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Messages - jsj795

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241
TI 68K / Re: DOA
« on: January 16, 2012, 09:03:33 am »
Great! I've also realized that when coding, the planning stage is really important.

Hopefully the save problem will be fixed easily :)

242
Humour and Jokes / Re: Most interesting experience you have had
« on: January 14, 2012, 04:25:06 am »
@Jsj795:So this was purely a cosmetic procedure?

yeah my mom brought me there :P

243
TI Z80 / Re: Tale of the Lost Map
« on: January 14, 2012, 12:49:34 am »
I got back to New York! I got my calc back! I can resume working on it!! yayyyy!!! /me starts programming

244
Humour and Jokes / Re: Most interesting experience you have had
« on: January 11, 2012, 07:30:54 am »
Most interesting experience I had was when I got the double eye-lid surgery, pretty recently too.

http://en.wikipedia.org/wiki/East_Asian_blepharoplasty

And the funny thing is, I had to get the surgery done twice (once past summer and one actually few weeks ago) cuz the fold on my left eye unfolded itself during the fall :P

I found it pretty funny that my eyelid was cut but I was still able to open my eyes throughout the surgery due to administering only partial anesthesia on the eyelids :P

245
TI Z80 / Re: Tale of the Lost Map
« on: January 11, 2012, 06:15:36 am »
Just a little update, I have wrote down the overall quest story line, and I gotta say, it actually came out to be really good!!

I don't want to spoil the game, so I'll only put down a little teaser in the spoiler box

Spoiler For basic storyline:
Kiril is a 12 year old boy, the only son of Proucron family. One night, his mansion is attacked and his parents are killed, while he successfully hides in the nearby forest. When he comes back home, family steward is on the verge of dying. Before the steward breathes his last breath, he gives Kiril a map and tell him to run away and keep the map safe.

Kiril runs away to -whichever place the player decides to go to-, trying to find out who is behind the attack and what the map contains. After many years of various trainings and hardships (player can decide what kind of trainings to get, and do different side quests which will ultimately point toward the main quest), Kiril finds out that the map leads to the ruins of Aitria, a mysterious land known to contain many dangers but also heaps of treasures. And that the attackers were after those treasures.

However, as Kiril finds out more and more about the ruins of Aitria, he discovers that the ruins contain far deeper secrets that might change the whole world...

Spoiler For deeper secrets:
do you really want to know what the deeper secret is?

Spoiler For yes!:
play the game when it's released :devil:

but here's a little bit of hint. It has to do with separate dimensions and the actual reset of all lifeforms including humans(yes, it does happen, and you are unable to stop it from happening)

246
Elimination / Re: I need suggestions for 3rd 100% item in Elimination
« on: January 09, 2012, 05:41:17 am »
I like the Golden bullets idea! Scatter 3~5 of them depending on how big the level is, and they must use it in that level so that they don't accumulate the Golden bullets to use in harder levels

Edit: or how about some kind if "health extension" item? after collecting this item, your HP is full and gain additional 30% health or something and it expires after certain time has passed (also you can't heal above regular 100% HP). Or something along that line :P

Or if it's possible, an item that grants faster shooting rate for certain time.

Another idea, lots of puzzle pieces scattered across the whole game, and if you collect all of them, you unlock a secret level (and make it survival mode) (again, only if it's possible :P)

247
Gaming Discussion / Re: Starcraft II OP!
« on: January 09, 2012, 05:38:19 am »
I find most links containing a question if certain unit is OP or not and majority of them saying it isn't OP, except few that have been known to be OP, mostly marines, mules, roach, sentry (Forcefield for that matter)

248
Pokémon Purple / Re: [PP] Progress '11
« on: January 08, 2012, 09:20:58 am »
any progress on PP? :)

249
TI Z80 / Re: Tale of the Lost Map
« on: January 07, 2012, 08:16:34 am »
Here is a little bit of an eye-candy, how the maps will look like.

Hopefully people see what I'm trying to draw :P This is inside of a house fyi

The yellow highlight is where the doors are located

250
TI Z80 / Re: Tale of the Lost Map
« on: January 07, 2012, 07:51:58 am »
oh yeah like, this game is not affiliated with any religions? that's a good idea. I should put that in place like "credit/about" or when new game starts

251
TI Z80 / Re: MiniTale 83+ Port
« on: January 06, 2012, 03:12:21 am »
voted CalcTale, seems to stick in my mouth the most

252
TI Z80 / Re: Tale of the Lost Map
« on: January 06, 2012, 03:09:24 am »
yeah I would think majority of people would be okay with it, but there might be some people who are sensitive with it :P

253
TI Z80 / Re: Tale of the Lost Map
« on: January 05, 2012, 04:52:19 am »
While writing my storyline for the game, I thought it would be cool to borrow some of the Christianity's terminology and use them in the game. Well, what I'm doing is just putting some words such as Eden, or making certain group of people religious believers that the main character comes across, and integrating those into a game. But the game world itself will be largely different from actual Christian view of the world, as this world actually does not contain any specific Creator of the world, and has multiple dimensions and such (I don't want to say too much as that would be spoiling the storyline)

But yeah the thing I wanna ask is if anyone here would rather have me remove the whole aspect of religion in the game or just change that christian religion theme into some other religions that only appear in other fantasy settings or other long-extinct religions such as Greek/Roman mythology.

254
TI Z80 / Re: Tale of the Lost Map
« on: January 04, 2012, 09:11:45 am »
I'm coming back Jan. 18th :) I really do wanna finish the battle engine already x.x I mean it's mostly done but the monster's AI coding is really tricky

255
TI Z80 / Re: Tale of the Lost Map
« on: January 04, 2012, 02:34:55 am »
I didn't bring my calc to korea so I can't work on actual program right now, but I am currently working on the map data using excel :)

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