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Messages - jsj795
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166
« on: April 28, 2012, 04:46:48 am »
At the moment, I don't really know exactly what it is going to be, but it'll most likely be just a magic skills (like let's say you say this rune word, this happens) which can practically be anything you want it to be I put it in cuz I thought I would tie in some kind of rune word system into the storyline, but it's subject to change.
167
« on: April 27, 2012, 02:04:11 am »
Here are the skills for now. If you notice, there has been some additional symbol in front of any attacks. [A] or [L] [A] stands for Area [L] stands for Line If you notice the skill called "Side-step" under martial skills, it increases the chance to evade enemy's 'line' attack. So this adds in another depth in battle system. Usually Line attacks will have longer range, but has lower chance to hit, while Area attacks will have shorter range, but has higher chance to hit. Bows/xbows/spears/daggers are kinds of weapons that will have Line attack, meanwhile Swords/Axes/Voulges are kinds of weapons that will have Area attack (since it's slashing in an arc). I'm still accepting skill ideas, it doesn't matter if that skill section already has a lot of skills. If you have ideas, tell me! These skills are not finalized at all and are subject to change due to balance issues, etc. TLM skills
Archery Skills
(P) Overdraw (Increase max range for bow class) (P) Tuned String (Increase min range for bow class) (S/A)[L] Piercing shot (Hit for 120% physical damage with 70% chance to cause Bleed) (A)[L] Arrow thrust (Melee attack, does physical damage with chance to cause Bleed, ignore min range) (S/A)[L] Aerobatic Shot (Jump back 2 spaces, shoot arrow forward while in air) (A)[L] Sniper (Max range increased to 16) (P) Bullseye (10% chance critical hit will do 3x instead of 2x) (A)[L] Knockback (Physical Attack that knocks back enemy by 1) (S/A)[A] Strafe (Shoots arrow 3 times, but unable to attack/move next turn) (A)[A] Guided Shot (Always hit enemy, does 80% physical damage) (S/A)[A] Exploding Arrow (Inflict 50% physical damage and 80% fire damage, chance to cause burn)
Psychic Skills
(S) Dimension Lock (Enemy unable to move for a turn) (S/A)[L] Desync (Inflict psychic damage, with a chance to cause Stun) (S) Insanity (Chance to cause fear or frenzy) (A)[L] Neural Shock (Inflict lightning damage with a small chance to cause shock) (S) Lift (character flies after this turn with mana drain) (P) Focused Mind (Increase all psychic damages) (A)[L] Telekinesis (Inflict physical damage and knocks back by 1 space) (S/A)[A] Mind freeze (Inflict small psychic damage with chance to cause disrupt) (A)[A] Rend (Inflict physical damage with chance to cause bleed)
Assassin Skills
(P) Fade (Increase agility) (S) Shadow walk (Disappear for one turn) (S/A)[L] Backstab (Jump to other side and do 130% physical damage in melee, ground position) (S) Tumble (Move forward or backward by 3 space) (S) Doppelganger (Increases evasion) (A)[L] Dart (Dagger does range attack with 90% physical damage) (S) Heightened Sense (Increase damage by 10%, increase accuracy by 20%, attack does Area of effect)
Soul Skills
(A)[A] Whisper (Inflict psychic damage) (A)[L] Torment (Inflict physical damage with a small chance to cause Fear) (S) Spirit Realm (Increase psychic damage with a small chance to cause delusion on oneself)
Alchemy Skills
(A)[A] Acid bomb (Inflict poison damage with chance to cause Corrosion) (P) Catalytic Hand (Decrease Mana cost of alchemy skills) (S) Fiery powder (Add fire damage to weapon for 1 turn, grants chance to cause burn on weapon attack)
Rune Skills
Elemental Skills
(A)[L] Fireball (Cast fireball in a line, inflict fire damage to enemy with chance to cause Burn) (A)[A] Spark (Cast spark around character, inflict lightning damage to enemy with chance to cause Shock) (A)[L] Ice Beam (Cast ice beam in a line, inflict ice damage to enemy with chance to cause Freeze) (A)[L] Gust (Cast gust around character, inflict wind damage to enemy with chance to push enemy away by 1 space) (S) Hail (Increase all ice damages) (S) Whirlwind (Increase all wind damages) (S) Scorch (Increase all fire damages) (S) Electric Charge (Increase all lightning damages) (S) Wind drift (character flies for 1 turn) (P) Fire mastery (Increase fire damages) (P) Ice mastery (Increase ice damages) (P) Lightning mastery (Increase lightning damages) (P) Wind mastery (Increase wind damages) (S) Wind walk (Move forward or backward by 4 space) (S/A)[A] Armageddon (Cast meteor front of 3 spaces from character. Inflict fire damage with accuracy of 70%) (S/A) [L] Lightning (Cast a line of electricity out, inflict lightning damage) (S/A) [A] Blizzard (Cast blizzard at min/max range. Inflict ice damage) (S/A) [A] Hurricane (Cast Hurricane out, inflict wind damage, the farther enemy, the weaker the damage)
Martial Skills
(S/A)[L] Throw (Pick up enemy and throw 2 spaces, dealing physical damage. Works on melee and on ground-enemy only) (S/A)[L] Running Blow (move forward 1 space, deals 120% physical damage, knocks back enemy by 1 space) (S) Dash (Move forward 3, if this overlaps with the enemy you go behind the enemy) (A)[A] Wild Punch (Melee attack with 2x critical damage with 10% loss of accuracy) (P) Discipline (Increase all physical damage done with martial skills by 10%) (A)[A] Double Slash (Inflict 55% of physical damage twice, small chance to cause bleed) (S) Side-step (Increases the chance to evade enemy's 'line' attack for a turn) (S) Taunt (Chance to cause frenzy) (S) Rage (Increases physical attack to 200% but cannot move next turn and lowers defence)
Cleric Skills
(A)[L] Smite (30% to do critical damage, physical attack) (S) Enchant (Increase stamina and all physical damage) (S) Bravery (Remove fear) (S) Prayer (Certain chance to remove physical status effect) (A)[L] Judgment Light (Inflict psychic damage) (A)[A] Plague (Inflict poison damage) (S) Repulsion (Push enemy by 2 spaces) (S/A)[A] Holy Aura (Inflict fire/ice/lightning damage, closer you are, more damage it causes) (S) Divine Intervention (30% to remove all statuses every turn after casted, but drains mana when it's on)
168
« on: April 27, 2012, 12:50:31 am »
no it's not rare, but it has the name juju in it xD
Edit: POWER OF JUJU!!
169
« on: April 26, 2012, 11:11:42 pm »
wow great! the whole compilation! although sadly I barely listen to hardcores
170
« on: April 26, 2012, 10:45:05 pm »
woah my Omnimaga user ID is 199 :O I'm old
171
« on: April 26, 2012, 08:18:53 pm »
woohoo!! 2012 PP updates!!! nice job with the HP gain. I think min( and max( are so underused even though they are super useful commands
172
« on: April 26, 2012, 08:13:42 pm »
good luck! it already seems pretty nice
173
« on: April 25, 2012, 11:19:33 pm »
yeah there is, but my rss feed is on desktop and i don't usually look at my desktop when on browser, running through each tab
174
« on: April 25, 2012, 10:22:51 pm »
Without Omnom bot showing new posts in IRC, I feel like I'm back in old days when I constantly spammed F5 on homepage to see if there are any new posts
175
« on: April 25, 2012, 10:20:10 pm »
it's fine, I'm just going to use the old version to develop and when the bug is fixed, switch to new one Also, email sent
176
« on: April 25, 2012, 10:15:46 pm »
I'll actually send you the programs via email. I just don't understand why it worked with previous TPROG and it suddenly doesn't work with new TPROG when I didn't change any code
177
« on: April 25, 2012, 10:07:34 pm »
attached the screenshot
178
« on: April 25, 2012, 09:43:55 pm »
My RAM was at 22000 bytes and the program I was trying to copy was 1730 bytes, so I don't think there was any problem there. as for Syntax error, it runs fine if I run it without using TPROG Also the very first TPROG u sent me works with my codes. The code that it gives me error is the very first time I use it, which is: This line: Asm(prgmTPROG :"Tale of the Lost Map getKey "TINIT:T1 Asm(prgmTPROG prgmT1 If Z!=4:Then "TLOOP:T1 Asm(prgmTPROG prgmT1 End "TCLEAN:T1 prgmT1
179
« on: April 25, 2012, 09:31:38 pm »
The program you sent me via email and this program doesn't match. And also, for both cases, it seems to give me various errors especially if the program I'm copying from is archived. I just got Error:Memory, which led me to the line Asm(prgmTPROG and another time I got Error:Syntax which didn't have Goto so I was guessing it was PROG, since I didn't change any code
180
« on: April 25, 2012, 09:07:29 pm »
Wow I'm so tempted to use this in my game, but then it would mean my game would be considered more as ASM/BASIC hybrid than pure BASIC but for other projects this would be immensely useful!
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