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Messages - jsj795

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1096
News / Re: Illusiat 13 v.0.90 release
« on: September 28, 2009, 10:58:16 pm »
Oh yeah! I never did find the 2nd mage on earth... I thought it was the quest thing that you didn't finish, so i just went to the sanctuary... I didn't know that you had to go through the door. Just kept repeating the same scene over and over again in 4th dimension lol...

When you are done fixing the bug, i'll probably play again, now in full version  :D

1097
News / Re: Illusiat 13 v.0.90 release
« on: September 28, 2009, 04:20:16 pm »
yep! that's the bug i was talking about... lol i was so confused in 4th dimension...
I spent like 2 hours in there... but i got to level up like crazy. haha

1098
TI Z80 / Re: the Tale of Lost Map
« on: September 26, 2009, 10:35:33 pm »
Right now, I am brainstorming the quests, enemies, storyline, magic skills, etc... I probably won't even touch calc to program for like 2 weeks... I'll post my ideas from time to time tho. I realized that a good planning will actually help make coding the game wayyyyyy easier.

(I've been fiddling with the program without plans, and going like, what should i do next?)

1099
TI Z80 / Re: the Tale of Lost Map
« on: September 26, 2009, 04:05:29 am »
Hmmmmm..... I've been thinking, if i finish with this basic version, I should convert the whole game into xlib game with better graphics... although still keeping the same scenario and such...

1100
News / Re: Illusiat 13 v.0.90 release
« on: September 26, 2009, 01:09:46 am »
That's not it... I meant the mine in the 4th dimension...
I never found anyone in the real mine tho.
You can get past the door in the 4th dimension mine, and i had almost finished the game, getting the hope key and all from the goddess.
What's happening is that after you go through the 4th dimension, there are random maps, right? Okay. So you go through the fake metamorphos(?) base stairs, then other maps, until you get to the fake mine... Then, you go through the door, which leads to back fake temple in Earth, and you try to go back the way you came from (like, going back to the mine). This will lead to the fake Illusiat town, and if you go back the way you come from, there's the bug... It doesn't show any error, but that you are just stuck and can't move.

btw, i never saw anybody in the mine, although i checked few times to see if i was supposed to go there...

1101
News / Re: Illusiat 13 v.0.90 release
« on: September 25, 2009, 11:24:57 pm »
The forest i mean is that the one with the door that says, "This door won't fucking move!" Also, if i wanted to make a screenshot in emulator, i would have to level up all the way to at least 80 or something... Which took me like 4~5 days (Cause I erased all the files from calc, even list, to program TLM)

1102
TI Z80 / Re: the Tale of Lost Map
« on: September 25, 2009, 11:20:58 pm »
Looking great so far! :)
I like the Turn Gauge concept. That's pretty nifty. At least, that IS a turn gauge, right? :O
yeah. the first one will be turn gauge, so TG, and second is health point, and third one is mana point.
The status will be like, frozen, paralyzed, burned, poisoned, etc.
I have to make the enemy... and make AI for it, since this game will require moving and each monster will have different attack range.

1103
News / Re: Illusiat 13 v.0.90 release
« on: September 25, 2009, 10:15:54 am »
well, i go to the mine door in forest all the way to the end, and then there comes the back of the way to the illusiat (the one where there are 5 element temples and if you beat them this building comes up)... If you try to go back to the mine door, the illusiat town comes up (I think it's like Rexy town or something) and you are in the beginning of 4th dimension, and you can't move because you are in the middle of the wall (you have to quit the game and load back to the last time you saved)... I might be wrong on the places, but I know that if you are in the town and try to get back, you get this bug. (since I deleted all the progs to pick up TLM, I am telling all this from my memory)

Also, I beat 5th Deltamorphus, in the ship, and the next room didn't go anywhere...

1104
TI Z80 / Re: the Tale of Lost Map
« on: September 24, 2009, 07:34:32 pm »
Okay here is the screenshot of updated TLM.
The maps are probably going to be changed alot, it's just that i need to draw them on graph paper first...
Also, for the battle, you can only move back and forth so far :P

The screen shot is slow, but on calc, it's almost 2x faster

1105
News / Re: Illusiat 13 v.0.90 release
« on: September 24, 2009, 07:23:49 pm »
i mostly finished the game... And I can't fight boss!!!!!!!!!!!!!!
The fourth dimension has a bug too.
anyway, since i seem to be where the game ends, i'll go back to coding TLM :)
The game, however, was incredibly fun! gave me like 30~40 hours of gameplay!

1106
Site Feedback and Questions / Re: little error when posting new topic
« on: September 24, 2009, 07:17:27 pm »
Oh, I had the same problem like 3 days ago (September 21 if i remember correctly) and it never got posted...
I was replying on TLM with screenies, and at first, the memory was over, and i shrank the size of image... then I uploaded, but it gave me the same error sign.

Edit: I'm pretty sure i did it with firefox

1107
News / Re: Chips Challenge released for the TI-83+
« on: September 24, 2009, 07:14:21 pm »
i transferred it to ti 83+ to my friend in school, and it worked fine... Could it be another hardware change through the different versions? (i mean like ti boy).
btw my friend has a pretty old calc, although he has latest OS patch (1.03 i think or whatever latest OS it is on TI 83+). And he got the full version of chip, not the divided one, because he only has omnicalc in the calc (he said he wanted to type in lowercase letter)

1108
Humour and Jokes / Re: I has found a photo of a calc! xd
« on: September 24, 2009, 04:07:31 pm »
lol after i found out that voyage 200 is so hard to program, im like, forget it...

1109
Humour and Jokes / Re: I has found a photo of a calc! xd
« on: September 24, 2009, 03:59:24 pm »
lol nobody except my math teacher has 89... OH GOD how much I want that 89!!!

1110
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: App builder update
« on: September 23, 2009, 09:00:19 pm »
Yeah... You should check the serial number on the back of the calc.
It's probably the too-new bug that everybody (including me) that has to face... Since the emulator is still in alpha phase, there are many bugs, and we think that due to the lack of ram pages in newer TI84+ SE, emulator crashes right after Nintendo Sign.

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