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Official Contest / Re: Omni SC2 tournament I: Trial run!
« on: November 10, 2011, 01:59:44 am »
mine is DarkNeRaZim and my character code is 232.
D, N, R, Z are capitalized
D, N, R, Z are capitalized
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 316
Official Contest / Re: Omni SC2 tournament I: Trial run!« on: November 10, 2011, 01:59:44 am »
mine is DarkNeRaZim and my character code is 232.
D, N, R, Z are capitalized 317
Gaming Discussion / Re: Omnimaga Starcraft tournament« on: October 23, 2011, 02:03:15 am »
it's really annoying to go against terran who gets mass hellions and harass while tanking up in their base and getting thors out
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Gaming Discussion / Re: Omnimaga Starcraft tournament« on: October 23, 2011, 01:52:14 am »
So DJ's idea is roundrobin(?) way, where everyone faces. In builderboy's, it's bracket style.
If there are less than 6 people, DJ's idea is better, while if there are more than 6 ppl, Builderboy's method is better because of sheer amount players would have to play against everyone. And I would join! I'm on sc2 almost everyday haha 319
Gaming Discussion / Re: New Heart of the Swarm Multiplayer Units« on: October 23, 2011, 01:48:06 am »
woah really? that... shouldn't happen may be he hax hahaa
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Gaming Discussion / Re: New Heart of the Swarm Multiplayer Units« on: October 23, 2011, 01:43:16 am »I thought thors were already powerful enough like they are? I just played a 3v3 earlier and someone went mass thors. The only way I could ever defeat them was mass lings and banes. Mutas, roaches and hydras seems to get obliterated fast. I didn't try infestors, though. However I think the thor was already too slow to begin with. against mass thors, you want to get mass roaches (upgraded of course) and then when they start massing tanks to get rid of your roaches, you get mutas/brood lords. 321
TI Z80 / Re: the Tale of Lost Map« on: August 16, 2011, 02:57:52 am »
Phew! finally done with naming all the equipments, and partially drawing all of their sprites. Now need to finish all drawing all the sprites.
after that i'm gonna work on implementing the attack command and basic AI in the battle system 322
Pokémon Purple / Re: [PP] Progress '11« on: July 25, 2011, 01:36:03 am »
Hmmm that's weird, if it even ignores Pause... Good luck! hopefully you figure out why it's happening soon
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General Discussion / Re: United States of Pop« on: July 24, 2011, 01:53:20 pm »
wow really nice!! thanks for sharing
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Nostalgia / Re: Nostalgia - An Axe RPG« on: July 24, 2011, 12:10:04 am »
How will you choose the menu selection? It seems like there's not enough space for the cursor
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Other Calculators / Re: Your Dream Calc RPG« on: July 23, 2011, 11:13:04 pm »12. Game Progression. I think players shouldn't be grinding for hours before progressing to the next boss. There should be just enough grinding so that the game isn't too easy and quick, but not too much that it will make the players get tired. 13. Skills. I think when there's a skill that just triumphs all the other skills and you end up using one skill over and over again no matter the enemy, it just makes the game a boring routine. Add in variety of skills, give few enemies immunity, and make players think while in battle! 14. Graphics. Now it doesn't have to be 4-grayscale, Escheron-beauty. I just think that many of RPGs that claim to be graphical on ticalc.org are actually menu-based with a picture on a title screen. 15. Speed. Again, it doesn't have to be ASM speed. I would like to be able to move about without having to wait for a whole minute to move one tile or whole 10 minutes for the map to load. 326
Humour and Jokes / Re: Rick Rolls« on: July 23, 2011, 12:26:24 pm »The worst (or possibly the best?) office ever 327
Pokémon Purple / Re: [PP] Progress '11« on: July 23, 2011, 03:40:29 am »
yeah it's always good to see if one item works before adding all the others
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IMO the control could be a bit better. I think instead of making keys around XT0n to shoot paint, it would be better to change it to numpad, because it's near +/- and enter.
And plus, the character seems to be a bit 'too' responsive, as it took really tiny press for the character to move/slide far. Otherwise, I'm really really loving the game Great job on it!!! I can't wait for more levels to be released *hint hint* 329
News / Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts« on: July 16, 2011, 09:46:11 am »Stick Ninja or AXLE...Yeah same here, I would've voted for Tag or Cube Droid except they were pretty hard for me 330
News / Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts« on: July 16, 2011, 09:42:30 am »
all of the entries were very nice!! I'm still deciding on which entry to vote on... hmmm...
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