Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jsj795

Pages: 1 ... 24 25 [26] 27 28 ... 76
376
Miscellaneous / Re: How many incomplete projects?
« on: March 06, 2011, 05:59:24 pm »
Tale of the Lost Map - This was dormant for over half a year at least, back to coding it.
Hnefatafl - I was having some trouble with the AI, when TLM gets finished I might look into it again.
Factory Series - It's almost done, just needed few tweaks with variable changes, etc. But too lazy atm to do so :P

377
News / Re: AxePaint released
« on: March 06, 2011, 05:29:45 am »
How about having an option for the user to choose between two?

378
News / Re: leafiness0 releases Graviter Demo
« on: March 05, 2011, 08:00:10 pm »
woah, he had 225 respect at one point?  when?  :o  O.O

i think qwerty meant squidgetx's respect

379
Graviter / Re: Graviter - Axe
« on: March 05, 2011, 07:59:16 pm »
i found level 1 harder tnan level 2. level 1 required a lot of fine turnings :)

level 3 is really fast paced, so i like it!! I play level 3 over and over again and it gets my adrenaline pumping

380
Graviter / Re: Graviter - Axe
« on: March 05, 2011, 05:41:26 pm »
I think I found a bug. Attached is the screenshot.

381
Gaming Discussion / Steel Series Contest!
« on: March 05, 2011, 03:20:01 pm »
SteelSeries is throwing a contest for people to have a chance to win some of their products like their keyboards, mice, mousepads, etc.

All you have to do is sign up for the contest and tell them what you want if you win.

http://steelseries.com/10?code=ScJgbP91 <-- Link to the contest.

Seems really nice deal especially for people playing Starcraft, WoW, or any PC gaming in general :D

382
TI Z80 / Re: Eitrix for TI-84 Plus
« on: March 05, 2011, 02:47:23 pm »
hahahah yeah i should recommend them. Right now all of them are in Tetris-craze, because of Facebook Tetris Attack thingy :)

and added your equation to my mathematics

383
Graviter / Re: Graviter - Axe
« on: March 05, 2011, 04:20:10 am »
OOOOHHHH guess what, I didn't know 2nd can pick up the box LOL no wonder i couldn't solve level 2 :)

heheh i beat all of them, including level 3, on wabbit's 100% speed :)

384
UberGraphX / Re: Project Paradise - Ubercalculator
« on: March 05, 2011, 04:05:52 am »
Are the prices according to the batch assembly or one by one assembly?

385
Graviter / Re: Graviter - Axe
« on: March 04, 2011, 08:35:45 pm »
Are... those levels even possible to win? The first one, I actually did win after gazillion tries, and the second one, I had no idea what to do, and the third one, I always die on the second row :/

Otherwise, the overall gameplay seems really really good :) I would love to play in a bit easier level LOL

386
Other Calculators / Re: How did your program or game get its name?
« on: March 04, 2011, 07:13:36 pm »
Tale of the Lost Map... I was looking for a cool name for an RPG and came up with this idea. I kinda went backward, cuz I planned my storyline around the title, not make a title after I made my storyline.

387
TI Z80 / Re: Eitrix for TI-84 Plus
« on: March 04, 2011, 07:02:02 pm »
I don't know how to fix the key response problem while the attack is being preformed, since it has to redraw the grid every frame. And I know I can't fix it by triggering the attack while the block is falling, since that defeats the point.

I meant the attack happens while the block is falling... And while I'm trying to rotate my block, the attack happens and the key response gets slow/unresponsive, and in one instance a block that's falling got "stuck" to other blocks because of the attack :/ So I was suggesting may be when there is attack, it should be right before the new block begins to fall, and give a slight pause for the calculator to redraw the grids.

ugh idk if I explained well enough. May be I'll try to make a diagram of what I mean on paint or something

388
TI Z80 / Re: Eitrix for TI-84 Plus
« on: March 04, 2011, 10:42:43 am »
Hmmm I just read this post and it looks pretty nice! Although it's kind of sad that since I graduated High School not many people seem to be willing to play any calculator games, because they are not forced to stay in class :P and plus they usually go on their laptops. So I wouldn't be able to play with others =/

I hope when this project gets finished, someone can make CalcNet support so I can play online!
jsj795 dreams for a bit ;)

Edit: After playing with it for a bit with wabbitemu, I really like the Time Attack, because I haven't seen that feature in any other calc tetris that I know of. Few things that I didn't like about it tho was that the key response would often get slow/non-responsive while the attack is being performed. I think it would be a lot better if time attack happens after the player drops his block and before the new block comes down, so the overall play won't be affected.

389
TI Z80 / Re: Quasilat
« on: March 04, 2011, 02:45:18 am »
No I used 2.43 OS. And when I did compare the older version and the newer version, there doesn't seem to be much difference :/

390
TI Z80 / Re: Quasilat
« on: March 04, 2011, 02:39:56 am »
This is actually 84+SE ROM... May be it's the newer version that got slower? I never tried the older versions. May be I should compare them

Pages: 1 ... 24 25 [26] 27 28 ... 76