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Messages - jsj795

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676
TI Z80 / Re: the Tale of Lost Map
« on: March 26, 2010, 07:28:07 pm »
lol yeah... it's part of food!

677
General Calculator Help / ASCII art
« on: March 26, 2010, 12:49:30 pm »
If you know any good ASCII art that can be done on z80 calculator, can you please share on this topic?
While making TLM, it's really hard to make the good, descriptive map.
Perspective is NOT Overview (from the ceiling) but Sideview (from the side... duh)
Thanks!

678
Also, I think xLib will need Matrix to draw the tile map, right? So you would need the matrix anyways, so why not use it?

679
TI Z80 / Re: the Tale of Lost Map
« on: March 26, 2010, 09:47:49 am »
Here's the screen shot^^
It's kind of hard to explain why I needed to divide by 3, because then I have to explain my whole code -_-;;; and it's really complicated, unoptimized currently, and really long

Edit: in the real game, you will not have multiple bananas or test items shown (they will be added and represented by x5 or x99 or x#)
but for the test sake, I showed multiple of them

680
TI Z80 / Re: the Tale of Lost Map
« on: March 26, 2010, 09:29:55 am »
YES!!!!! I finally made it work at pretty fast speed!
Now, the only work I need to do with the items is to actually put in the data for each item, actually using them or equipping them, or throwing out.
It was really annoying, and I had to use a lot of round( because when I divided C/3 when C is 9 or something, it kept giving me 2.99999999 and the int(Ans was 2, not 3...

681
TI Z80 / Re: the Tale of Lost Map
« on: March 25, 2010, 11:13:36 pm »
I almost got the inventory system to work, just needs to test some stuff to find any bugs to squash :/

682
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: March 25, 2010, 11:08:58 pm »
will that have the same speed on regular 83+ since it's in 15MHz mode?

683
TI-BASIC / Re: Lightning!
« on: March 25, 2010, 11:06:41 pm »
oh okay nvm then^^

684
TI-BASIC / Re: Lightning!
« on: March 25, 2010, 11:01:13 pm »
For example, if your background is black you'll use Line(x1,y1,x2,y2,0 to draw parts of them, and Line(x1,y1,x2,y2 when erasing the bolts.

Isn't it backwards? Line(x1,y1,x2,y2 is to draw and Line(x1,y1,x2,y2,0 to erase.
And I tend to switch back and forth with   rand(X  and   For(X,0,99:End for delay effect. I found out that if x is really big in rand(x, it might cause memory error (such as insufficient ram if you are running big program) since you are storing the list with the dimension of x into Ans

Edit: If there are too many PtOn( then you can use the compression, which can be found here:
http://tibasicdev.wikidot.com/compression
Although it might be slower than hard-coding (which means coding each PtOn( Codes) because this method is going through the For( loop.

685
Miscellaneous / Re: Rubik's Cube
« on: March 25, 2010, 10:57:20 pm »
I can solve 3x3 in about 3~5 minutes. Used to be able to do faster, but I forgot a lot of algorithm.

686
News / Re: March 2010: Month of the records (and Ninjas)
« on: March 25, 2010, 10:53:42 pm »
oh before he pointed out, I used mini user bar, so the part of the message (Tale of the Lost Map) was covered by the Progress 8% message. So I fixed it

687
TI Z80 / Re: the Tale of Lost Map
« on: March 25, 2010, 10:12:10 am »
Making an inventory system... It's really complicated :( I divided the inventory to 5 different section, equipment,food(like potion), scrolls, misc., and quest.
The problem is actually loading the item names fast, and displaying them. There aren't that much of a space because I'm trying to use Horiz mode... Is 3 items per page (like per view) good enough? Like,
__________
> Item 1
   Item 2
   Item 3
------------

688
News / Re: March 2010: Month of the records (and Ninjas)
« on: March 25, 2010, 09:47:41 am »
oh okay^^ It's really good that we are leaning a lot towards calc development/development

689
News / Re: March 2010: Month of the records (and Ninjas)
« on: March 24, 2010, 07:27:02 pm »
I think our overall post count would be a lot bigger if we actually counted randomness section.

690
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 24, 2010, 04:46:02 pm »
Can somebody make a basic platformer using this code? If I had an premade example to work from, it'd help my comprehension of the tutorial.

lol i misunderstood this post... I thought he was asking for BASIC platformer, but it really was the basic platformer game using this CODE... haha oh well, I can post BASIC version in another topic^^

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