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Messages - jsj795

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151
TI Z80 / Re: [TI-Concours] Mister Oops!!
« on: May 07, 2012, 09:56:04 pm »
there are two versions of 83+?
??? i've never seen one

152
Minecraft Discussion / Re: Minecraft
« on: May 07, 2012, 07:05:28 am »

153
TI Z80 / Re: [TI-Concours] Mister Oops!!
« on: May 07, 2012, 06:39:39 am »
btw are you planning to include just the first 3 levels of the game and the arcade mode? Cuz I'm pretty sure there are people here who can help you with providing the rest of the levels :) (although I don't own this game myself :P)

154
TI Z80 / Re: Tale of the Lost Map
« on: May 07, 2012, 06:09:56 am »
So I ran into a little design problem. What happens if you or the enemy go over each other during the battle?
What I mean is, let's say you are flying, and enemy is on ground. If you try to move over the enemy, what will happen?

(in this case, 8 is you, <:3)~ is enemy. you're trying to move following the arrow)

       8 ->
         <:3)~
XXXXXXXXXXXXXXXX

I didn't want you to actually stay above the monster because you won't be able to attack each other. So after many brainstorming and playing through the situation with different methods, I've decided that when you move over the enemy, you will knock the enemy back by 1 and so you'll be able to move forward. This only happens if you're flying, so if you're on the ground you won't be able to knock back enemy, giving you the incentive to use the flying skills that are available.

One more thing, if enemy is trying to escape the battlefield (move off-screen toward the right), now it'll take the distance between you and enemy into account, so it's harder to escape battle if the distance between you and enemy is closer.

It's kinda hard to explain everything in word, so as soon as I get this whole thing programmed, I'll upload the screenshot to show you guys what I mean :P


Also I've been working more and more on the storyline, adding in major themes and conflicts, and whatnot. And so here is some overview of the background story. It might sound really confusing, but I don't know how to explain it better without giving out the major storyline  <_<
Spoiler For background story of Tale of the Lost Map:
There are two dimensions. Dimension of Knowledge, and Dimension of Life. At first, they did not know of each others' existence, but as time went on, they discovered that they had sibling dimension, and soon developed dimension travel to traverse between two dimensions. Through collaborative work, they created powerful 7 items. It was to be used for the good of both dimensions, but as generations passed, each dimension began to use it for their gain, and war erupted over the possession of these items.
This war, later known as the War of the Seven Sins, raged on, which almost wiped out the whole universe. Soon, the whereabouts of the items were lost and the war ended without a clear victor. The few mages that survived the war decided to make a dimension where they and their children would oversee both dimensions to keep them in peace. They called this new dimension Dimension of Shadow, and named the three isles within the dimension Reminiscence, Reticence, and Reverence, in order to remind themselves of the destruction of the war.
Through the secret guides of the mages of the Shadow dimension, Dimension of Knowledge and Dimension of Life forgot the existence of each other and began to repopulate.

Generations after generations passed, and it is this time that someone happened to stumble upon one of the hidden artifacts, which will disturb the peaceful world.

And it is up to you to choose how this world will end up (literally. There are, currently planned, 6 different endings based on your actions during the game)


Edit: I have a question for all of you. What I'm planning to do is make the multiplayer mode possible, battling each other over the link cable.
Would you cheat by changing the data around, e.g. making your character 9999999HP or giving yourself godly items? Do you think your friends would cheat if it was easy to do so, like change a number on the save list?

What if I added in some obscure algorithms and security checks to make sure the save list has not been tampered with? Would you go through the trouble of actually looking for the formula? Do you think adding that sort of security measure will stop most people from messing with their save list and cheating? (I say major because obviously this is BASIC program and if you're really willing and know some BASIC, it's pretty easy to alter the data and stuff)

155
TI-Nspire / Re: Roller Coaster Tycoon 2 on TI-Nspire
« on: May 06, 2012, 09:13:11 am »
WOW all that in assembly... props to RCT devs!

156
Zarmina / Re: Juju's Yet Unnamed RPG
« on: May 06, 2012, 07:35:34 am »
:o walking and changing characters!

157
TI-Nspire / Re: Roller Coaster Tycoon 2 on TI-Nspire
« on: May 06, 2012, 07:31:54 am »
Is the source code for RCT2 available? If not, and also especially if the formula for their stats are not known, it might be hard to recreate the stats for excitement, intensity, and nausea ratings, and also how to determine the roller coaster's popularity, etc.

Anyways if you guys do decide to start this project, good luck! I'm a huge fan of Roller Coaster Tycoon 2 :D

158
Yes... I've done it. This is the program that will shock the whole world. :w00t:

I've implemented the greatness of quadratic solver with the awesomeness of randInt( command!

Now one quadratic equation will give many many different answers! WOW a humongous non-linear endings for BASIC program!1  *.*

Sitting at only 97 bytes of code, and taking over 300 hours of coding and optimizing2, download this amazing program right now and share it to others! They'll thank you forever, guaranteed!3



Spoiler For Spoiler:
1it can even throw errors
2300 hours divided by 6000 minutes
3not guaranteed at all

159
Computer Usage and Setup Help / Re: Is this a good gaming computer?
« on: May 01, 2012, 04:44:14 am »
So looking at the processor, AMD FX-4100 is about equivalent to low-end Intel i5 processors. Which is pretty decent, and will run all games fine. Now the graphics card, AMD Radeon 6670 1GB, it is a little doubtful that some games now, and many games within a year or two, you won't be able to play high-graphic games on highest settings, even on your screen. At the moment this will be decent, but you should also be on a lookout for graphics card upgrade in a near future if you plan on playing more and more graphics intensive games.

160
TI Z80 / Re: Tale of the Lost Map
« on: April 29, 2012, 11:14:56 pm »
modified them so it's not exactly same skills, and changed effect slightly, but overall idea was kept. Also changed them to (S/A) as it's the stronger attack and should use up skill slot as well

161
Humour and Jokes / Re: New Omnimaga theme suggestion
« on: April 29, 2012, 10:10:47 pm »
I... don't think I can leave omnimaga open at work if it was that bright pink

162
TI Z80 / Re: Tale of the Lost Map
« on: April 29, 2012, 07:41:06 pm »
Oooh that's a good spell :D Thanks, will add into the list!

163
TI Z80 / Re: Tale of the Lost Map
« on: April 29, 2012, 07:36:16 pm »
ehh I don't think that skill would fit well in with the game :( Gold is going to be pretty rare in this game (monsters don't drop gold as loot + there are various gold sinks) so increasing the gold earning means everyone would get that skill no matter what, and if I lower the stats, no one would get it cuz it's useless skill.

164
Gaming Discussion / Re: Zerg Rush
« on: April 28, 2012, 05:01:51 am »
lol that was fun

165
Nostalgia / Re: Nostalgia - An Axe RPG
« on: April 28, 2012, 04:51:25 am »
woohooo! progress!! I can't wait for eye candies :D

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