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Messages - jsj795
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376
« on: March 06, 2011, 05:59:24 pm »
Tale of the Lost Map - This was dormant for over half a year at least, back to coding it. Hnefatafl - I was having some trouble with the AI, when TLM gets finished I might look into it again. Factory Series - It's almost done, just needed few tweaks with variable changes, etc. But too lazy atm to do so
377
« on: March 06, 2011, 05:29:45 am »
How about having an option for the user to choose between two?
378
« on: March 05, 2011, 08:00:10 pm »
woah, he had 225 respect at one point? when?
i think qwerty meant squidgetx's respect
379
« on: March 05, 2011, 07:59:16 pm »
i found level 1 harder tnan level 2. level 1 required a lot of fine turnings level 3 is really fast paced, so i like it!! I play level 3 over and over again and it gets my adrenaline pumping
380
« on: March 05, 2011, 05:41:26 pm »
I think I found a bug. Attached is the screenshot.
381
« on: March 05, 2011, 03:20:01 pm »
SteelSeries is throwing a contest for people to have a chance to win some of their products like their keyboards, mice, mousepads, etc. All you have to do is sign up for the contest and tell them what you want if you win. http://steelseries.com/10?code=ScJgbP91 <-- Link to the contest. Seems really nice deal especially for people playing Starcraft, WoW, or any PC gaming in general
382
« on: March 05, 2011, 02:47:23 pm »
hahahah yeah i should recommend them. Right now all of them are in Tetris-craze, because of Facebook Tetris Attack thingy and added your equation to my mathematics
383
« on: March 05, 2011, 04:20:10 am »
OOOOHHHH guess what, I didn't know 2nd can pick up the box LOL no wonder i couldn't solve level 2 heheh i beat all of them, including level 3, on wabbit's 100% speed
384
« on: March 05, 2011, 04:05:52 am »
Are the prices according to the batch assembly or one by one assembly?
385
« on: March 04, 2011, 08:35:45 pm »
Are... those levels even possible to win? The first one, I actually did win after gazillion tries, and the second one, I had no idea what to do, and the third one, I always die on the second row Otherwise, the overall gameplay seems really really good I would love to play in a bit easier level LOL
386
« on: March 04, 2011, 07:13:36 pm »
Tale of the Lost Map... I was looking for a cool name for an RPG and came up with this idea. I kinda went backward, cuz I planned my storyline around the title, not make a title after I made my storyline.
387
« on: March 04, 2011, 07:02:02 pm »
I don't know how to fix the key response problem while the attack is being preformed, since it has to redraw the grid every frame. And I know I can't fix it by triggering the attack while the block is falling, since that defeats the point.
I meant the attack happens while the block is falling... And while I'm trying to rotate my block, the attack happens and the key response gets slow/unresponsive, and in one instance a block that's falling got "stuck" to other blocks because of the attack So I was suggesting may be when there is attack, it should be right before the new block begins to fall, and give a slight pause for the calculator to redraw the grids. ugh idk if I explained well enough. May be I'll try to make a diagram of what I mean on paint or something
388
« on: March 04, 2011, 10:42:43 am »
Hmmm I just read this post and it looks pretty nice! Although it's kind of sad that since I graduated High School not many people seem to be willing to play any calculator games, because they are not forced to stay in class and plus they usually go on their laptops. So I wouldn't be able to play with others =/ I hope when this project gets finished, someone can make CalcNet support so I can play online! jsj795 dreams for a bit Edit: After playing with it for a bit with wabbitemu, I really like the Time Attack, because I haven't seen that feature in any other calc tetris that I know of. Few things that I didn't like about it tho was that the key response would often get slow/non-responsive while the attack is being performed. I think it would be a lot better if time attack happens after the player drops his block and before the new block comes down, so the overall play won't be affected.
389
« on: March 04, 2011, 02:45:18 am »
No I used 2.43 OS. And when I did compare the older version and the newer version, there doesn't seem to be much difference
390
« on: March 04, 2011, 02:39:56 am »
This is actually 84+SE ROM... May be it's the newer version that got slower? I never tried the older versions. May be I should compare them
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