Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jsj795

Pages: 1 ... 23 24 [25] 26 27 ... 76
361
TI Z80 / Factory Series
« on: March 30, 2011, 08:27:31 am »
Okay, I'm finally releasing the Factory Series. This combines Factory by Builderboy, Factory Theta by ztrumpet, and Factory X by me in a single program.

You start with only Factory unlocked, and once you reach high enough score in survival mode you will unlock Factory Theta, and eventually Factory X.

Controls:
Factory: 2nd to release box
Factory Theta: 2nd to rotate boxes
Factory X: 2nd to grab box and release box, Alpha to put the box on the side

I'm kinda lazy/busy right now to make a screenshot, I'll do it later :P

Here's the screenshot:
Factory:

Factory Theta:

Factory X:



Things I want to implement:
Achievements
Linked gameplay with other people

362
Gaming Discussion / Re: SCII out!
« on: March 30, 2011, 03:55:32 am »
LOL I have to start playing SC2 again. Haven't been on for over 3 weeks I believe. Trying to get into masters again is gonna be a pain :(

363
S.A.D. (Seek and Destroy) / Re: Calsiah: My New Correlation Project
« on: March 29, 2011, 03:26:42 pm »
Sounds very nice, I like it!
btw umm does that mean tosonians will have 1 of each pieces, humans 2, and ptaloids 4? that would be a lot of ptaloids pieces on the board :O 8*4=32 pieces for ptaloids

364
Pokémon Purple / Re: [PP] Progress '11
« on: March 29, 2011, 09:14:15 am »
lol yeah we already have enough asm pokemons. The coolest thing about Pokemon Purple is that it uses BASIC to the greatest extent possible :D

365
Pokémon Purple / Re: [PP] Progress '11
« on: March 29, 2011, 08:50:02 am »
ahh yeah drawing the pokemon in addition to the NPC might've been a bit too slow. Will there be attack animations? or is that too graphic-heavy for BASIC to handle quickly? Since pokemons are drawn in asm I think slight movement when pokemon attacks wouldn't be too hard to implement.

and it seems that ditto is a bit high up, position-wise? wouldn't it be better to lower the y-value a bit? lol now i'm kinda asking too much

366
S.A.D. (Seek and Destroy) / Re: Calsiah: My New Correlation Project
« on: March 29, 2011, 01:21:00 am »
I love the concept! Looks very promising, and I hope you finish this one >.<

Question, since there is a wall and everything, will there possibly be multiple maps?

Edit: oh and about the balancing, I meant that may be some pieces from ptaloids can seemingly be more overpowered than say human pieces and so it's harder for human player to beat a ptaloid player. The only reason why chess and the like is "fair" is that both opponents have exactly same pieces. In this game, you start with different pieces with different strategy, so some race might favor over other race.

367
Pokémon Purple / Re: [PP] Progress '11
« on: March 28, 2011, 11:53:13 pm »
nice update!! awesome as always (y)

I hope the fighting moves fit into the box tho. I always had trouble fitting too many words on a calculator screen :(

btw the drawing of the trainers seem to be a lot slower than the pokemon drawing. Are you using different methods to display them?

368
Graviter / Re: Graviter - Axe
« on: March 28, 2011, 11:36:39 pm »
I agree with DJ, just make sure to give proper credit to builderboy for the inspiration in the readme or something.

and hopefully you can figure out the algorithm soon! Good luck!

369
S.A.D. (Seek and Destroy) / Re: Calsiah: My New Correlation Project
« on: March 27, 2011, 09:26:42 pm »
If different races have different moves, how will they affect the balancing? Well, you would have to finish the game first to worry much about balancing ;) Good luck on it!

370
Miscellaneous / Re: Post Your Cave
« on: March 27, 2011, 04:39:55 pm »
I dorm so I don't have my own cave :(
I have my corner in a shared cave essentially lol

371
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: March 10, 2011, 03:08:44 pm »
Woah, I love the song, JC!!! Sounds epic!
It goes really nicely with the theme Dream :) keep up the good work!

And Tsukasa, I really like the title screen a lot!

372
Graviter / Re: Graviter - Axe
« on: March 09, 2011, 11:56:03 am »
Very very good application !
But what a pitty that we can't jump when the feet are at the top !

you can jump by pressing down

373
UberGraphX / Re: Project Paradise - Ubercalculator
« on: March 08, 2011, 04:30:52 am »
I will actually fund this project, probably $200 one :) Once I get paid that is :P which is prolly at the end of March

374
Gaming Discussion / Re: Steel Series Contest!
« on: March 08, 2011, 12:09:05 am »
yeah i understand. i'm not forcing anyone, just thought i would share :)

375
Gaming Discussion / Re: Steel Series Contest!
« on: March 08, 2011, 12:02:44 am »
well, I heard this from my SC2 clan :P and yeahhh they don't have SC2 keyboard, so i got the SHIFT i believe where you can switch the skin of the keyboard to SC2 one

Pages: 1 ... 23 24 [25] 26 27 ... 76