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Messages - jsj795

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106
Miscellaneous / Re: storyline in RPGs
« on: May 11, 2012, 09:34:20 am »
:) i'm glad it helped.

I've been going on gamedev.net, and their forums have a lot of really good discussions and ideas :D it's pretty worth it to check them out

107
TI Z80 / Re: Tale of the Lost Map
« on: May 11, 2012, 09:29:27 am »
O.O Holy cow! That's a ton of weapons! In regards to the save game protection, I think I'd put some sort of checksum or something in to help discourage cheating. There will always be those that will try. :/
Yeah I've decided to implement checksum, and also check for random seed value and stuff.

Also, keep in mind that the weapons I've listed are only the base weapons. For each weapon, there is a possibility that upto 2 randomized enchantments can be placed (there are so far over 50 different enchantments) so virtually no items should be same

108
TI Z80 / Re: Tale of the Lost Map
« on: May 11, 2012, 03:51:23 am »
After countless hours on google/wikipedia, I've wrote down all the possible weapons you can choose from in this game.
I'm going to try to include as many of them as possible, and every one of them with unique sprites, but it's definitely not guaranteed :-X

(Currently sitting at total of 78 weapons)
Spoiler For Weapons:
1=Sword   1=Gladius
      2=Spatha
      3=Shamshir
      4=Katana
      5=Claymore
      6=Falcata
      7=Sabre
      8=Long Sword
2=Axe   1=Hatchet
      2=Battle Axe
      3=Shepherd's Axe
      4=Ono
      5=Parachu
3=Dagger   1=Kris
      2=Stilleto
      3=Sica
      4=Dirk
      5=Pugio
4=Spear   1=Trident
      2=Yari
      3=Pike
      4=Spectum
      5=Lance
5=Polearm   1=Halberd
      2=Poleaxe
      3=Bariche
      4=Voulge
      5=Bill
6=Mace   1=Club
      2=Flanged Mace
      3=Spiked Mace
      4=Morning Star
7=Hammer   1=Warhammer
      2=Maul
      3=Bec de corbin
      4=Mallet
      5=Gavel
8=Staff   1=Quarterstaff
      2=Cane
      3=Sceptre
      4=Fire staff
      5=Wand
      6=Rod
      7=Scabbard
9=Close combat   1=Cestus
      2=Suwaiya
      3=War fan
      4=Knuckles
1=Bow   1=Composite bow
      2=Long bow
      3=Recurve bow
      4=Yari
      5=Hwal
2=Crossbow   1=Ballista
      2=Handbow
      3=Arbalest
      4=Sunogung
3=Flail   1=Spiked Flail
      2= Flanged Flail
      3=Nunchaku
4=Javelin   1=Harpoon
      2=Pilum
      3=Angon
      4=Vel
      5=Assegai
5=Rope   1=Bladed Whip
      2=Chain
      3=Scourge
      4=Shoge
      5=Kusari-fundo
6=Throwing Weapon   1=Tomahawk
      2=Francisca
      3=Atatl
      4=Dart
      5=Throwing Knife
      6=Hurlbat
      7=Shuriken
      8=Chakram

109
TI Z80 / Re: Tale of the Lost Map
« on: May 10, 2012, 10:18:17 pm »
That's why it'll be an option for the player to choose when starting a game. So a new player can play it safe in normal mode, and after beating it few times, can start a hardcore mode for an additional challenge :)

110
Miscellaneous / storyline in RPGs
« on: May 10, 2012, 09:04:59 pm »
I've been looking into storylines in RPGs, interactive storyline, linear storyline, interactions with NPCs, AI in enemies, simulation vs stimulation, etc.

And I stumbled upon this document that I thought is really good if you plan on developing an RPG that captures the audience. So I decided to share it :)

111
TI Z80 / Re: Tale of the Lost Map
« on: May 10, 2012, 08:27:47 pm »
I'm going to implement normal mode and hardcore mode.
With normal mode, if you die, you can load the game and respawn at the last save point.
With hardcore mode, if you die, you stay dead, and can't be reloaded (Trying to figure out a feasible way for it tho, if someone made a backup of the save list and just restore that, it would defeat the whole purpose.)

112
Miscellaneous / Re: Some bad news
« on: May 10, 2012, 11:46:56 am »
yes it does :) it has Axe Tokens that you can utilize. Although I'm not 100% sure if it's been updated, but you can change the XML file so the Tokens are correct.
You will need wabbit to actually convert it to Axe program.

113
Miscellaneous / Re: Some bad news
« on: May 10, 2012, 11:35:04 am »
My 83+SE was stolen an I have no idea where it could have gone.

I'm bugging my dad to get me an 84+SE but he keeps saying that my nspire CX should be enough for me to program whatever I could on the 83+SE.

I'm going to try and stick with wabbitemu, but that means I can only program when on the computer.

D:

Try TokenIDE. I've been using that to code and wabbitemu to test. Pretty good. But yeah sucks that you lost your 83+SE T_T it's not even in production nowadays

114
Art / monochrome sprites request
« on: May 10, 2012, 06:43:17 am »
Hi guys, I need some sprites for my RPG, Tale of the Lost Map.
Monochrome, and even if someone already made a sprite for an item, I wouldn't mind getting some other variations (since I need more than 1 sprite for an item). Credits will definitely be given :)

NOTE: the sizes I gave you are the maximum size. If your sprite is smaller, it's totally fine! Upload it anyways!

So here are the lists of sprites I'm going to need:
Different kinds of helmets: size is 9x9. Don't draw the actual head. Just the helmet :)
Some of the examples of helmets you can get me are:
[wikipedia]Barbute[/wikipedia]
[wikipedia]Armet[/wikipedia]
Cap
Mask
Circlet
Different kinds of shoes: size is 12(width)x6(height) Again, don't need the actual feet/ankle/knee. Just the shoes.
Some of the examples of shoes:
Sandals
[wikipedia]Moccasin[/wikipedia]
Different boots such as:
[wikipedia]Hessian_%28boot%29[/wikipedia]
[wikipedia]Buskin[/wikipedia]
[wikipedia]Caligae[/wikipedia]

That's it for now, but I'll probably ask for armors and pants, weapons and shields later on after I figure out their sizes.


Also attached are my ring sprite and necklace sprite.

115
Introduce Yourself! / Re: Hi - blue_bear_94
« on: May 10, 2012, 12:48:26 am »
I'm working on Tale of the Lost Map (in short, TLM) which is 83+BASIC RPG :)

116
Other Calculators / Re: some programs don't send to wabbitemu?
« on: May 10, 2012, 12:15:38 am »
Interesting: if you GarbageCollect 100 times a month the Flash will wear out in 40 years.
for which calculator? 83+? 83+SE? 84+? 84+SE? :P or are they all the same?

117
Introduce Yourself! / Re: Hi - blue_bear_94
« on: May 10, 2012, 12:11:54 am »
ahhh okay =] good luck!

118
Introduce Yourself! / Re: Hi - blue_bear_94
« on: May 10, 2012, 12:09:14 am »
Just curious, since Sunrise 1 and Sunrise 2 are in menu, is Sunrise 3 also menu-based? or will it be more graphics based?

119
Other Calculators / Re: some programs don't send to wabbitemu?
« on: May 10, 2012, 12:08:12 am »
well as long as you archived/unarchived something after that, it might cause some problems. TI-Connect is like that, don't ask me why x.x

Most of the time, any problems I had with TI-Connect was either battery or GarbageCollect.

120
Other Calculators / Re: some programs don't send to wabbitemu?
« on: May 10, 2012, 12:04:28 am »
According to the TiLP readme, TiLP backups only RAM, while TI-Connect can do a RAM, Archive, or full memory backup. I might try sending with new batteries, but the error appears one day and the next day TI-Connect is okay.

When using TI-Connect, before sending/receiving anything, try GarbageCollect. For me that seemed to solve most of the TI-Connect problems.

Edit: tilem 975 runs them fine. So it could be wabbit's problem

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