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Messages - jsj795

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481
The Axe Parser Project / Re: On Calc Documentation
« on: June 03, 2010, 11:33:16 pm »
There will eventually be some on-calculator help.  That's why the help button is there.  It will take a lot of time to write though, which is why I'm not going to add it until the end.
Yeah I suggest adding it in the end, because the parsing is the priority, right ;)
Or can't someone make another app for people who want it on their calc, and people who mastered Axe can delete it for more room?

482
Axe / Re: Map editor help: more appvar reading/creating issues
« on: June 03, 2010, 11:24:56 pm »
aww that's sad. I was thinking of making a scrolling tilemapper for the Axe contest, but if it's hard to do, then I might just as well make it screen to screen map (like Illusiat 13, Elmgon, Serenity, etc.)

483
TI Z80 / Re: Calcalca
« on: June 03, 2010, 11:22:44 pm »
Are the groups on the calculator corrupted, or is it due to transfer?

484
The Axe Parser Project / Re: Axe Parser
« on: June 02, 2010, 11:49:39 pm »
Quick question about Axe... Is there any way to make a timer within a game that is consistent (which means even if the game is using heavy processing power, like updating the screen with multiples of sprites)?
Or do I have to wait for the custom interrupt to be implemented?

485
Art / Re: Spike sprite
« on: June 02, 2010, 11:35:12 pm »
Simple-looking spike by me

first one is zoomed in.

Edit: I actually like Ancient Power's one :) but it depends on overall theme of the game, and it's your choice, nemo :)

486
TI 68K / Re: DOA
« on: June 02, 2010, 11:27:40 pm »
thanks ^^
I already have HW3Patch, and nice! I get to play the demo :D
I was getting bored because I don't have TI+84 back yet (my friend borrowed it and I'll get it back by next week) and playing pokemon on TI89 was getting boring frankly :P

487
Gaming Discussion / Re: iCCup: Who can join who?
« on: June 02, 2010, 07:18:21 pm »
somehow, I can't seem to register for iCCup... Whenever I try to make an account, it always say that the name is registered, even if I make absurd names like sagkjalgakl :(

488
Art / Re: Spike sprite
« on: June 02, 2010, 07:01:23 pm »
how big do you want it? 8x8? 16x16?

489
TI 68K / Re: DOA
« on: June 02, 2010, 06:54:23 pm »
Wow! You really are amazing! I can see the hard work you put into this. I can't wait to play it when you finish it :)

490
TI-BASIC / Re: Group memory check
« on: June 02, 2010, 06:50:47 pm »
Yeah, lol TI84+SE does have a lot of archive memory... Although I admit I did delete Reuben's Quest atm, because I was running out of archive :P

491
TI-BASIC / Re: Group memory check
« on: June 02, 2010, 10:11:00 am »
Yeah, I generally try to keep 2 latest versions, in case the latest version is corrupted, so you have something to fall back to... I don't usually keep more than 2 because of archive memory (although I have TI84+SE, I have too many groups for all the awesome games (including Illusiat 13, Reuben's Quest, bunch of asm games, etc...) and having too much groups decrease the size of RAM :(

492
Other / Re: I hope this kind of spambot never comes on SMF D:
« on: June 01, 2010, 05:07:48 pm »
oh man, this reminds me of cleverbot :D

493
TI Z80 / Re: Zedd Physics Library
« on: June 01, 2010, 05:00:05 pm »
I only have 2 days of school left :) And finals are next week :(
In US, the time the school ends depend mostly on each individual school or a school district.
AP should have been finished, since that's given national wide and it's during mid-May.

494
News / Re: Omnimaga holds Axe Parser Programming Contest
« on: June 01, 2010, 04:52:49 pm »
oh man I gotta start learning Axe!!!
I'm so excited!

495
Gaming Discussion / Re: Multitask
« on: June 01, 2010, 01:31:21 am »
Woot! 297 points!!! The game's difficulty gets harder at:
120, 180, and 250.
I became almost natural at the keys now  ;D
attached screenshot to verify others about my score ^^

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