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Messages - jsj795

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31
TI Z80 / Re: [Contest] TI Siege
« on: June 11, 2012, 02:42:08 am »
Made my main menu screen, with vertical text sprites :)

Sits at just under 800 bytes, I'm sure I can optimize it even more by changing some of the characters, but eh, nbd :P



Only drawback to this is that any MP OSes would need to run a small asm program (specifically asm program with this hex: FDCB058EC9)
because of the flag that deletes the bottom row in the text routine.

Next up is making AI, and this should be complete :D (but then AI will take a while to make... so hopefully I'll be finished before due date x.x)

After the contest, I'll probably implement 2 player mode, either via link cable with asm program help or 2 player on 1 calc mode :)

Edit: So far, the code takes up 10348 bytes, that's without any AI or implementing win condition. Win condition should be easy, but hopefully AI fits in another 10k bytes x.x

32
TI Z80 / Re: Tokens
« on: June 08, 2012, 12:18:34 am »
what I write was the pop up error. And I'll try the new version and let you know.

Edit: Okay, the groupings actually work like they're supposed to, but I still get an error when I write a backslash (I can ignore it, but still)

This happens when I write the backslash at line 10


33
TI Z80 / Re: [Contest] Embers:Phoenix
« on: June 08, 2012, 12:17:43 am »
wowww looks really good! How long do you think the game play time is going to be?

34
TI Z80 / Re: Tokens
« on: June 07, 2012, 06:07:15 pm »
Yes I deleted the whole folder and extracted it. I'm heading to work now so I can provide u with more detail soon

Edit: Okay this is the message I get.

Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

startIndex cannot be larger than length of string. Parameter name: startIndex.

Spoiler For detail:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: startIndex cannot be larger than length of string.
Parameter name: startIndex
   at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
   at System.String.Substring(Int32 startIndex)
   at TokenIDE.Prog8xEditWindow.UpdateHighlight(List`1 tokens, Range range)
   at TokenIDE.Prog8xEditWindow.ProgramText_TextChanged(Object sender, TextChangedEventArgs e)
   at FastColoredTextBoxNS.FastColoredTextBox.timer2_Tick(Object sender, EventArgs e)
   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17379 built by: FXBETAREL
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
TokenIDE
    Assembly Version: 0.10.0.0
    Win32 Version: 0.10.0.0
    CodeBase: file:///C:/Users/Student/Downloads/Calculator/TokenIDE/TokenIDE.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17379 built by: FXBETAREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17379 built by: FXBETAREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17379 built by: FXBETAREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17379 built by: FXBETAREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Merthsoft.Tokens
    Assembly Version: 0.9.4540.36597
    Win32 Version: 0.9.0.0
    CodeBase: file:///C:/Users/Student/Downloads/Calculator/TokenIDE/Merthsoft.Tokens.DLL
----------------------------------------
Merthsoft.Extensions
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Student/Downloads/Calculator/TokenIDE/Merthsoft.Extensions.DLL
----------------------------------------
Merthsoft.CalcData
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Student/Downloads/Calculator/TokenIDE/Merthsoft.CalcData.DLL
----------------------------------------
FastColoredTextBox
    Assembly Version: 2.8.1.0
    Win32 Version: 2.8.1.0
    CodeBase: file:///C:/Users/Student/Downloads/Calculator/TokenIDE/FastColoredTextBox.DLL
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17379 built by: FXBETAREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

this happens when I type in backslash anywhere in TokenIDE (including within the string).

I don't know if you update your version number, but it's 0.10.0.0, and I have icons next to all Hex Sprite Editor, DSC Gui Designer, and Image Editor.

35
TI Z80 / Re: Tokens
« on: June 07, 2012, 10:24:27 am »
i do have the icons, that's why I was confused. I was typing:

Text(9,16,sub(" \|>=>|>Sigma\|<=<<|3",F,1

Whenever I type that backslash, it throws me unhandled exception, I'll post up exactly what it says tmmr, but yeah.
Even if I ignore it by pressing Continue, the groups are wrong. What I want it to be is:
|, >=, >, |>, Sigma, |, <=, <, <|, 3
but I'm getting:
\, |>, =, >, |>, Sigma, \, |, <=, <, <|, 3

Notice the backslashes in there, and also that |> instead of >= in the 2nd one.

36
TI Z80 / Re: Tokens
« on: June 07, 2012, 10:05:26 am »
backslash still doesn't work well even after the update. It still throws me unhandled exception, and also \|>= gives me \,|>,= not |, >=.
I think you have to do \|>\=.

when i write backslash, it automatically gives me error.

37
TI Z80 / Re: [Contest] TI Siege
« on: June 07, 2012, 02:30:23 am »
Alright, new update!
Now the unit movement, attacks, damage calculations, they all work, and also ending a turn works!



If you see it to the end, you'll see that the archer changes from archer to infantry when it makes a successful attack. It's already fixed, but I was too lazy to make another screenshot :P

Stuff I need to do now:
-Main menu with the ability to load the game
-Saving the game
-Checking the bases' HP and telling the player if he won or lost
-Most importantly, AI

First 3 should be really easy, I'm just afraid of how I'm going to do AI. It'll be a major PITA for a decent AI (since this is very much like chess or advance war). Hopefully I can make one that's decent without being too slow...

38
TI Z80 / Re: Tokens
« on: June 07, 2012, 12:45:19 am »
backslash still doesn't work well even after the update. It still throws me unhandled exception, and also \|>= gives me \,|>,= not |, >=.

39
TI Z80 / Re: [Contest] Embers:Phoenix
« on: June 05, 2012, 11:28:13 pm »
As far as the item menu goes I think either is fine. Your current setup looks good to me, and it's really a matter of preference. If you have time later and decide you want to change it then do so. If it works and is function for now leave it as it is. Focus on getting a complete working product first. :)

yeah if it works, get other things done first, and then if you still have time and want to change it, do it then :)
Current setup looks pretty good, so it's not a big deal imo

40
TI-BASIC / Re: [Contest] unnamed run for ya life!
« on: June 05, 2012, 12:24:24 pm »
phew! I'm glad you found your backup! I always back up multiple places, one on email, one on flashdrive, and one on computer :P

41
TI Z80 / Re: [Contest] TI Siege
« on: June 05, 2012, 08:44:27 am »
yeah it's mostly about balancing, which is quite hard at this stage.

42
TI Z80 / Re: [Contest] TI Siege
« on: June 05, 2012, 06:29:32 am »
Triple post with big update:



Unit-making is ready, with improved HUD.
Next up is actual unit movements and attacks.

43
That's cool, although I wonder when that will happen. They said it would not be immediately after the expansion release.

That makes me wonder: Was the original SC region-locked early on or was it just one single server?

hmmm, i'm inclined to say it was region-locked, mostly because they already had experience with battle.net system in diablo 1, but I'm not 100% sure.

44
Yeah I haven't finished the campaing yet. I tend to prefer standard multiplayer games than missions, although I would still like to finish the campaing, even if on medium.

That reminds me, I wonder if Heart of the Swarm will end region locks for custom games? I heard it might. I also heard about clan support, which might be cool for creating an Omni group. But I'm particularly interested in the region lock removal if that happens, since I would finally be able to play with more people here on the forums.

yes there will be region lock removal. It'll be like sc1 or diablo 2, where you choose which server to log in at the log in screen.

45
TI Z80 / Re: [Contest] TI Siege
« on: June 04, 2012, 09:55:22 pm »
Alright! Here is a promised eye candy :)



I still have some things to straighten out, like actually being able to select the units to move/attack, make new units, few changes to the HUD to make it better, etc.

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