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Messages - jsj795

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346
Miscellaneous / Re: Darwinian Theory of Ideology
« on: May 10, 2011, 04:33:12 pm »
I think the keyword is 'Potential,' and also 'if the idea was accepted without question'.

347
TI Z80 / Re: Midnight
« on: May 09, 2011, 07:02:08 pm »
800 bytes :O that's amazing! great job again, I can't wait to play this

348
TI Z80 / Re: Midnight
« on: May 09, 2011, 05:18:26 pm »
how are enemy movement coded? randomized? does it follow certain pattern?

349
TI Z80 / Re: Midnight
« on: May 09, 2011, 04:52:56 pm »
Another freaking awesome game ztrumpet!! Is there some kind of puzzle involved in this game, or will it be more towards fighting the bosses?
It'll be some of each. :)

I also noticed killing one of the enemies was really hard, so how many bullets would we have to hit on bosses, 50? :P
I don't know, but if you notice, the enemy's HP is in the bottom corner. :)
Note that the enemies so far are just for testing. ;)

oh so that enemy is for testing? Does that mean there will be multiple enemies per room?

350
Other Calculators / Re: Runner
« on: May 09, 2011, 04:40:27 pm »
Nice! It looks really great :D

The menu reminds me of Pyoro :P

351
TI Z80 / Re: the Tale of Lost Map
« on: May 09, 2011, 04:33:19 pm »


I'm 21 pages late O.O I'd like to say this looks cool, but then again all basic graphical stuff looks great to me as I can't do it :P

LOL this game has gone like million times of rewrites, that this screen shot has been obsolete for a long time :P

352
TI Z80 / Re: the Tale of Lost Map
« on: May 08, 2011, 09:46:48 pm »
I've attached the screenshot of the progress so far (without the battle)

Also attached is the programs so far, excluding the battle engine. Press 2nd to jump and select choice in menu, alpha to get to menu and cancel in menu. Pressing "up" will trigger events, and pressing down when you're stepping on the table or chair will bring you down.

The main reason I posted this demo is because I'm curious how feasible it is in TI-83BE. Will someone with 8mHz test this out and tell me if it's playable on it? Considering that it seems just about right speed on 15mHz I think it would be unenjoyable in 83BE :(

353
TI Z80 / Re: the Tale of Lost Map
« on: May 08, 2011, 08:49:26 pm »
The classes that I have come up with so far. Note that not all of them are going to be in the game, some might be removed, some other might be added.
Also, if you have a good idea on what kind of class you would like to see, please share :D


-The Pahlavis
Tahlavis are part of the magi, who devote their lives to the readings of sun, moon, and the stars, and are able to

manipulate the foretellings of those stars.

-The Khiamians
They are known for their use of bows, their invention, and also they have the power to tame the wild beasts.

-The Varangians
Known for their piracy and mercenary activities, they excel in many different kinds of weapons.

-Flamen (Flamines)
There are 12 gods, and each believer devotes his/her life to one of the 12 gods. The gods grant them power depending

on the amount of faith he or she has in them. You cannot serve more than 1 god.

-Shamans
They are the masters of life and death, and can manipulate the ghosts.

-Cleilims
They excel in potion makings and the transformation of materials to their will. Alchemists in essence.

-Vali
A secret organization known for their assassination skills.

-Taranis
Thunder-related mage clan

-Belenus
Fire-related mage clan

-Aeolus
Wind-related mage clan

354
TI Z80 / Re: Midnight
« on: May 08, 2011, 06:44:44 pm »
Awesome, I still don't get it how you make this things in Basic.

Whenever I see quotes like this, I kind of feel sad that new generations growing with Axe don't know much about the BASIC programming and the speed it can achieve if programmed correctly :(


Back on topic tho

Another freaking awesome game ztrumpet!! Is there some kind of puzzle involved in this game, or will it be more towards fighting the bosses?

355
Humour and Jokes / Re: What pokemon are you?
« on: May 08, 2011, 05:33:51 pm »
I press randomize choices, then press What pokemon Am I?. Repeat :P

356
Humour and Jokes / Re: What pokemon are you?
« on: May 08, 2011, 10:29:26 am »
more:









357
Miscellaneous / Re: What is your avatar?
« on: May 07, 2011, 01:46:05 am »
Mine is from the anime series Evangelion :D

358
TI Z80 / Re: the Tale of Lost Map
« on: May 06, 2011, 01:03:17 am »
a little bit of update:
I've finished coding the basic outline of the battle code, but realized I can't continue working on it without implementing any stats and such. While getting all the stats down, I also started working on different "classes" (?).

So for the stats, when Kiril (the main character) levels up you will have certain points that you can spend them on 3 attributes, which is Strength, Dexterity, and Intelligence. Each attributes give different stats, for example putting a point into Strength will give Kiril more life, damage, armor, and stamina. The idea is similar to Diablo system if you ever played it.

As for the classes, you do not start with a certain class. You choose what "class" you want to be throughout the game. For example, if you choose to train with The Tahlavis - a clan of magi devoted to the readings of sun, moon, and the stars, and have the ability to manipulate the foretellings of the stars - you will be able to learn their skills.

However, training in one class does not stop you from training in different classes. The only catch is that there is limited amount of skill points that you can spend, so if you choose to train in many multiple classes you may never learn the high-level skill of a certain class. One single character will NOT be able to learn all the skills. Rather, your character will only learn a fraction of all the skills available in the game, and this will allow you to play the game over again, but you might choose different skills to beat the game.

I'm hoping to finish all the different classes tonight and finish working on the stats so I can finally finish this battle engine!

359
News / Factory Series release
« on: March 30, 2011, 08:40:36 pm »
After a year of wait, the Factory Series have finally been released! This packages combines Factory by Builderboy, Factory Theta by ztrumpet, and Factory X by jsj795 in a single program. The last author is the one who packaged the games together.

You start with only Factory unlocked, and once you reach high enough score in survival mode you will unlock Factory Theta, and eventually Factory X.

Here is a screenshot of Factory:


And here are two more, which we link to since they are huge:
-Factory Theta
-Factory X

The games, which features great puzzles, challenge and fast speed by BASIC standards can be downloaded here!

Here are the discussion topic as well as the three original ones.

360
TI Z80 / Re: Factory Series
« on: March 30, 2011, 07:48:13 pm »
Great job, Builder, and especially Jsj. :D  In my option, the first and third ones are the best. :)  Thanks for updating this. ;D

haha don't be modest ztrumpet! 2nd one is awesome too!
And yeah it's been sitting in my calc forever, I just changed the scores required to unlock and some other minor stuff :P

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