This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - jsj795
Pages: 1 ... 50 51 [52] 53 54 ... 76
766
« on: February 21, 2010, 08:59:40 pm »
i like this new title screen. I liked the other one too, but (no offense) it looked a bit like generic BASIC games you find on ticalc.org
Yeah I know. In the TLM note that I keep, one of the list-to-do was to make the better title screen, and one morning, I came up with this idea, so I went for it and the map, for now, is the place holder. I still have to make the battle engine tho... They are frigging so hard to make!!!
767
« on: February 21, 2010, 08:00:14 pm »
I would definitely be the one who will read the manual from front to back. I just love the new universe, the story behind games, etc.
768
« on: February 21, 2010, 07:56:19 pm »
Usually, many of the Japanese anime were translated into Korean first, since they are the neighboring country. Although I'm still young (not twenties yet) but I know many of old anime... lol
Oh, btw, if you don't mind sports anime, I recommend Slam Dunk. That was fun!
769
« on: February 21, 2010, 07:32:20 pm »
Okay, I just decided to post what I have so far...
770
« on: February 21, 2010, 02:06:08 pm »
This game will be fully graphical. When I post the screenie up, you will see what I mean, but I'll try to explain it a little bit more here... The game's overworld will be on Homescreen (like Illusiat), with sidescrolling action (sort of like The Blue Platform by Eeems), using ASCII. When you enter the menu, or even battle, there will be horiz screen showing the character on the bottom half (the homescreen side) and the menu will be on the top side (the graph screen side). Gah! It's so hard to explain. Will have to wait until I post screen shot (which I plan to do within 2 days
771
« on: February 21, 2010, 01:57:39 pm »
Neo Genesis Evangelion. My favorite since 6 years old... Seriously. Never gets old. lol Also, Full Metal Alchemist, D.Gray Man, and Death Note are some that I enjoyed/enjoy currently
772
« on: February 21, 2010, 01:29:19 pm »
Yeah, with TLM, I use 35-50 steps currently, and subject to change Anyway, I don't know much about asm, so... can't answer any of your questions sorry
773
« on: February 19, 2010, 03:39:09 pm »
Oh, btw, I started coding on calc now. It really got a boost in optimization and speed(especially after learning some tricks from Factory Series ) I also gave them new looks, and is now working on the menu system. The whole game will rely heavily on Horiz Mode and will try to post screenie up by next week^^
774
« on: February 18, 2010, 03:20:31 pm »
Hi, this post is to say that TLM is NOT DEAD, and I actually am working on it. Although it is a slow progress, and I didn't do anything on calc programming itself, I did work on the background story and the storyline itself, while brainstorming some of the features I can put in. When I get farther into the storyline and stuff, I *might* release some info for the spoiler
775
« on: February 18, 2010, 03:11:00 pm »
I really hate when the game gets insanely hard, that you have to grind like crazy in the easier level to get upto hard places... I like the games that monsters gets progressively harder as you work your level up... and games where you can go back to places with easier monsters for fun
776
« on: February 12, 2010, 07:46:17 pm »
I'm thinking H is silent, so it's like, Nefatafatle? idk -_-;;;
777
« on: February 12, 2010, 07:44:51 pm »
I've been concentrating on Factory Series. And right now, I'm thinking about going back to the walking engine of TLM because, actually, I've learned a lot of new things from Builderboy's Factory and Ztrumpet's Factory Theta... Otherwise, I think I'm about the same as before...
May be, I guess it's because of a lot of asm products that are coming out, and we have no idea what they are about (for example, Eeems, Quigibo, etc...) not that they are bad, but for me, I have no idea what they are talking about... I tend not to post there X.X
778
« on: February 12, 2010, 07:38:27 pm »
lol i really want to play Hnefatafl too. haha great name that I cannot pronounce But the game does seem to be really fun o.o I love those kind of games
779
« on: February 12, 2010, 07:34:40 pm »
It wasn't too hard... I kind of left everything untouched, except variable Z and Theta, and L6. What made it easy was that the games pretty much initialized on their own.
780
« on: February 12, 2010, 02:30:37 pm »
Here's the program. Didn't have time to take video.
Have Fun! and changed some unlocking scores.
Pages: 1 ... 50 51 [52] 53 54 ... 76
|