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Messages - jsj795

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271
TI Z80 / Re: Factory X
« on: November 22, 2011, 01:03:10 pm »
scored 170! :) great job builderboy haha make Factory Series more known  >:D


I hate it when I can't do anything because I got 5 boxes of same color in a row :(

272
yeah I've noticed that the other calc-related projects category has been just overflowing with a lot of axe, lua, casio, basic, asm, etc. programs that I sometimes get mixed up

273
Art / Re: Very Large (25x50) Chess Sprites
« on: November 22, 2011, 04:00:00 am »
Here's my attempt at the knight

Edit: Added my attempt at the king

274
Miscellaneous / Re: How often would you seek programming help?
« on: November 20, 2011, 01:17:16 am »
I rarely ask ppl for help, and when I do I usually do it on IRC... if there are people there to help, I get helped. otherwise I try to figure out by myself

275
TI Z80 / Re: Tale of the Lost Map
« on: November 18, 2011, 01:19:37 am »
While going through all the codes, I realized that my inventory system code was very messy. So I started fixing them, and in the end I just wrote them from the scratch... Now it is able to handle A LOT more items (increased from 99 items to 500 items), and can stack more than 99 items if the item is same (for example, before you could only have up to 99 apples. Now you can have as many apples as you want, and it will be grouped into stacks of 99 apples.)


276
Art / Re: ASCII sprite arts
« on: November 17, 2011, 10:37:32 pm »
I am pretty sure he said only one line high.

for the monsters it's one line high, for bosses, 2. I'm just gathering as much sprites as possible and choosing out of them to be in the game

277
Art / Re: ASCII sprite arts
« on: November 17, 2011, 08:54:51 pm »
(!,!)
/(;-;)\
  ;  ;

Person or something :P
that's too tall :/
(^_^)
asian XD
ummm the face itself is kinda awkward to have as a monster
I like your variation of abomonation!
Also, glad to help!
Good luck with this!
I will post any more sprites I can think of...
(\/)
(O)  - Sand/water/fire snake boss?
Hahha you know what it actually looks like? the bunny's back! the O is the tail, the (\/) are the ears. Do you see it?
but I can't really see it as sand/water/fire snake boss...

278
Art / Re: ASCII sprite arts
« on: November 17, 2011, 07:53:57 pm »
oooh I like the spider. and yeah ^o^ looks more like a bat.

ty everyone! I would never have made all these monsters on my own!

279
Art / Re: ASCII sprite arts
« on: November 17, 2011, 07:47:16 pm »
My fav is °;-;

Me too. Added in the monster list as rabies dog :)

 (**)
<(    \_

Can't tell if its enough... Zombie Thingy? IDK what to call it... xD

   (x.x)
<(**<)

calling it abomination, added as boss.

280
Art / Re: ASCII sprite arts
« on: November 17, 2011, 07:41:45 pm »
<=[ ]
/HHH\

Tank/Turret?

actually I think I can fit that somewhere in the game. It just looks too good for it to go to a waste

281
Art / Re: ASCII sprite arts
« on: November 17, 2011, 07:38:33 pm »
hmm interesting idea. I'll play around with that sprite for a bit and see what comes out of it. and you'll of course get the credit for it :)

282
Art / Re: ASCII sprite arts
« on: November 17, 2011, 07:37:10 pm »
I already have a ghost. Looks like this \O.O/
:P

283
Art / Re: ASCII sprite arts
« on: November 17, 2011, 07:35:21 pm »
<=[ ]
/HHH\

Tank/Turret?

Although very impressive, the tank/turret theme doesn't quite fit well in this game world... :(

(\
  \ - Ghost Axe!! Axe possesed by a ghost!

This would be more like a monster, not a boss, but monster can't be 2 chars tall :(

284
Art / Re: ASCII sprite arts
« on: November 17, 2011, 07:30:05 pm »
Σ°λ/\
  \n^>

What do you think of this as an early boss? Like a giant bird or something. It's 2 characters high and 5 characters long.

So if anyone has any good sprite for 2 chars high and less than 6 chars long, it might get into the game as a boss. :)

285
Art / Re: ASCII sprite arts
« on: November 17, 2011, 07:05:17 pm »
yeah it's a bit too long... hmmm
<^M^>

how about this?
<('^) - Bird?

how about ≤°>^
wait hmmm it looks better on calc...

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