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Messages - jsj795

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691
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 24, 2010, 04:36:55 pm »
just BASIC. do you want Axe basic, or BASIC?

692
News / Re: March 2010: Month of the records (and Ninjas)
« on: March 24, 2010, 03:06:11 pm »
I don't know if people noticed, but we are already over 4000 posts!!!!!!!!!!!!!!

693
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 24, 2010, 03:02:43 pm »
Can somebody make a basic platformer using this code? If I had an premade example to work from, it'd help my comprehension of the tutorial.
I'm actually working on BASIC platformer. look at the TLM post. I can also post the movement program, and even attach it if you want

694
TI Z80 / Re: Screenshot
« on: March 24, 2010, 02:59:05 pm »
Actually, I'm experimenting with the real time battle. It will be like random encounter, and then you get to move back and forth (no jumping) and attack. I really want to implement that, since I want the ranged weapon to have some purpose in the game. Right now, it seems fast enough, but I haven't put any monster AI, and attacking/animation, damage calculation, so I don't know if it will be feasible to do. If it seems slow, then I guess it will have to be either TI83+SE/TI84+(SE) game, or make it just turn-based...
Anyways, if the game gets really big (since I want to make it non-linear storyline) it will have to be on those calc, and emulator.

And may be because I used my main character as Omega, that's why it reminds you of Illusiat?

695
TI Z80 / Re: Screenshot
« on: March 24, 2010, 02:23:46 pm »
I changed some words around, nothing new, and added 'going through the door' support. The hardest part of making these is actually ASCII art... :( They are really hard to draw. Right now, I'm trying to draw a little tree, but it's really hard to do.
Especially since the tree needs to be only about 3x3 ASCII character...
Here's the screen shot from the main menu ^^

Edit: I was posting and so I didn't get to read your post DJ, and I understand, but since I'm going to use XCopy, I don't think it would matter too much. I don't plan on storing more than 2 programs at the same time, by making 1 main program (I guess it acts as launcher) and the subprogram that will do all the others. Also, I used a text display routine that will drastically decrease the size of text displaying thing, because I wouldn't have to code
:text(0,0,"blah blah
:text(6,0,"more blah
: .
: .
: . etc....

Also, I found out that the box window border didn't look too nice because of the horiz mode...

696
TI Z80 / Re: Screenshot
« on: March 24, 2010, 11:48:22 am »
First fragment of the new game scene...
It also shows the dialogue system.

Hope you guys like it!

697
TI Z80 / Re: the Tale of Lost Map
« on: March 23, 2010, 10:17:36 am »
Still progressing, trying to write the whole Storyline before I program, so I don't have to rewrite programs over and over again. Hoping that my storyline is good ^^

698
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 22, 2010, 07:38:28 pm »
More progress! yay! I can't wait for a screenshot^^

699
I'm just too used to clicking home button...
Although after few weeks time, I might be able to change my habit :P

700
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: March 22, 2010, 02:19:59 pm »
Will you be able to point where to build the buildings? or will it always be upper left corner?

701
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: March 22, 2010, 10:02:19 am »
The pure awesomeness is here. I love how all this is progressing.
Finally, the first RTS for the calc!

Good job, and keep up the good work, the whole S.A.D. crew!

702
Gaming Discussion / Re: ForumWarz
« on: March 21, 2010, 10:20:02 pm »
btw, I created a klan called omnimaga, and if i didn't invite you, tell me, and I'll add you

703
TI Z80 / Re: the Tale of Lost Map
« on: March 20, 2010, 05:06:33 pm »
thanks. I know the memory restraint, and since I'm not too sure how much list elements might be needed, I really don't know how broad the story can be...

704
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 20, 2010, 04:54:18 pm »
-post deleted due to quigobo's edit-

705
TI Z80 / Re: the Tale of Lost Map
« on: March 20, 2010, 04:38:36 pm »
The story will be based on the character's action. And one action will cause a chain reaction, and the story will go on like the real world. I don't know if I can achieve this on calculator with BASIC tho, because I'm not Builderboy ;D

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