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Messages - jsj795

Pages: 1 ... 12 13 [14] 15 16 ... 76
196
News / Re: Incoming Downtime
« on: April 24, 2012, 11:22:47 pm »
ouch, so will the day's worth of post unrecoverable?

197
Site Feedback and Questions / Re: A whole bunch pf posts just vanished
« on: April 24, 2012, 08:38:03 pm »
also is omnom IRC gone?

198
Gaming Discussion / Re: Botanicula
« on: April 20, 2012, 08:53:46 am »
just paid $10 :) thanks for the info!

199
Computer Usage and Setup Help / Re: a new lappy
« on: April 19, 2012, 06:05:20 am »
It seems pretty good deal considering you're getting i5 (or i7 for additonal $115 on laptop). It helps that ubuntu is installed instead of expensive windows :) The display seems mediocre tho, at 15.6" and 720p, and so-so graphics card, but as long as you won't be doing anything graphic intensive, it'll be fine (But if you plan on possibly doing graphics stuff for programs and such, this will come as hinderance). I really love the support for 3.0 usb but the drawback is there is only total of 3 usb slots (that's including both 3.0 and 2.0) so you might have to consider buying the usb extension or something.

RAM seems to be only 4GB at base price, which is on low end nowadays, so you might want to pay a bit more for 8GB. Meanwhile, 16GB is pretty overkill since this is laptop and you won't be gaming heavily. HDD is decent, 500 GB and 7200 rpm, and you can always buy external harddrive, which I think is always better choice than large internal SATA Harddrive because if the internal harddrive fails, you won't lose all the data.

Overall, from my point of view it is a decent laptop for its price (for being new and not refurbished) and the only drawback would be graphics, which you did say that you won't need it much anyways.

Edit: Also I can't find a source for battery

200
do you think it might be because TI put in some way to disable installing lower versions of OS somehow? That would be scary

201
TI-BASIC / Re: DIM Error
« on: April 18, 2012, 12:32:12 pm »
*IMPORTANT* Mine only gives out a specific minor matrix
Here's mine, and I put in bunch of different GUI and error checks. I could make an interface to make matrix inputting is easier if you want, but easiest way is just putting in all the number into any matrix first in matrix editor, and within the program just put the matrix name when asked.
Idk if I said it right, so for example, you have a matrix, input all the matrix data into matrix [A] with matrix editor, and start program, and when it asks for MATRIX=, just press [2nd][X^-1][1] :)

Program: 368 bytes of code (I think)
Lists:none
Matrices: [A], [ B ] (if you don't care to save the original matrix you can make all [ B ] into [A] and delete the codes which have * before :
Real:A, B, I, J

Code: [Select]
:ClrHome
:Repeat A=B
:Input "MATRIX=", [A]
:dim([A]
:Ans(1->A
:dim([A]
:Ans(2->B
:If A=/=B
:Disp "ERROR.CHECK DIM.
:End
:Disp "MATRIX DIM:", dim([A]
:Repeat I>0 and I<=A
:Input "I ROW=", I
:ipart(I->I
:If I<=0 and I>A
:Disp "IMPOSSIBLE
:End
:Repeat J>0 or J<=A
:Input "J COLUMN=", J
:ipart(J->J
:If J<=0 or J>A
:Disp "IMPOSSIBLE
:End
*:[A]->[B]
:Disp "WORKING..."
:If I =/= A
:rowSwap([B],A,I->[B]
:{A-1,A->dim([B]
:For(B,I,A-2
:rowSwap([B],B,B+1->[B]
:End
:[B]transpose(little T)->[B]
:If J =/= A
:rowSwap([B],A,J->[B]
:{A-1,A-1->dim([B]
:For(B,J,A-2
:rowSwap([B],B,B+1->[B]
:End
:[B]transpose(little T)->[B]
:ClrHome
*:Disp "MATRIX", [A]
*:Pause
:Disp "MINOR MATRIX", [B]
:Pause
:Disp "DETERMINANT", det([B]

202
TI-BASIC / Re: DIM Error
« on: April 18, 2012, 10:58:46 am »
it's because the dimension of [A] and [ B ] is different, from this:


Code: [Select]

{O-1,O-1}->dim([B])


You're deceasing the dimension by 1 on both x and y, and so the calculator cannot store the value of [A] to [ B ].

I'll try to post a code when i figure out exactly what minor linear algebra thing is :P

203
TI Z80 / Re: Tale of the Lost Map
« on: April 17, 2012, 06:56:50 pm »
Yeah it is, I have over 20 notepad worth of ideas and stuff to implement + 5 excel spreadsheets for data input so far x.x
And I'm still yet not close to finishing it

204
TI Z80 / Re: Tale of the Lost Map
« on: April 17, 2012, 03:04:56 am »
oh i remember i started playing that Ultima but never got to finish x.x

and this is my solution so far to integrate both saving point+saving anywhere.

Within the towns and certain parts of the world, you have poets, who's looking for a story to tell, and asks you to tell about your adventure, thus you are embedded into the game world's "memory". And this happens for free.
And from poets or from stores, you are able to buy the journal, which requires gold and takes up inventory space, thus limits from having unlimited journals on you. When you use your journal, your past deeds are written, and you are again embedded in the "memory".

A little detail that make the game more realistic on something miniscule like saving game :)

205
TI Z80 / Re: Tale of the Lost Map
« on: April 16, 2012, 10:31:05 pm »
Hmmm that's actually a good idea. I was just thinking of not having to buy an item to save en route, but just take away certain amount of gold (and if you don't have that gold you can't save), but yours sound more effective.

206
TI Z80 / Re: Tale of the Lost Map
« on: April 16, 2012, 10:23:50 pm »
Hmmm how about this? make saving anytime cost gold or something, while saving at saving point doesn't require anything. It could provide good gold sink and discourage saving-on-the-fly meanwhile still providing a way to do it.

207
TI Z80 / Re: Tale of the Lost Map
« on: April 16, 2012, 10:17:19 pm »
Well I'll be sure to definitely put in save points right before boss battles if I do go with save point system.

but okay 1 vote to saving anytime :)

208
TI Z80 / Re: Tale of the Lost Map
« on: April 16, 2012, 10:04:48 pm »
okay while I'm at it, another question. Do you guys want the save system to work everywhere in the game or should there be save points throughout the game?

Pros of making save possible at any point:
-Allows quick save/exit if teacher comes nearby (although I guess I can add in teacher key for that, and quick resume afterwards)
-If you need to stop playing but is not near the save point.

Pros of making save only at certain save points:
-Harder difficulty in general (forces you to try not to die since it will mean you have to start over again from last save point, discouraging save/load spamming)

209
TI Z80 / Re: Tale of the Lost Map
« on: April 16, 2012, 09:56:31 pm »
I guess I'll be the first one to invent this kind of battle system then xD on calc too!

210
TI Z80 / Re: Tale of the Lost Map
« on: April 16, 2012, 09:54:00 pm »
I mean, I have my battle system pretty solid, but I was just asking if there is any game with this kind of battle system already.

And leaving the battle happens when you go out of battlefield :)

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