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Messages - jsj795
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391
« on: March 04, 2011, 01:28:33 am »
Yeah lists are used inevitably, but I'm trying to limit the lists only for data storage, and use all the variables with Ifs and Repeats. Writing and reading A~Z and theta is a lot better than going through L1(3) or L5(2), etc.
392
« on: March 04, 2011, 01:24:40 am »
Since this is BASIC program, I just have a bit under 30 variables that I can work with, if I don't want to use lists (cuz writing the lists require a lot more memory). So many of the variables overlap, and that can cause a lot of bugs. I need to make sure the variables do not overlap, and that's hard when there are so many nested Ifs and Repeats in many nested programs
393
« on: March 04, 2011, 01:00:51 am »
I'm having the most trouble remembering what variable does which >.< The thing is, when I was playing around with TLM before I went dormant and didn't know what to do with battle system, I optimized all the programs like crazy so it took me a while (like actually few hours) trying to figure out what the heck each program does. I still don't know exactly what I did in Inventory system, but it works so I'm just gonna leave it alone
394
« on: March 04, 2011, 12:57:09 am »
LOL there were so many If:Then:Else:End Conditions, and nested Repeat groups, that I desperately needed to write the pseudo-code. And I already see A LOT of optimizations that I can make on the current Battle engine I have on calc.
395
« on: March 04, 2011, 12:30:47 am »
Working on the actual battle engine now, by writing the pseudo-code on notepad. When the Battle engine and the Skill engine is done, I might be able to release a small demo
396
« on: March 04, 2011, 12:04:32 am »
wait, so is this separated into different programming languages? as in, Axe programs gets voted separate from BASIC programs, etc.?
397
« on: March 03, 2011, 11:27:47 pm »
nice job! I couldn't get far because it's really hard to play on wabbit I would like to see a highscore table if that's not included already? I'll try to post a screenshot of me epically failing trying to play >.< Edit: Posted a screenie and LOL I fail at lvl 5. I hope it's easier to play on calc tho. For the 3rd one (the bottom left) I had to click the DEL with my mouse on wabbit, cuz I don't think they have the key for that
398
« on: March 03, 2011, 10:54:42 pm »
WOAH! I just saw this and it's soooo freaking amazing! I've filled out the survey, hopefully it's not too late >.< btw, I have a question: I second the concern about the qwerty keyboard, so this calculator isn't meant for use on standardized tests? Other than that tho, it looks so epic!! Its so shiny :]
Hmm yeah I think it might be best to re-order the letters, actually, to make them alphabetical, if you plan the calc to be allowed in tests. Otherwise, if it has a CAS and the like, then it won't be allowed so I guess it wouldn't be as much of a concern. Otherwise, I wonder if a qwerty calc could be allowed if the keyboard letters can be disabled completely?
The touchscreen and the audio jack already disqualify this calculator for testing according to the College Board. The standard edition will be a stripped down version and with a traditional case (think TI-84 or fx-9860G style). The developers edition are aimed to be the first for preordering and are targeted for developers, hobbyists and hackers. The developers edition is to help iron out the software and make suggestions for the standard (testing compatible) and professional (hardcore) edition, which will come out later.
Since there are two different versions of this calculator, is there going to be any price difference between the Standard Edition and the Professional Edition? If so, how much? I'm assuming the Professional Edition will be more expensive, and if we are to assume that the Professional Edition is $140 as you speculate it, will Standard Edition be around $100~$110ish? Because it seems obvious that the Professional Edition has A LOT more features than the Standard Edition.
399
« on: March 03, 2011, 07:33:55 pm »
Buttefly Effect! LOL I don't know what the equation is about, but I love the concept behind the Butterfly Effect
400
« on: March 03, 2011, 06:06:23 am »
Actually, that scan is money, cuz terran could've made a mule instead of the scan, and one mule I believe can mine about 270 minerals in its usage time. So arguably the scan is 270 minerals
401
« on: March 02, 2011, 11:58:26 pm »
I do speak Korean
402
« on: March 02, 2011, 08:39:59 pm »
Mine
403
« on: March 02, 2011, 03:53:37 am »
IMO, terran seems OP just because zerg and protoss players in lower leagues lack the proper micro-management against terran. terran is a race that requires the least macro-management so they can concentrate on their army micro. Zerg and Protoss requires constant macro management (especially zerg, if you forget one larva spawn, it puts you 4 larvas short), so it is hard for them to both micro their army while working on their macro. When the MMM push with tank comes, the mutas are not even necessary if you know how to micro the speedlings and banelings properly. Put them into two groups, and send in the speedlings in between the tank and the MMM push. Then send in the banelings from the front, effectively sandwiching the marines in between the speedlings and banelings. The Marines will try to stim and run away from banelings, but speedlings will prevent them from running. BAM, there's the green flash (my favorite part) and all the marines+marauders are gone. Pick off the leftover tanks with the speedlings.
404
« on: March 01, 2011, 10:15:51 pm »
Looks great! You may want to add a pixel of space between the text where it says "Attack/Skills/Inventory/End Turn" so it will work on the MP OSes.
There wasn't enough space to put a pixel of space in between, so I'm still trying to figure out what to do with that. Edit: Okay, fixed. I just removed the box around the menu and there was just enough space to do so. Wow that looks great! I can see you put in a lot of time into that battle system, it really looks like its going to be really effective and awesome It's so glad to see you again, can't wait for more progress on this! ^^
Thanks! I really hope I can finish this too!
405
« on: March 01, 2011, 09:21:50 pm »
okay so this is what I got so far in battle system. It's basically linear-tactical turn-based battle system. You have a stamina, which is determined by a lot of stats, mostly your agility-sort of stats (idk what the exact name of the stat is gonna be), the equipments the character is wearing, etc. The stamina is how many times you can move during your turn. Under the stamina and distance, in that empty space will be the battle dialogues, like you did blah blah damage to the monster, you recovered blah blah HP, etc. Pressing 2ND brings you to the menu, where u can choose to attack, use skills, use items, or end your turn. It is possible to change your weapon during the battle, allowing a dynamic battle where the player can choose different weapons based on the enemy's weakness and the distance between you and the enemy. However, when you do change your weapon you may not attack, use skill, or use item that turn. In order to escape the battle, simply exit out of the battle to the character's left. However, note that there is a chance that you won't be able to escape, which is also determined by the character stats and the distance between the enemy. The enemy also has a chance to escape, and the player can choose to TRY to stop the monster from escaping or not, which means it is possible that the monster will escape even if the player tried to stop it. The monster will try to escape based on the character's level, the monster's "ferocity" and the monster's health remaining, plus the monster's agility, etc. There are items and skills where you can push/pull the monster into/away from you. There are also aerial monsters, which can only be attacked by ranged weapons/skills, etc.
I gave a lot of thoughts into the battle system, and it is not too complex enough to cause significant speed drop nor huge memory usage on the calculator, but gives enough dynamics and complexity for people who are tired of traditional equip-best-equipments-and-click-biggest-damaging-skill battles.
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