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Messages - jsj795

Pages: 1 2 3 [4] 5 6 ... 76
46
TI-BASIC / Re: Easy way to:
« on: June 04, 2012, 09:22:45 pm »
i was trying to make one using seq( and SortA but then blue_bear already got the answer :P

47
TI Z80 / Re: [Contest Entry] AntiZer0
« on: June 04, 2012, 08:07:32 pm »
oooh this sounds interesting! Now you're the random number generator!

48
TI Z80 / Re: [Contest] TI Siege
« on: June 04, 2012, 07:09:01 pm »
hm... I'd say make the catapult a bit more powerful/give it a bit more HP, and then drive the cost up a bit
otherwise, it looks pretty balanced.

EDIT: maybe give the catapult a chance to miss the intended block or cause collateral damage?

Yeah actually I'm thinking of raising the damage of catapult to 4, it was 3 before because the highest HP a unit could have was only 3 before I buffed the overall HP. And raise its HP to 5.

Only problem I see if I buff the catapult is that it might result in a catapult war :(

49
TI Z80 / Re: [Contest] TI Siege
« on: June 04, 2012, 10:48:42 am »
So far I got these as stats for units. They're so hard to balance :(

Spoiler For Spoiler:
Map is 4(height)x12(length).

You start out with 25 gold. You gain 3 golds per turn. When your unit is on enemy's land (4x4 area), each unit gives +1 gold per turn.

Archer
Movement 2
Range 3
HP 3
Damage 1
Cost 9

Infantry
Movement 2
Range 1
HP 5
Damage 2
Cost 13
(note: infantry can only move forward or sideways; no backward movement)
(note: infantry can only attack forward and forward diagonal)

Cavalry
Movement 3
Range 1
HP 4
Damage 2
Cost 16
(note: cavalry can attack sideways units, that is, right above or under cavalry's position)

Catapult
Movement 1
Range 3~5
HP 4
Damage 3
Cost 20
Reload 2 gold
(note: catapult takes a turn to reload, and it costs 2 gold. you cannot attack on the turn you reloaded, vise versa)

50
TI Z80 / Re: Tokens
« on: June 04, 2012, 09:45:03 am »
hm. yeah but this new version didn't allow that. the old version did tho

51
TI Z80 / Re: Tokens
« on: June 04, 2012, 09:41:42 am »
but what if you want to put the backslashes in a string?

52
TI Z80 / Re: [Contest] TI Siege
« on: June 04, 2012, 08:59:36 am »
if it's like advance war, I'll have to think of something else again D:

if it's not BASIC, then you should just go with it!

53
TI Z80 / Re: [Contest] TI Siege
« on: June 04, 2012, 05:49:33 am »
I'm in the middle of coding right now :P And the cost of the unit and the starting gold, as well as gold you earn per turn is not yet set in stone, since I would have to balance it out after playtesting it through many times.

54
TI Z80 / Re: Tokens
« on: June 04, 2012, 05:46:36 am »
Great updates Merth. Glad you're still working on this. :)

By the way for the archived checkbox, I think you should make Tokens warn with an alert box that checking that box will cause your programs to not be compatible with every emulator and linking software, in case people wonder why they get so many reports about their game not running or sending.
Thanks Kevin! As for the archived checkbox, I'm not sure if I'll add that or not, but it seems like a good idea.

Meanwhile, I started working on a list/matrix editor:


The list/matrix editor is not yet in the newest version, right?

Also, with this version I can't distinguish between | and >.
Specifically, in a string, I want to put in '|' and '>=' but it gives me '|>' and '='.
Anyway I can fix this? I tried looking into XML file but i wasn't sure what I had to do.

55
TI Z80 / Re: [Contest] TI Siege
« on: June 04, 2012, 05:13:13 am »
i love eye candies :)

wow, it might look simple, but it's hard to program i guess.. will the opponent attack you too, or just make itself defend?
it's gonna be nice if it'll run as you say, those games are cool :)

but isn't 4*12 a little small, or will the player be on the left side and the AI on the right?

Opponent will attack for sure :)
And player is going to be on the left and AI on the right, and actually the map is 4*14, but the leftmost tiles are your base and rightmost tiles are AI's base.

Resource-wise, there isn't much in this game, and currently you start out with 10 gold and you gain 3 gold each turn, and units cost between 4~10 gold. Each game should not last more than 10 minutes, so it's pretty short also.
It's like overly simplified chess, in a sense.

4 types of units are:
► Infantry
} Archer
Σ Cavalry
≥ Loaded catapult
> Unloaded catapult

56
TI Z80 / [Contest] TI Siege
« on: June 04, 2012, 04:36:33 am »
Hi guys, I'm working on this turn based strategy game, for z80 BASIC contest.

It will feature 4 different types of units that you can make/move/attack with on a 4x12 sized open map.

The gameplay is relatively simple and fast: destroy opponent's base.

Eye candy should be up shortly :P

57
Miscellaneous / Re: How cheap is your keyboard?
« on: June 02, 2012, 01:39:46 pm »
THEQUICKBROWNFOXJUMPSOVERTHELAZYDOG

The keyboard that came with my laptop testing on my old(non usb) keyboard in a min
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
works perfectly on that keyboard and its not a high quality one by any means. Could it be that this only affects usb keyboards? if so does that mean laptops ones are usb?

my keyboard is usb and can type without error

58
TI Z80 / Re: Xlib collision detection help
« on: June 01, 2012, 01:29:21 pm »
what you want to do is ipart(X/8)+1. I don't see how this will result in error tho, unless you're trying to move off screen.

In order to not get an error, you would have to do a conditional checking

Example of this:
Code: [Select]
If press left
Then
If X=0
Then
Change screen to left map
Else
If walkable=[A](ipart(Y/8)+1,ipart((X-1)/8)+1
X-1->X
End
End
If press right
Then
If X=86
Then
Change screen to right map
Else
If walkable=[A](ipart(Y/8)+1,ipart((X+8)/8)+1
X+1->X
End
End

59
Gaming Discussion / Re: l33t item in diablo 3
« on: June 01, 2012, 10:58:37 am »
you can party upto 4 players, but you can play solo if you like :)

60
Gaming Discussion / Re: l33t item in diablo 3
« on: June 01, 2012, 10:52:02 am »
I didn't end up buying anything, but I have 700ish dps bow right now... really low T_T

and it's not MMORPG, it's ARPG (action rpg).

http://en.wikipedia.org/wiki/Diablo_%28series%29

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