPS Wolfenstein
« on: November 02, 2009, 08:35:00 pm »
Wow... I don't wanna even think about making the pics for them... I am really horrible drawer :D
Especially on calc

I hope to see more progress in this, Necro!

1026
Site Feedback and Questions / Re: 100 members!!!
« on: November 02, 2009, 08:31:48 pm »
Wow Natham45 had to have birthday on the day where there were 666 members :) jk

1027
TI-BASIC / Re: Ugh. ERR: ARGUMENT.
« on: November 02, 2009, 08:28:17 pm »
I think it depends... If converting it into Boolean gets too wordy, it will actually drag them down. Sometimes, If statement is easier and sometimes faster... You just have to test them out through the speed indicator in the upper right hand corner... I usually go by the one where it takes less memory, hoping that it makes the program run faster :P

1028
TI Z80 / Re: the Tale of Lost Map
« on: November 02, 2009, 07:09:08 pm »
Yeah I know, but I wanted them to move at random to include the idea of you hitting first or the monster hitting first... I'll think about that option though, it might all depend on the balancing too~

1029
TI Z80 / Re: the Tale of Lost Map
« on: November 02, 2009, 04:00:37 pm »
After all the havoc i went through trying to implement random monster positions, I decided that i'll probably put monsters in pre-set places and make them move at random... The code got too complicated and it dragged the speed down, trying to make the monsters get in spots where it's open, won't get stuck, etc.........

And also, any thought how i could work the inventory???

1030
TI Z80 / Re: New Shift Levels
« on: November 02, 2009, 01:21:50 pm »
yeah! I'll get it right away, sir!!!

1031
TI Z80 / Re: Interesting...
« on: November 01, 2009, 09:23:21 am »
I never played the game... :(
Can you explain how the game works???

1032
Miscellaneous / Name color change
« on: October 31, 2009, 01:22:46 pm »
DJ, why did the color of names change??? the coders of tomorrow changed into white, members pink, you can't see the poster's name, etc...
Please explain ???

1033
TI Z80 / Re: New Shift Levels
« on: October 30, 2009, 09:50:53 pm »
I made one level. It's alright, I guess. I'm currently checking for any possible bugs (like easier way to get around)

1034
TI Z80 / Re: New Shift Levels
« on: October 30, 2009, 12:17:26 am »
Yeah~ Meanwhile, I am using modified code... Anyway, I hope to see many fun levels, less bug, etc...

1035
TI Z80 / Re: New Shift Levels
« on: October 30, 2009, 12:10:51 am »
Yep~~~ I know... I am constantly battling myself with the game design. Well, I guess it is time for me to put up the new screenshot. I put some more stuff in there. So it's not dead!

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