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Messages - jsj795
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631
« on: April 04, 2010, 08:32:01 pm »
It was I who wanted to try the tamagochi... What I wanted to do was actually use the internal clock that the TI84+ has and make it so that it runs even if you are not running the program (actually, what it's supposed to do is to compare the time you last turned off the program with the time you are turning on the program, calculate what your character's stat is supposed to be (such as hunger), and update it. Well, I never really did anything, it was just a concept. I think this is going to be pretty cool! I love the sprites too. Btw, are you thinking about implementing link feature, to allow the digimons to fight? or even get marry ? It would be epic!
632
« on: April 04, 2010, 08:25:29 pm »
WOW! It looks like even Nintendo's original mario can't beat that
633
« on: April 04, 2010, 08:22:29 pm »
Okay, I got the "King's Escape" (meaning the king has to take 2 turns to get to burg) and the weaponless king implemented. When I finish the king's capture along with shieldwall and the AI, it is pretty much done. Also, I implemented the saving feature. Coming along very nicely, way better than I expected
634
« on: April 04, 2010, 06:44:48 pm »
nice! so do we have to download the newest version? it's at revsoft,right?
635
« on: April 04, 2010, 06:40:33 pm »
Oh okay! Those won't be too hard to implement^^
The rules that I wanted implement was from the java version of this game. So I figured it was variant in many sources, but apparently not... And I'll implement the unarmed king rule. They are not that hard to do.
I think I'll finish this either by tomorrow or tuesday lastest. Wait... I have to make the AI and test it, so it might go upto wednesday.
636
« on: April 04, 2010, 09:08:32 am »
oh okay^^ but I don't get the king movement rule, what do you mean by making two moves in order to reach a burg? isn't the king automatically making two moves to get there? like, going all the way to the edge, and then corner?
637
« on: April 03, 2010, 07:41:48 pm »
I made the king like that, because when I first played it, it looked more like black's piece, not white's. So I took out two pixels... and thanks for the AI text! It will help me immeasurably! After researching, I intend to include these custom rules: Castle- Affects the nature of the central square King Capture- Affects how the king is captured, either with 2 pieces or 4 pieces King Strength- Either Armed or Weaponless Shieldwall # of rounds
638
« on: April 03, 2010, 06:28:34 pm »
I have girls playing mario and other asm games on calc all the time. more than one time, my school's math teacher told me not to transfer games to their calculators -_-;; I usually don't give them big BASIC games, because they will get confused on how to archive/unarchive it, how to play them, etc., so I just give them mirage os and bunch of easy-to-play games
639
« on: April 03, 2010, 06:09:24 pm »
Btw the most user-friendly calc IMHO is the TI-83/84 serie, then then TI-85/86, but the 85/86 is discontinued. TI-89 would come next then TI-Nspire. However, in order of performances, it's the total opposite
Yeah, the better the performance, the less friendlier it is I cannot really answer your question since I don't own the nspire... Although looking now at the TI's website it does look cool... btw, question to others, is ndless possible on nspire CAS? or is it strictly to nspire without CAS? Oh, and is the TI-84+ possible on nspire CAS? or is it only for nspire handheld
640
« on: April 03, 2010, 06:04:40 pm »
WOW! Amazing!! I really like the water physics. Also the consecutive hits? That's epic o.o It's also cool that the game doesn't seem to lag with many monsters on screen. Nice job, as always
641
« on: April 03, 2010, 06:01:09 pm »
Wow! Nice! * jsj795 asks for Counter Strike and goes to buy nspire j/k Well, I need money to buy nspire first. It took some time to get enough money before I bought my TI-89 and I'm broke now Good job so far. I love how this is going. Hopefully it leads to more nspire programmer
642
« on: April 03, 2010, 05:32:37 pm »
Okay, seriously, I'm working on it. I intend to put in the menu for the custom rules, make A.I., save games, etc. Also, I changed the board design a bit, and the king piece. Here's the screenshot of the board. Tell me if you like it. If many like the older one, then it's not hard to change it back^^
Also, there's the screenshot of the menu.
Edit: lol I just found the spelling error on the Hnefatafle rules... there's not supposed to be extra 'e' at the end. Just changed it^^
643
« on: April 03, 2010, 02:18:24 pm »
okay i got it. Thanks^^
644
« on: April 03, 2010, 01:30:01 pm »
I'm gonna look at the code, and try to implement the AI... If it doesn't work, oh well. 2 player is also fine with me^^ I just have to teach my friends how to play it. I really like the readme too. It looks professional
645
« on: April 03, 2010, 01:27:07 pm »
I think the main reason that the old members showed up was the nspire crack hype, added with calc84's 83+emulator on nspire, etc... I hope this keeps up!
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