This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - jsj795
Pages: 1 ... 46 47 [48] 49 50 ... 76
706
« on: March 20, 2010, 02:33:55 pm »
I've been thinking a lot about the storyline that I intended to use before. I think I'm going to make few major changes, and give the game more of interactive story, not a straight, linear storyline. After reading many posts at gamedev.net, and reading how they achieve interactive stories, I thought that it would be really cool to do it for the calculator game. I hope it's doable tho, and that I can really finish this project the way I want it to (I want perfection!!
707
« on: March 20, 2010, 02:28:41 pm »
nice to hear!! Finally I get to meet the last deltamorphs I know you are busy just like everyone else, but I hope you can continue with this.
708
« on: March 20, 2010, 09:01:19 am »
how about instead of just ON as the break, pressing multiple keys like ON + Clear or something like that is the default break key?
709
« on: March 19, 2010, 05:00:12 pm »
WOW................ Your graphic style and your designs are flawless.........
710
« on: March 18, 2010, 01:54:43 pm »
Graphing Calculator Condition: 100% - Mint Max Ego +13
While noticeably inferior to the power of a desktop or laptop, the graphing calculator sports not only portability but subtlety – one can play Space Invaders during algebra and not get caught.
The description was great and I had to share ^^
711
« on: March 17, 2010, 10:24:33 pm »
lol
712
« on: March 17, 2010, 10:01:30 pm »
I actually joined after like 2~3 years since I started coding... back to the topic, it looks really good! I hope to see more screenshot in action. Keep up the great work!
713
« on: March 17, 2010, 09:36:00 pm »
also if you have omnicalc, then you have to make sure the quick menu or something like that is checked in the omnicalc.
714
« on: March 17, 2010, 09:18:42 pm »
Lol nice they got graphing calcs too?
yep. It's listed as 'Computers' and it is equipable ^^ NOW THAT I HAVE EQUIPPED TI 84+SE, I'M INVINCIBLE!
715
« on: March 17, 2010, 10:12:20 am »
Yay! I bought a graphing calculator in forumWarz! and it seems to be TI 84+SE
716
« on: March 15, 2010, 09:47:13 pm »
I think it was like ~600 byte with just the map. What I did was this method: :{15231561,42133313,62186251,48604839 :For(X,1,dim(Ans :Line(iPart(Ans(X)/E6),iPart(E2fPart(Ans(X)/E6)),iPart(E2fPart(Ans(X)/E4)),E2fPart(Ans(X)/E2 :End
Source: http://tibasicdev.wikidot.com/compressionI compared it to the hard-coded lines, and it got around 150~200 bytes smaller, but then the speed was tiny bit slower.
717
« on: March 15, 2010, 07:20:19 pm »
thanks guys. I used method from contra to make the map and stuff. I used fast circle draw (putting {i as the last argument) for the compass Now i'm going over the movement code again for speed optimization and such, and writing out the code for the battle system
718
« on: March 15, 2010, 02:57:28 pm »
{AP} on what store can you sell the junks? I don't have any Flezz to buy drugs Edit: nvm. I found it
719
« on: March 15, 2010, 02:34:14 pm »
When I had a calc crash and before I found my backup on computer, I was like, okay. This will be a fresh beginning and let's move on. So I started making the title screen, and it came out pretty good. So when I found my backup, I decided to just use that title screen for the game, because it looks way more better. There will be only one save file. The second program is showing the starting map for the character. It looks more town-like(?) than the other one. Edit: The decompressing doesn't do anything yet. I just used For( for it right now, because there is nothing to decompress yet and the version number isn't right. It's probably more like v 0.0.0.0.0.0.0.0.1 but oh well
720
« on: March 15, 2010, 02:13:19 pm »
I noticed that we are only half way into March and we already hit 2000, making me feel that this month we might achieve highest post with new omnimaga. Wow!
Pages: 1 ... 46 47 [48] 49 50 ... 76
|