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Messages - jsj795

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301
Art / Re: ASCII sprite arts
« on: November 16, 2011, 07:33:56 pm »
idk about that, hellninjas... :/ the face would be too unrealistic to appear

and mrmprog, changed it to Ooo_ and made it worm, but gave u credit.


In general, people whose sprites that I used/modified/got idea from, will appear in credit as:

Sprite art helps
name
name
name
name

Like that

302
Art / Re: ASCII sprite arts
« on: November 16, 2011, 07:25:51 pm »
oh.. haha yeah I changed it to (\°°/) because ^^ looked too friendly(?) for it to be a monster... but credit is given :)

><==='>
eel?

it's too long, but I guess <'==>< can work. I don't want monster to be over 6 characters long, that's why.

Oh also forgot to add, I would prefer if it faced left-side

303
Art / Re: ASCII sprite arts
« on: November 16, 2011, 07:21:41 pm »

304
Art / ASCII sprite arts
« on: November 16, 2011, 07:11:49 pm »
So I'm looking for some monster sprites with ASCII art, that fits in 1 line and 1~6 characters long.
Preferably, they should face left-side, like rat, or front view like spider

It will be going into my game Tale of the Lost Game :) Credits will be given within the game

What I have so far (some of them look better/worse on calc):
Snail   ί@_
Rat   <:3)~
Spider   /^8^\
Worm   Ooo_
Butterfly   )Ϊ(
Bunny   β
Rabies Dog   °;-;
Owl   {°v°}
Centipede   >:8888
Scorpion   ΣXX--4
Bat   ^o^
Wolf   ^ππ-
Ghost   \O.O/
Cannon   .=O&
Cyclic Robot   <\+/>
Stinger Fish   <°)><
Crab   (\°°/)
Eel   <'==><
Crocodile   Σ:88Z
Fallen Angel   ^X^
Spirit   *
Pixie   ρ
Gargoyle   ^V^

Bosses

Giant Bird   Σ°λ/\
                 \n^>
Abomination      (x.x)
                    <(**<)
Rampage Tank      <=[°]
                         /HHH\

305
TI Z80 / Re: Elmgon
« on: November 15, 2011, 10:08:09 am »
good luck ztrumpet! battle engine, the hardest engine to make ever... I've also gotten out of dormancy and started working on the battle engine too and it's taking forever to make them do stuff I want it to do

306
TI Z80 / Re: Tale of the Lost Map
« on: November 15, 2011, 09:32:40 am »
yes it has been a while... x.x

and to compensate, i've put up a new screenshot of battle engine i've worked on. The screenshot doesn't show everything i did so far tho, such as flying. The damages done are made up numbers cuz I haven't worked on all the stats yet. Next up is getting AI to work sorta, and then adding in skills and items :)

Edit: btw which door looks better do you think? the tall door with DD or a shorter door with B?

Or any other suggestions for the door? I was also thinking about making A be the door.

307
Miscellaneous / Re: Cool German vehicle -- Fighter jet, car, or motorcycle?
« on: November 14, 2011, 10:31:38 pm »
I have a driver's license! but i don't have money to buy a car :(

308
Miscellaneous / Re: What software do you use to program?
« on: November 14, 2011, 10:15:08 pm »
does the microsoft word, excel, and regular notepad count as software tools? I use them along with sourcecoder for ease of view and data and stuff, but I program on calc

309
TI Z80 / Re: Tale of the Lost Map
« on: November 14, 2011, 07:49:33 pm »
I rebooted this dormant project, and I started working on the battle engine (finally, phew!)
I'm going to try to upload a screenshot within 2~3 days or so, I already have basic attack command almost done  :w00t:

After the battle engine, I need to make an equipment engine and I think that will be the last major engine I have to make. Others will mostly be punching in data such as making maps, dialogues, and events.

310
Official Contest / Re: Omni SC2 tournament I: Trial run!
« on: November 13, 2011, 02:31:12 pm »
yeah i don't have him yet :/

311
TI Z80 / Guildmaster
« on: November 12, 2011, 01:37:56 am »
This is a relatively small game that I had in mind to get back into programming. It will be coded in TI-Basic, and I'm not sure about graphics, I think I'm going to draw the maps while the game is loading, and save it to pic files and recall them within game, and delete them when you quit to save up space.

Anyways this game is basically going to be a simulation game where you are a guild master, trying to grow your guild.
You go around the city getting requests from people, and you assign heroes to do the task, and if they succeed, the heroes get the xp and you get the rewards money from the requestees. With the money, you advertise your guild to raise your guild ratings, which means better paying requests and more heroes applying to work for your guild. Buy the equipments and items for your heroes, train them, and send them to adventures. If you send low level heroes into hard adventures, they might die so you must send a higher level hero.

The final goal is that there is an attack on the city by the demons. You must use your heroes in your guild to protect the city and defeat the demons.

What do you guys think?

312
Miscellaneous / Re: What Would You do if You Lost Your Calc?
« on: November 10, 2011, 10:56:05 pm »
RAGE QUIT ON LIFE!!

lol jk but i actually think i lost my ti-89 titanium D: it's either 14 hours away from where i am (i'm in new york, i think i left it in korea this past summer) or it's within few feet (it might be somewhere in my room piled under random stuff)

313
Gaming Discussion / Re: RCT3 Omnimaga World
« on: November 10, 2011, 04:25:37 pm »
oooh i should make an omnimaga themed park in RCT 1 or 2. I have the 3rd one but I never really got far into it :P

314
TI Z80 / Re: Midnight
« on: November 10, 2011, 04:21:21 pm »
woohoo! very nice ztrumpet :) can't wait

315
TI Z80 / Re: Absolute Madness
« on: November 10, 2011, 02:33:02 am »
woah, it looks really nice! I especially love the menu o.o do you use any pic files?

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