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Art / Re: ASCII sprite arts
« on: November 17, 2011, 05:42:42 pm »
Edited the list on 1st page
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Art / Re: ASCII sprite arts« on: November 17, 2011, 04:48:55 pm »
yeah... i still don't see it... also I'm not trying to use a sprite that's on sideways
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Axe / Re: Multiplayer in Axe?« on: November 17, 2011, 04:47:53 pm »Except that January is one of the warmest month of the year on the south pole.Slow as... something that is slow. I loled Also note that not many people have link cables as the 2.5mm are hard to acquire sometimes but nice multiplayer games are pretty cool 289
Art / Re: ASCII sprite arts« on: November 17, 2011, 01:40:42 pm »{°V°} or {°v°} (Owl) oooh these are all nice! I have mouse already, but I'm gonna use all the others. Thanks! <'^ bat I... don't really see the bat in that... 290
TI Z80 / Re: Tale of the Lost Map« on: November 17, 2011, 01:54:57 am »
Done with the attack commands, I'll add in a very crude monster AI, and that will actually allow a little demo program that can be released for you guys to try out
Hoping to get the AI done by friday night! Edit: A little bit of eye-candy 291
Art / Re: ASCII sprite arts« on: November 16, 2011, 10:18:11 pm »*/0\=I was actually looking for a sprite for a dog or wolf or something. this will do just fine. ty! Edit: It's pretty ugly on-calc... I'm trying to modify it so it looks prettier ^ππ- how about this for 4 legged creature? and I have a lot of those snake/eel sort of stuff... 292
Computer Projects and Ideas / Re: [java] My text based RPG!« on: November 16, 2011, 09:07:36 pm »
it says I have java installed
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Computer Projects and Ideas / Re: [java] My text based RPG!« on: November 16, 2011, 09:00:44 pm »
I have java installed but it's not recognizing... idk -_-
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Computer Projects and Ideas / Re: [java] My text based RPG!« on: November 16, 2011, 08:59:04 pm »
how do i make java a recognized command...
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Computer Projects and Ideas / Re: [java] My text based RPG!« on: November 16, 2011, 08:55:08 pm »
what program does it open with? cuz in my computer .jar is associated with zip
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Computer Projects and Ideas / Re: [java] My text based RPG!« on: November 16, 2011, 08:52:33 pm »
how do you open it?
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Humour and Jokes / Re: The awkward moment when...« on: November 16, 2011, 08:01:46 pm »Well, since people keep playing games on their calcs in class* my math teacher is considering banning graphing calculators. Every time she tells someone to out away their calc, EVERYONE turns around and stares at me. HAHAHA I remember giving out calculator games to people in math class, and after a week or so, the math teacher got pissed and cleared everyone's calculator memory who was playing games. After class in private, he told me to stop giving people games. He was like, I know you can do the math we are learning now, but others can't, so they need to pay attention. So I had to stop giving people games (except few close friends, and I taught them how to archive programs and open them from MirageOS so it would be protected from ram clear if teacher caught them) 298
Art / Re: ASCII sprite arts« on: November 16, 2011, 07:56:02 pm »
yes it is. for TI-83+ family, which includes TI-83+SE, TI-84+, TI-84+SE.
I'm not sure if there will be enough memory for TI-83+ to fit in everything... Also speed can be a bit of issue, although I'll try my best to make it possible to play on 83+ 299
Art / Re: ASCII sprite arts« on: November 16, 2011, 07:48:17 pm »
So imagine the monster sprite in that <)~ spot. That's the actual battle HUD so vertical monster wouldn't be feasible, except may be some bosses who might be 2 lines tall...
Also shows why you can't have too long of a monster because they actually move back and forth (hence the stamina and distance) 300
Art / Re: ASCII sprite arts« on: November 16, 2011, 07:42:13 pm »
It can't be vertical, and it also shouldn't look like it's standing sideways, as it will be kinda weird...
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